Player Matchup

Raijin
Raijin
Cebollalarga
Raijin
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 7L
1,506 Elo+
Solo
Cthulhu
Cthulhu
GOLDSKULL777
Cthulhu
Level 63
God Stats
3W - 1L
1,504 SR
Queue Stats
36W - 38L
1,547 Elo+
Party 1
Nox
Nox
YoVillano92
Nox
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,557 Elo+
Solo
Danzaburou
Danzaburou
burn1smokey
Danzaburou
Level 125
God Stats
7W - 3L
1,589 SR
Queue Stats
612W - 592L
1,471 Elo+
Solo
Ra
Ra
iWolfey
Ra
Level 108
God Stats
1W - 3L
1,484 SR
Queue Stats
147W - 119L
1,611 Elo+
Party 1
Team Averages
Level 88
1,515 SR
1,539 Elo+

VS

Team Averages
Level 117
1,513 SR
1,480 Elo+
Mulan
Mulan
Boneman Nasty
Mulan
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 33L
1,369 Elo+
Solo
Hel
Hel
DevilzBlackRose
Hel
Level 160
God Stats
7W - 17L
1,421 SR
Queue Stats
623W - 651L
1,511 Elo+
Solo
Artio
Artio
Psinger
Artio
Level 28
God Stats
2W - 0L
1,742 SR
Queue Stats
139W - 139L
1,508 Elo+
Solo
Cupid
Cupid
SSJ3Taco
Cupid
Level 141
God Stats
1W - 0L
1,483 SR
Queue Stats
30W - 31L
1,481 Elo+
Solo
Serqet
Serqet
SwiftCalf197754
Serqet
Level 137
God Stats
10W - 15L
1,419 SR
Queue Stats
587W - 570L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
1 / 8 / 9
9,911
619
18,630
14,922
6,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
GOLDSKULL777
Cthulhu
19
3 / 4 / 8
11,150
697
18,802
27,517
28,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 5 / 3
10,650
666
11,080
12,885
6,445
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
burn1smokey
Danzaburou
17
3 / 5 / 8
10,779
674
16,725
16,258
6,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
0 / 5 / 10
10,807
675
20,518
13,522
6,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 15
10,629
664
7,508
17,546
20,894
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
4 / 3 / 17
11,596
725
14,184
21,354
19,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
Psinger
Artio
18
3 / 4 / 19
11,767
735
12,383
31,042
41,504
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cupid
SSJ3Taco
Cupid
20
15 / 1 / 11
13,308
832
33,900
20,206
11,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
3 / 4 / 15
10,880
680
10,672
16,558
8,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
104
13
Kills
27
27
Deaths
15
38
Assists
77
Player
Kills
Deaths
Assists
KDA
W
2
3
15
3.17
L
Raijin
1
8
9
0.69
W
4
3
17
4.17
L
Cthulhu
GOLDSKULL777
Cthulhu
3
4
8
1.75
W
Artio
Psinger
Artio
3
4
19
3.13
W
Cupid
SSJ3Taco
Cupid
15
1
11
20.5
W
3
4
15
2.63
L
6
5
3
1.5
L
Danzaburou
burn1smokey
Danzaburou
3
5
8
1.4
L
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,755
Damage
78,647
85,104
Taken
106,706
54,450
Mitigated
100,871
21,890
Healing
65,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,508
1,710
1,139
1,108
17,546
20,894
1,575
11,200
6,346
0
15,374
L
Raijin
18,630
2,006
1,487
1,908
14,922
6,528
808
5,202
9,528
27,217
0
W
14,184
1,622
21,345
11,461
21,354
19,170
560
15,871
5,483
32,241
0
L
Cthulhu
GOLDSKULL777
Cthulhu
18,802
543
985
2,083
27,517
28,103
0
8,498
18,047
36,021
0
W
Artio
Psinger
Artio
12,383
1,396
4,555
9,073
31,042
41,504
35
15,920
15,122
24,444
0
W
Cupid
SSJ3Taco
Cupid
33,900
15,042
5,903
6,484
20,206
11,056
2,166
15,042
5,164
0
72,875
W
10,672
1,100
1,588
2,411
16,558
8,247
422
10,997
5,561
0
13,447
L
11,080
852
949
1,340
12,885
6,445
367
4,324
8,369
17,285
0
L
Danzaburou
burn1smokey
Danzaburou
16,725
4,733
1,833
3,812
16,258
6,837
1,371
5,144
10,308
0
26,217
L
20,518
1,668
5,818
1,675
13,522
6,537
514
3,399
9,398
46,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,297
Gold Earned
58,180
151
Minions Killed
161
0
Camps Cleared
0
1,299,862
Distance Traveled
1,467,223
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,629
664
18
1
0
248,403
0
L
Raijin
9,911
619
18
1
0
235,503
3
W
Hel
11,596
725
34
2
0
310,576
0
L
Cthulhu
11,150
697
29
2
0
278,224
1
W
Artio
11,767
735
26
2
0
311,075
2
W
Cupid
13,308
832
74
5
0
296,361
0
W
Serqet
10,880
680
9
1
0
300,808
0
L
Nox
10,650
666
17
1
0
244,717
3
L
Danzaburou
10,779
674
16
1
0
269,823
1
L
Ra
10,807
675
71
4
0
271,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role