Player Matchup

Baron Samedi
Baron Samedi
DaylightCoven
Baron Samedi
Level 55
God Stats
2W - 3L
1,616 SR
Queue Stats
46W - 35L
1,617 Elo+
Party 2
King Arthur
King Arthur
Distrocter
King Arthur
Level 6
God Stats
9W - 0L
1,798 SR
Queue Stats
9W - 0L
1,874 Elo+
Party 2
Izanami
Izanami
SrEsponjosito
Izanami
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,504 Elo+
Solo
Terra
Terra
Vexatous
Terra
Level 12
God Stats
5W - 1L
1,500 SR
Queue Stats
15W - 11L
1,494 Elo+
Party 2
Bakasura
Bakasura
Zìgh
Bakasura
Level 68
God Stats
1W - 2L
1,502 SR
Queue Stats
70W - 35L
1,674 Elo+
Party 2
Team Averages
Level 34
1,583 SR
1,633 Elo+

VS

Team Averages
Level 36
1,654 SR
1,594 Elo+
Ymir
Ymir
Snowflake210
Ymir
Level 15
God Stats
8W - 14L
1,473 SR
Queue Stats
9W - 17L
1,318 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Upgradinq
Morgan Le Fay
Level 78
God Stats
4W - 1L
1,811 SR
Queue Stats
107W - 79L
1,572 Elo+
Party 1
Guan Yu
Guan Yu
Upturninq
Guan Yu
Level 7
God Stats
3W - 1L
1,845 SR
Queue Stats
30W - 45L
1,900 Elo+
Party 1
Heimdallr
Heimdallr
Upunder
Heimdallr
Level 63
God Stats
1W - 7L
1,644 SR
Queue Stats
199W - 173L
1,527 Elo+
Party 1
Serqet
Serqet
azenu
Serqet
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 22L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaylightCoven
Baron Samedi
12
4 / 3 / 2
7,906
527
5,614
6,222
2,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Distrocter
King Arthur
14
1 / 1 / 1
8,305
554
3,169
8,961
3,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
13
1 / 2 / 4
8,130
542
5,382
7,281
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
Vexatous
Terra
13
1 / 0 / 9
8,652
577
4,755
7,781
5,034
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
Zìgh
Bakasura
16
10 / 2 / 1
9,881
659
10,370
13,963
6,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,879
392
1,592
9,889
6,632
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Upgradinq
Morgan Le Fay
14
4 / 5 / 1
8,874
592
5,242
9,501
3,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Upturninq
Guan Yu
13
0 / 2 / 1
7,413
494
4,012
6,809
5,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Upunder
Heimdallr
11
0 / 4 / 1
6,386
426
4,701
7,853
3,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
azenu
Serqet
14
4 / 2 / 2
8,756
584
6,838
11,083
3,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
17
Kills
8
8
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DaylightCoven
Baron Samedi
4
3
2
1.67
W
King Arthur
Distrocter
King Arthur
1
1
1
1.5
L
0
4
1
0.13
W
Izanami
1
2
4
1.5
L
Morgan Le Fay
Upgradinq
Morgan Le Fay
4
5
1
0.9
L
Guan Yu
Upturninq
Guan Yu
0
2
1
0.25
L
Heimdallr
Upunder
Heimdallr
0
4
1
0.13
W
Terra
Vexatous
Terra
1
0
9
5.5
W
Bakasura
Zìgh
Bakasura
10
2
1
5.25
L
Serqet
azenu
Serqet
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,290
Damage
22,385
44,208
Taken
45,135
19,907
Mitigated
22,800
16,704
Healing
5,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DaylightCoven
Baron Samedi
5,614
630
196
2,205
6,222
2,532
584
2,796
3,366
37,682
0
W
King Arthur
Distrocter
King Arthur
3,169
482
0
2,236
8,961
3,645
216
629
8,052
0
38,046
L
1,592
125
0
0
9,889
6,632
0
2,471
6,901
23,940
0
W
Izanami
5,382
3,590
0
2,754
7,281
1,953
1,604
1,230
6,051
0
50,035
L
Morgan Le Fay
Upgradinq
Morgan Le Fay
5,242
524
0
1,847
9,501
3,271
0
2,504
6,119
55,460
0
L
Guan Yu
Upturninq
Guan Yu
4,012
518
0
1,498
6,809
5,986
0
280
5,969
6,434
27,931
L
Heimdallr
Upunder
Heimdallr
4,701
1,367
0
898
7,853
3,124
15
2,907
4,887
0
38,668
W
Terra
Vexatous
Terra
4,755
932
362
1,462
7,781
5,034
0
1,257
6,338
14,554
0
W
Bakasura
Zìgh
Bakasura
10,370
7,096
0
7,489
13,963
6,743
60
1,867
10,987
0
69,104
L
Serqet
azenu
Serqet
6,838
2,768
0
1,583
11,083
3,787
0
2,843
7,855
0
53,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,874
Gold Earned
37,308
409
Minions Killed
373
0
Camps Cleared
0
1,530,928
Distance Traveled
1,352,897
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,906
527
72
5
0
291,606
3
W
King Arthur
8,305
554
88
6
0
254,718
0
L
Ymir
5,879
392
36
2
0
230,232
1
W
Izanami
8,130
542
112
7
0
280,251
4
L
Morgan Le Fay
8,874
592
101
7
0
282,125
4
L
Guan Yu
7,413
494
73
5
0
251,666
1
L
Heimdallr
6,386
426
71
5
0
254,086
5
W
Terra
8,652
577
16
1
0
319,040
0
W
Bakasura
9,881
659
121
8
0
385,313
0
L
Serqet
8,756
584
92
6
0
334,788
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role