Player Matchup

Merlin
Merlin
Cooperator_Ghost
Merlin
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
154W - 139L
1,473 Elo+
Party 1
Fenrir
Fenrir
Ryyan
Fenrir
Level 25
God Stats
1W - 3L
1,319 SR
Queue Stats
45W - 59L
1,393 Elo+
Party 1
Tyr
Tyr
Supaphast
Tyr
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,459 Elo+
Solo
Team Averages
Level 35
1,440 SR
1,442 Elo+

VS

Team Averages
Level 53
1,511 SR
1,467 Elo+
Anhur
Anhur
CoCstuffer
Anhur
Level 21
God Stats
16W - 23L
1,457 SR
Queue Stats
142W - 143L
1,443 Elo+
Party 2
Kukulkan
Kukulkan
EmberIgnited
Kukulkan
Level 123
God Stats
14W - 8L
1,577 SR
Queue Stats
181W - 165L
1,458 Elo+
Party 2
Ares
Ares
seanogmagee
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 7 / 3
12,187
812
16,618
11,324
4,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Ryyan
Fenrir
14
2 / 4 / 6
10,117
674
4,095
10,586
6,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
4 / 3 / 8
10,609
707
6,134
13,582
14,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
4 / 8 / 2
9,793
653
3,803
14,493
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
EmberIgnited
Kukulkan
15
7 / 8 / 5
11,478
765
13,400
12,500
3,921
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 1 / 3
8,061
537
670
3,515
2,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
17
Kills
12
14
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
4
8
2
0.63
W
11
7
3
1.79
L
Kukulkan
EmberIgnited
Kukulkan
7
8
5
1.19
W
Fenrir
Ryyan
Fenrir
2
4
6
1.25
W
4
3
8
2.67
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,847
Damage
17,873
35,492
Taken
30,508
25,161
Mitigated
10,742
6,727
Healing
5,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
3,803
2,639
244
3,416
14,493
4,539
0
8,937
5,165
0
14,187
W
16,618
700
0
1,750
11,324
4,242
1,159
5,819
5,459
56,844
0
L
Kukulkan
EmberIgnited
Kukulkan
13,400
1,753
163
1,097
12,500
3,921
453
6,650
5,624
51,166
0
W
Fenrir
Ryyan
Fenrir
4,095
857
0
507
10,586
6,808
989
4,130
6,374
0
21,341
W
6,134
83
0
4,470
13,582
14,111
31
3,914
9,589
0
27,021
L
670
206
0
238
3,515
2,282
0
1,031
2,282
5,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,913
Gold Earned
29,332
149
Minions Killed
124
0
Camps Cleared
0
763,855
Distance Traveled
507,693
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,793
653
27
2
0
205,993
0
W
Merlin
12,187
812
82
5
0
230,809
0
L
Kukulkan
11,478
765
86
6
0
216,866
1
W
Fenrir
10,117
674
33
2
0
243,528
0
W
Tyr
10,609
707
34
2
0
289,518
3
L
Ares
8,061
537
11
1
0
84,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role