Player Matchup

Osiris
Osiris
 
Osiris
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Hima-87
Cerberus
Level 157
God Stats
2W - 0L
1,622 SR
Queue Stats
56W - 29L
1,606 Elo+
Party 1
Chronos
Chronos
W91x-
Chronos
Level 140
God Stats
1W - 0L
1,630 SR
Queue Stats
167W - 29L
1,935 Elo+
Party 1
Team Averages
Level 147
1,584 SR
1,680 Elo+

VS

Team Averages
Level 12
1,380 SR
1,228 Elo+
Hachiman
Hachiman
ASBIN_
Hachiman
Level 4
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 6L
1,196 Elo+
Party 2
Hades
Hades
El_7araaa2-99
Hades
Level 28
God Stats
0W - 2L
1,792 SR
Queue Stats
55W - 70L
1,291 Elo+
Solo
Cerberus
Cerberus
QxNr-_-
Cerberus
Level 4
God Stats
0W - 3L
1,173 SR
Queue Stats
0W - 5L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
11 / 0 / 16
9,505
1,056
9,775
8,024
7,862
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Hima-87
Cerberus
12
10 / 1 / 16
8,729
970
7,392
9,781
8,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
W91x-
Chronos
13
11 / 1 / 19
9,258
1,029
16,480
8,351
3,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ASBIN_
Hachiman
8
0 / 13 / 0
5,266
585
3,956
12,880
3,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
1 / 9 / 1
6,438
715
2,248
12,856
4,717
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
QxNr-_-
Cerberus
8
0 / 10 / 2
5,895
655
3,215
14,277
5,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
4
32
Kills
1
2
Deaths
32
51
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
11
0
16
19
L
Hachiman
ASBIN_
Hachiman
0
13
0
0
L
1
9
1
0.17
W
Cerberus
Hima-87
Cerberus
10
1
16
18
L
Cerberus
QxNr-_-
Cerberus
0
10
2
0.1
W
Chronos
W91x-
Chronos
11
1
19
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,647
Damage
9,419
26,156
Taken
40,013
19,682
Mitigated
13,072
5,797
Healing
2,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,775
3,185
722
1,031
8,024
7,862
243
1,584
6,440
0
25,005
L
Hachiman
ASBIN_
Hachiman
3,956
1,979
0
326
12,880
3,117
0
6,557
6,323
0
10,994
L
2,248
187
184
1,090
12,856
4,717
0
6,946
5,910
10,578
0
W
Cerberus
Hima-87
Cerberus
7,392
1,042
0
1,507
9,781
8,464
339
1,901
7,880
19,863
0
L
Cerberus
QxNr-_-
Cerberus
3,215
478
0
1,029
14,277
5,238
0
9,017
5,260
9,220
0
W
Chronos
W91x-
Chronos
16,480
8,529
0
2,537
8,351
3,356
1,910
1,978
6,373
38,849
4,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,492
Gold Earned
17,599
115
Minions Killed
42
0
Camps Cleared
0
533,703
Distance Traveled
374,929
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,505
1,056
30
3
0
197,167
0
L
Hachiman
5,266
585
7
1
0
107,498
0
L
Hades
6,438
715
14
2
0
144,713
0
W
Cerberus
8,729
970
33
4
0
173,448
0
L
Cerberus
5,895
655
21
2
0
122,718
1
W
Chronos
9,258
1,029
52
6
0
163,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role