Player Matchup

Sol
Sol
AmpKitty
Sol
Level 79
God Stats
10W - 5L
1,431 SR
Queue Stats
292W - 314L
1,477 Elo+
Party 1
Scylla
Scylla
Aulobo
Scylla
Level 107
God Stats
2W - 3L
1,303 SR
Queue Stats
218W - 223L
1,481 Elo+
Party 2
Bakasura
Bakasura
Brionac50
Bakasura
Level 70
God Stats
9W - 12L
1,475 SR
Queue Stats
329W - 361L
1,524 Elo+
Party 1
Nike
Nike
HisChild
Nike
Level 107
God Stats
3W - 3L
1,435 SR
Queue Stats
747W - 787L
1,487 Elo+
Party 1
Chaac
Chaac
Wildtiger1
Chaac
Level 116
God Stats
13W - 4L
1,881 SR
Queue Stats
156W - 148L
1,550 Elo+
Party 2
Team Averages
Level 96
1,505 SR
1,504 Elo+

VS

Team Averages
Level 111
1,730 SR
1,607 Elo+
Chronos
Chronos
AlexTheGreat199
Chronos
Level 138
God Stats
16W - 7L
1,601 SR
Queue Stats
690W - 583L
1,487 Elo+
Solo
Loki
Loki
FredricoGlizzy
Loki
Level 56
God Stats
39W - 18L
1,822 SR
Queue Stats
199W - 113L
1,686 Elo+
Party 3
Artemis
Artemis
IDontAutomobile
Artemis
Level 128
God Stats
4W - 1L
1,873 SR
Queue Stats
214W - 212L
1,538 Elo+
Solo
Ymir
Ymir
TrapDaddyCade
Ymir
Level 82
God Stats
11W - 6L
1,726 SR
Queue Stats
55W - 41L
1,670 Elo+
Party 3
Sylvanus
Sylvanus
yashlnoki
Sylvanus
Level 149
God Stats
56W - 48L
1,625 SR
Queue Stats
99W - 86L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,873
458
3,510
8,507
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Scylla
Aulobo
Scylla
11
2 / 3 / 0
6,896
460
4,185
3,986
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Brionac50
Bakasura
10
0 / 3 / 1
6,466
431
3,648
10,399
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
10
0 / 2 / 2
6,358
424
3,421
13,185
5,679
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
13
1 / 5 / 0
8,069
538
6,300
13,228
8,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
8,614
574
5,979
6,390
2,781
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 1 / 1
8,808
587
10,484
8,604
3,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 4
7,940
529
7,981
6,463
1,792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 8
7,311
487
3,022
9,039
4,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
yashlnoki
Sylvanus
13
7 / 1 / 3
8,346
556
4,918
9,318
4,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
17
17
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
1
4
0
0.25
L
Scylla
Aulobo
Scylla
2
3
0
0.67
L
Bakasura
Brionac50
Bakasura
0
3
1
0.17
W
4
1
1
4.5
L
Nike
0
2
2
0.5
W
3
0
4
5
W
1
2
8
2.5
L
Chaac
1
5
0
0.2
W
Sylvanus
yashlnoki
Sylvanus
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,064
Damage
32,384
49,305
Taken
39,814
21,738
Mitigated
17,266
16,584
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,979
2,560
0
2,811
6,390
2,781
160
2,282
3,842
66,397
0
L
3,510
1,045
0
3,454
8,507
1,809
239
1,274
7,233
34,356
0
L
Scylla
Aulobo
Scylla
4,185
532
0
260
3,986
1,197
0
2,210
1,776
40,926
0
L
Bakasura
Brionac50
Bakasura
3,648
2,035
0
3,418
10,399
4,282
0
3,408
6,991
0
34,455
W
10,484
3,171
0
2,234
8,604
3,426
0
321
8,283
0
56,242
L
Nike
3,421
736
406
5,700
13,185
5,679
0
5,731
7,454
0
32,202
W
7,981
2,270
0
3,316
6,463
1,792
1,030
1,822
4,536
0
48,124
W
3,022
533
351
1,567
9,039
4,546
0
2,382
6,467
10,758
0
L
Chaac
6,300
934
0
3,346
13,228
8,771
0
869
12,165
1,641
48,366
W
Sylvanus
yashlnoki
Sylvanus
4,918
1,512
1,453
5,841
9,318
4,721
0
1,367
7,841
34,732
15,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,662
Gold Earned
41,019
395
Minions Killed
467
0
Camps Cleared
0
1,353,024
Distance Traveled
1,388,978
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,614
574
135
9
0
294,938
5
L
Sol
6,873
458
79
5
0
276,532
5
L
Scylla
6,896
460
70
5
0
209,180
3
L
Bakasura
6,466
431
84
6
0
330,556
3
W
Loki
8,808
587
125
8
0
309,563
3
L
Nike
6,358
424
62
4
0
274,456
2
W
Artemis
7,940
529
108
7
0
253,042
5
W
Ymir
7,311
487
12
1
0
277,949
2
L
Chaac
8,069
538
100
7
0
262,300
2
W
Sylvanus
8,346
556
87
6
0
253,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role