Player Matchup

Medusa
Medusa
 
Medusa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
PlagueDoctor238
Achilles
Level 57
God Stats
8W - 9L
1,587 SR
Queue Stats
72W - 109L
1,343 Elo+
Party 1
Cthulhu
Cthulhu
Strangel3rew
Cthulhu
Level 66
God Stats
4W - 11L
1,422 SR
Queue Stats
39W - 64L
1,342 Elo+
Party 1
Team Averages
Level 68
1,503 SR
1,395 Elo+

VS

Team Averages
Level 63
1,514 SR
1,612 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Aechisnear
Danzaburou
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 7L
1,837 Elo+
Party 2
Sol
Sol
Jakedidathing
Sol
Level 107
God Stats
1W - 0L
1,542 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 8 / 6
6,821
758
4,476
9,319
2,484
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
10
3 / 4 / 3
6,955
773
3,739
9,335
3,062
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Strangel3rew
Cthulhu
10
3 / 4 / 3
6,845
761
6,277
13,240
7,320
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 1 / 8
8,072
897
5,626
8,272
5,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Aechisnear
Danzaburou
11
3 / 3 / 9
7,859
873
5,857
4,678
1,686
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
8 / 3 / 7
8,841
982
14,608
11,352
4,820
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
7
Kills
16
16
Deaths
7
12
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
8
6
0.5
W
Gilgamesh
 
Gilgamesh
5
1
8
9
W
Danzaburou
Aechisnear
Danzaburou
3
3
9
2.5
W
8
3
7
3.83
L
Achilles
3
4
3
1.13
L
Cthulhu
Strangel3rew
Cthulhu
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,492
Damage
26,091
31,894
Taken
24,302
12,866
Mitigated
12,445
2,706
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,476
1,763
0
492
9,319
2,484
0
4,911
4,285
0
17,551
W
Gilgamesh
 
Gilgamesh
5,626
1,454
0
2,428
8,272
5,939
306
1,798
6,474
0
14,200
W
Danzaburou
Aechisnear
Danzaburou
5,857
3,187
0
702
4,678
1,686
618
1,834
2,844
0
19,340
W
14,608
4,541
0
5,274
11,352
4,820
1,922
2,645
8,707
43,161
0
L
Achilles
3,739
856
0
307
9,335
3,062
0
4,980
4,221
0
8,860
L
Cthulhu
Strangel3rew
Cthulhu
6,277
443
158
1,749
13,240
7,320
0
4,717
8,174
21,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,621
Gold Earned
24,772
84
Minions Killed
110
0
Camps Cleared
0
465,663
Distance Traveled
534,451
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,821
758
24
3
0
123,507
0
W
Gilgamesh
8,072
897
14
2
0
209,581
2
W
Danzaburou
7,859
873
40
4
0
165,207
3
W
Sol
8,841
982
56
6
0
159,663
1
L
Achilles
6,955
773
21
2
0
172,630
1
L
Cthulhu
6,845
761
39
4
0
169,526
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role