Player Matchup

Mercury
Mercury
Dumbsta
Mercury
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
EatDisDiq
Baron Samedi
Level 106
God Stats
8W - 5L
1,701 SR
Queue Stats
27W - 27L
1,521 Elo+
Party 2
Discordia
Discordia
StormdaBleach
Discordia
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,602 Elo+
Party 2
Apollo
Apollo
bekbekbek
Apollo
Level 17
God Stats
1W - 1L
1,267 SR
Queue Stats
3W - 4L
1,284 Elo+
Party 2
Team Averages
Level 72
1,492 SR
1,472 Elo+

VS

Team Averages
Level 90
1,544 SR
1,435 Elo+
Hachiman
Hachiman
DiRtYakaHITMAN
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,434 Elo+
Solo
Fenrir
Fenrir
Mossflayer
Fenrir
Level 107
God Stats
3W - 7L
1,498 SR
Queue Stats
13W - 24L
1,440 Elo+
Party 1
Jormungandr
Jormungandr
Slugwatch
Jormungandr
Level 60
God Stats
1W - 2L
1,663 SR
Queue Stats
6W - 15L
1,353 Elo+
Party 1
Ah Puch
Ah Puch
Turddck343
Ah Puch
Level 65
God Stats
4W - 4L
1,514 SR
Queue Stats
14W - 11L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dumbsta
Mercury
19
9 / 4 / 8
13,691
805
15,759
15,438
7,508
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
EatDisDiq
Baron Samedi
20
11 / 2 / 9
14,804
871
28,250
22,458
12,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
StormdaBleach
Discordia
16
1 / 6 / 5
11,570
681
12,198
10,540
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
bekbekbek
Apollo
18
4 / 4 / 8
12,507
736
19,027
15,196
6,014
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
2 / 8 / 4
11,352
668
14,673
20,405
7,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
Mossflayer
Fenrir
17
2 / 5 / 6
11,947
703
7,415
28,743
41,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
Slugwatch
Jormungandr
20
7 / 2 / 5
13,855
815
14,779
21,351
24,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ah Puch
Turddck343
Ah Puch
17
4 / 10 / 4
11,601
682
11,934
20,034
8,497
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
34
25
Kills
15
16
Deaths
25
30
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
2
8
4
0.5
W
Mercury
Dumbsta
Mercury
9
4
8
3.25
W
Baron Samedi
EatDisDiq
Baron Samedi
11
2
9
7.75
L
Fenrir
Mossflayer
Fenrir
2
5
6
1
L
Jormungandr
Slugwatch
Jormungandr
7
2
5
4.75
W
Discordia
StormdaBleach
Discordia
1
6
5
0.58
L
Ah Puch
Turddck343
Ah Puch
4
10
4
0.6
W
Apollo
bekbekbek
Apollo
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,234
Damage
48,801
63,632
Taken
90,533
30,411
Mitigated
82,818
18,905
Healing
15,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
14,673
6,407
0
3,817
20,405
7,694
145
10,255
10,150
0
56,045
W
Mercury
Dumbsta
Mercury
15,759
7,713
0
236
15,438
7,508
644
5,515
9,923
0
52,869
W
Baron Samedi
EatDisDiq
Baron Samedi
28,250
2,491
1,521
13,414
22,458
12,967
1,648
9,628
12,830
76,700
0
L
Fenrir
Mossflayer
Fenrir
7,415
1,987
330
5,035
28,743
41,840
511
10,289
18,454
0
22,627
L
Jormungandr
Slugwatch
Jormungandr
14,779
4,392
187
2,977
21,351
24,787
361
11,783
9,568
53,466
0
W
Discordia
StormdaBleach
Discordia
12,198
1,111
0
0
10,540
3,922
752
4,908
5,632
36,853
0
L
Ah Puch
Turddck343
Ah Puch
11,934
81
0
3,400
20,034
8,497
310
8,770
11,264
43,364
0
W
Apollo
bekbekbek
Apollo
19,027
13,571
0
3,734
15,196
6,014
1,509
7,181
8,015
0
50,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,572
Gold Earned
48,755
288
Minions Killed
250
11
Camps Cleared
10
1,257,543
Distance Traveled
1,035,812
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,352
668
72
4
4
250,385
3
W
Mercury
13,691
805
54
3
3
360,005
0
W
Baron Samedi
14,804
871
110
6
3
335,742
1
L
Fenrir
11,947
703
29
2
1
275,021
1
L
Jormungandr
13,855
815
93
5
1
285,453
1
W
Discordia
11,570
681
61
4
3
260,498
0
L
Ah Puch
11,601
682
56
3
4
224,953
0
W
Apollo
12,507
736
63
4
2
301,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role