Player Matchup

Neith
Neith
HimawariChanx
Neith
Level 57
God Stats
32W - 36L
1,427 SR
Queue Stats
98W - 156L
1,320 Elo+
Party 1
Zhong Kui
Zhong Kui
TheGr8ZhongKuino
Zhong Kui
Level 7
God Stats
3W - 6L
1,273 SR
Queue Stats
3W - 7L
1,166 Elo+
Party 1
Guan Yu
Guan Yu
cthom32
Guan Yu
Level 87
God Stats
14W - 15L
1,455 SR
Queue Stats
216W - 243L
1,360 Elo+
Party 1
Thor
Thor
jake0057mc
Thor
Level 27
God Stats
4W - 1L
1,842 SR
Queue Stats
13W - 14L
1,495 Elo+
Party 2
Tiamat
Tiamat
soares0210
Tiamat
Level 89
God Stats
2W - 0L
1,702 SR
Queue Stats
16W - 16L
1,548 Elo+
Party 2
Team Averages
Level 53
1,540 SR
1,378 Elo+

VS

Team Averages
Level 69
1,484 SR
1,585 Elo+
Ares
Ares
Bombardier5600
Ares
Level 2
God Stats
4W - 10L
1,500 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 3
Merlin
Merlin
Goldenrexking
Merlin
Level 46
God Stats
0W - 2L
1,294 SR
Queue Stats
30W - 33L
1,548 Elo+
Party 3
Thor
Thor
ImaDopaFiend
Thor
Level 155
God Stats
0W - 1L
1,336 SR
Queue Stats
30W - 18L
1,640 Elo+
Party 4
Artemis
Artemis
Penny Redd
Artemis
Level 129
God Stats
2W - 3L
1,569 SR
Queue Stats
163W - 141L
1,545 Elo+
Party 3
Hera
Hera
Ricochet404
Hera
Level 15
God Stats
1W - 2L
1,723 SR
Queue Stats
1W - 2L
1,691 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 16
12,100
1,008
10,615
6,782
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
20
23 / 1 / 10
14,472
1,206
39,109
21,461
15,971
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
cthom32
Guan Yu
20
2 / 1 / 29
12,232
1,019
7,207
15,707
17,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 3 / 14
11,349
946
7,644
10,210
4,795
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
soares0210
Tiamat
20
8 / 0 / 21
13,697
1,141
20,056
14,220
7,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

260

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 3
10,277
856
7,703
19,709
21,981
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 9 / 3
9,990
833
11,870
19,080
6,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 10 / 1
11,218
935
17,390
24,840
10,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Penny Redd
Artemis
17
0 / 7 / 4
10,431
869
13,853
15,628
5,496
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
0 / 5 / 2
9,854
821
6,314
11,753
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
18
40
Kills
5
5
Deaths
40
90
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
L
0
9
3
0.17
W
4
0
16
12
L
4
10
1
0.45
L
Artemis
Penny Redd
Artemis
0
7
4
0.29
L
0
5
2
0.2
W
Zhong Kui
23
1
10
28
W
Guan Yu
cthom32
Guan Yu
2
1
29
16.5
W
3
3
14
3.33
W
Tiamat
soares0210
Tiamat
8
0
21
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,631
Damage
57,130
68,380
Taken
91,010
47,816
Mitigated
47,762
33,327
Healing
1,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,703
202
0
0
19,709
21,981
0
12,003
7,706
21,976
0
L
11,870
1,100
142
533
19,080
6,386
0
13,037
6,043
32,966
0
W
10,615
4,082
0
3,350
6,782
2,264
0
2,444
4,140
0
29,691
L
17,390
3,165
0
0
24,840
10,078
0
15,807
9,033
0
31,781
L
Artemis
Penny Redd
Artemis
13,853
5,474
0
1,038
15,628
5,496
0
11,102
4,526
0
35,748
L
6,314
1,358
0
31
11,753
3,821
0
7,269
4,484
24,607
0
W
Zhong Kui
39,109
6,515
602
10,878
21,461
15,971
0
7,620
13,434
62,653
0
W
Guan Yu
cthom32
Guan Yu
7,207
433
5,330
6,147
15,707
17,528
0
6,509
8,892
68
13,108
W
7,644
1,469
94
583
10,210
4,795
0
4,643
5,371
0
10,704
W
Tiamat
soares0210
Tiamat
20,056
2,364
259
6,084
14,220
7,258
0
3,379
10,656
72,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,850
Gold Earned
51,770
240
Minions Killed
199
14
Camps Cleared
3
1,192,094
Distance Traveled
963,829
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,277
856
20
2
0
203,215
0
L
Merlin
9,990
833
45
4
0
164,552
1
W
Neith
12,100
1,008
51
4
4
218,908
0
L
Thor
11,218
935
35
3
0
213,297
0
L
Artemis
10,431
869
59
5
3
202,095
0
L
Hera
9,854
821
40
3
0
180,670
0
W
Zhong Kui
14,472
1,206
61
5
7
233,557
3
W
Guan Yu
12,232
1,019
6
1
2
275,282
0
W
Thor
11,349
946
4
0
1
212,956
0
W
Tiamat
13,697
1,141
118
10
0
251,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role