Player Matchup

Odin
Odin
Gold IV
 
Odin
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
HumanBenchMark
Morgan Le Fay
Gold IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 145L
1,384 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Knightgreymon
Sun Wukong
Gold V
Level 153
God Stats
14W - 10L
1,639 SR
Queue Stats
159W - 161L
1,258 MMR
Solo
Hou Yi
Hou Yi
Gold III
Tecko94
Hou Yi
Gold III
Level 156
God Stats
3W - 2L
1,814 SR
Queue Stats
126W - 137L
1,488 MMR
Party 2
Ymir
Ymir
Gold II
Theswaggindragon
Ymir
Gold II
Level 121
God Stats
62W - 41L
1,708 SR
Queue Stats
424W - 434L
1,699 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,632 SR
1,466 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,563 SR
1,411 MMR
Geb
Geb
Silver V
Epizone
Geb
Silver V
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 45L
1,191 MMR
Solo
Scylla
Scylla
Gold V
Izazael
Scylla
Gold V
Level 159
God Stats
2W - 2L
1,653 SR
Queue Stats
32W - 37L
1,487 MMR
Solo
Fenrir
Fenrir
Gold IV
Lunerfish
Fenrir
Gold IV
Level 106
God Stats
10W - 8L
1,676 SR
Queue Stats
627W - 629L
1,388 MMR
Solo
Cerberus
Cerberus
Gold II
UncleOld
Cerberus
Gold II
Level 135
God Stats
21W - 22L
1,589 SR
Queue Stats
163W - 163L
1,490 MMR
Solo
Neith
Neith
Bronze III
VolcanicFML
Neith
Bronze III
Level 149
God Stats
0W - 1L
1,399 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
0 / 2 / 6
10,349
493
4,785
17,778
8,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
HumanBenchMark
Morgan Le Fay
17
6 / 2 / 0
11,223
534
16,429
10,777
5,371
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Knightgreymon
Sun Wukong
18
2 / 3 / 1
11,964
570
10,188
14,153
13,563
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
Tecko94
Hou Yi
18
3 / 0 / 4
12,010
572
8,334
13,190
5,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
2 / 2 / 5
11,293
538
5,852
17,215
19,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
ArtemisTiamatGilgameshSobekSet

VS

Bans
RaijinAphroditeMerlinCu ChulainnJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 3 / 5
9,363
446
4,397
17,005
13,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Izazael
Scylla
17
2 / 3 / 3
10,362
493
14,808
8,157
3,227
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Lunerfish
Fenrir
18
5 / 2 / 2
11,269
537
6,468
16,079
8,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
UncleOld
Cerberus
20
2 / 1 / 3
11,443
545
10,267
15,482
18,203
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
0 / 4 / 2
7,715
367
4,989
10,923
4,470
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
24
13
Kills
9
9
Deaths
13
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
0
2
6
1.5
L
Geb
0
3
5
0.83
W
Morgan Le Fay
HumanBenchMark
Morgan Le Fay
6
2
0
3
L
Scylla
Izazael
Scylla
2
3
3
1.17
W
Sun Wukong
Knightgreymon
Sun Wukong
2
3
1
0.83
L
Fenrir
Lunerfish
Fenrir
5
2
2
3
W
Hou Yi
Tecko94
Hou Yi
3
0
4
5
W
2
2
5
2.25
L
Cerberus
UncleOld
Cerberus
2
1
3
3.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,588
Damage
40,929
73,113
Taken
67,646
52,443
Mitigated
48,259
18,075
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,785
142
0
2,206
17,778
8,159
45
6,837
10,941
0
68,673
L
Geb
4,397
534
0
520
17,005
13,483
0
7,524
9,481
19,054
0
W
Morgan Le Fay
HumanBenchMark
Morgan Le Fay
16,429
1,342
0
3,308
10,777
5,371
0
5,717
5,060
73,670
0
L
Scylla
Izazael
Scylla
14,808
2,224
0
2,219
8,157
3,227
0
4,594
3,563
74,690
0
W
Sun Wukong
Knightgreymon
Sun Wukong
10,188
2,318
0
2,765
14,153
13,563
760
7,744
6,409
0
76,191
L
Fenrir
Lunerfish
Fenrir
6,468
2,574
0
1,419
16,079
8,876
0
6,501
9,578
0
81,481
W
Hou Yi
Tecko94
Hou Yi
8,334
5,051
0
8,546
13,190
5,632
5,646
3,628
9,562
0
88,587
W
5,852
1,557
0
1,250
17,215
19,718
357
5,546
11,669
27,954
0
L
Cerberus
UncleOld
Cerberus
10,267
689
0
7,939
15,482
18,203
662
990
14,492
90,473
0
L
4,989
1,561
0
2,265
10,923
4,470
0
2,672
8,251
0
36,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,839
Gold Earned
50,152
561
Minions Killed
590
0
Camps Cleared
0
2,008,486
Distance Traveled
1,905,269
27
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,349
493
107
5
0
432,140
3
L
Geb
9,363
446
25
1
0
383,857
2
W
Morgan Le Fay
11,223
534
117
6
0
415,103
6
L
Scylla
10,362
493
144
7
0
380,189
4
W
Sun Wukong
11,964
570
154
7
0
420,064
8
L
Fenrir
11,269
537
139
7
0
454,828
6
W
Hou Yi
12,010
572
161
8
0
334,912
6
W
Ymir
11,293
538
22
1
0
406,267
4
L
Cerberus
11,443
545
230
11
0
382,011
1
L
Neith
7,715
367
52
2
0
304,384
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role