Player Matchup

Osiris
Osiris
AssassinsCV10
Osiris
Level 129
God Stats
4W - 5L
1,501 SR
Queue Stats
174W - 140L
1,698 Elo+
Solo
Serqet
Serqet
GaboMS
Serqet
Level 123
God Stats
3W - 0L
1,741 SR
Queue Stats
82W - 68L
1,609 Elo+
Solo
Raijin
Raijin
n1 Hero
Raijin
Level 154
God Stats
7W - 6L
1,546 SR
Queue Stats
198W - 220L
1,636 Elo+
Solo
Team Averages
Level 135
1,596 SR
1,647 Elo+

VS

Team Averages
Level 118
1,422 SR
1,644 Elo+
Morgan Le Fay
Morgan Le Fay
Balogne18
Morgan Le Fay
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,670 Elo+
Solo
Apollo
Apollo
CG Tone9162
Apollo
Level 104
God Stats
1W - 9L
1,137 SR
Queue Stats
138W - 161L
1,579 Elo+
Solo
Hercules
Hercules
ERICMAGNUS
Hercules
Level 144
God Stats
54W - 42L
1,628 SR
Queue Stats
454W - 383L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 14
12,916
807
20,576
17,217
23,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
GaboMS
Serqet
16
5 / 7 / 16
11,932
746
11,322
15,481
9,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Raijin
n1 Hero
Raijin
17
9 / 7 / 11
12,616
789
13,845
9,854
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Balogne18
Morgan Le Fay
14
2 / 9 / 7
10,561
660
9,014
15,653
4,938
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
14
7 / 9 / 4
11,089
693
8,699
16,613
4,908
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
ERICMAGNUS
Hercules
15
6 / 6 / 7
11,679
730
11,251
21,698
19,761
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
33
24
Kills
15
15
Deaths
24
41
Assists
18
Player
Kills
Deaths
Assists
KDA
W
10
1
14
17
L
Morgan Le Fay
Balogne18
Morgan Le Fay
2
9
7
0.61
L
Apollo
7
9
4
1
L
Hercules
ERICMAGNUS
Hercules
6
6
7
1.58
W
Serqet
GaboMS
Serqet
5
7
16
1.86
W
Raijin
n1 Hero
Raijin
9
7
11
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,743
Damage
28,964
42,552
Taken
53,964
36,689
Mitigated
29,607
4,826
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,576
4,914
0
2,222
17,217
23,532
1,225
6,158
11,059
5,176
38,174
L
Morgan Le Fay
Balogne18
Morgan Le Fay
9,014
788
308
2,131
15,653
4,938
0
2,922
11,206
36,448
0
L
Apollo
8,699
6,259
0
1,536
16,613
4,908
0
5,797
8,766
0
30,274
L
Hercules
ERICMAGNUS
Hercules
11,251
2,657
469
4,116
21,698
19,761
0
5,766
13,936
393
32,368
W
Serqet
GaboMS
Serqet
11,322
1,165
0
2,604
15,481
9,649
0
1,625
13,856
0
43,952
W
Raijin
n1 Hero
Raijin
13,845
1,345
0
0
9,854
3,508
1,071
1,613
8,241
51,367
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,464
Gold Earned
33,329
167
Minions Killed
143
0
Camps Cleared
0
882,271
Distance Traveled
774,377
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
12,916
807
42
3
0
331,635
0
L
Morgan Le Fay
10,561
660
51
3
0
242,868
0
L
Apollo
11,089
693
65
4
0
247,518
1
L
Hercules
11,679
730
27
2
0
283,991
1
W
Serqet
11,932
746
53
3
0
307,607
7
W
Raijin
12,616
789
72
5
0
243,029
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role