Player Matchup

Hel
Hel
Bronze II
ARVETON74
Hel
Bronze II
Level 126
God Stats
1W - 1L
1,664 SR
Queue Stats
165W - 197L
164 MMR
Solo
Loki
Loki
Bronze III
Okamii God
Loki
Bronze III
Level 45
God Stats
7W - 28L
1,231 SR
Queue Stats
20W - 56L
-65 MMR
Solo
Cupid
Cupid
Bronze I
Trash Vinez
Cupid
Bronze I
Level 72
God Stats
1W - 5L
1,453 SR
Queue Stats
99W - 126L
816 MMR
Solo
Sol
Sol
Bronze IV
i930Nyce
Sol
Bronze IV
Level 69
God Stats
284W - 174L
1,543 SR
Queue Stats
538W - 585L
-340 MMR
Solo
Scylla
Scylla
Silver IV
insaneplayer15_
Scylla
Silver IV
Level 40
God Stats
5W - 11L
1,115 SR
Queue Stats
122W - 160L
827 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 70
1,401 SR
280 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,494 SR
286 MMR
Athena
Athena
Silver III
IceIceBergy7
Athena
Silver III
Level 69
God Stats
14W - 11L
1,525 SR
Queue Stats
239W - 255L
878 MMR
Solo
Arachne
Arachne
Bronze II
Wsoldier
Arachne
Bronze II
Level 89
God Stats
8W - 5L
1,451 SR
Queue Stats
112W - 145L
-189 MMR
Solo
Nu Wa
Nu Wa
Bronze III
jaubinho-repeito
Nu Wa
Bronze III
Level 64
God Stats
9W - 3L
1,563 SR
Queue Stats
132W - 175L
-352 MMR
Solo
Artemis
Artemis
Silver III
luvmaster8885
Artemis
Silver III
Level 160
God Stats
25W - 25L
1,414 SR
Queue Stats
293W - 305L
926 MMR
Solo
Chang'e
Chang'e
Bronze II
sponge rods
Chang'e
Bronze II
Level 119
God Stats
186W - 188L
1,516 SR
Queue Stats
356W - 416L
164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
11,367
517
5,207
17,678
18,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 6 / 2
8,787
399
3,837
17,017
13,431
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 5 / 1
9,544
434
8,668
14,208
5,170
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
1 / 5 / 1
9,265
421
10,154
16,856
6,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
1 / 3 / 3
9,710
441
9,246
10,849
3,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Morgan Le FayDanzaburouTiamatZeusGilgamesh

VS

Bans
BellonaSylvanusCthulhuYmirCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
3 / 0 / 12
12,010
546
7,553
20,897
22,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
Wsoldier
Arachne
18
2 / 1 / 6
11,852
539
8,298
14,244
6,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
3 / 3 / 6
12,409
564
11,526
9,699
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
20
9 / 2 / 4
13,847
629
15,815
11,245
4,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
sponge rods
Chang'e
19
7 / 0 / 3
12,824
583
13,499
17,373
13,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
6
Kills
24
24
Deaths
6
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Athena
3
0
12
9
L
0
6
2
0.17
L
3
5
1
0.7
W
Arachne
Wsoldier
Arachne
2
1
6
5
L
1
5
1
0.3
L
1
3
3
0.83
W
3
3
6
2
W
Artemis
9
2
4
5.5
W
Chang'e
sponge rods
Chang'e
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,112
Damage
56,691
76,608
Taken
73,458
47,097
Mitigated
49,739
23,922
Healing
30,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,207
343
1,528
2,879
17,678
18,775
266
5,029
12,649
61,575
0
W
Athena
7,553
1,917
0
5,339
20,897
22,222
1,145
7,188
13,709
45,671
0
L
3,837
657
380
4,182
17,017
13,431
248
8,135
8,882
0
63,614
L
8,668
3,092
591
4,742
14,208
5,170
520
5,056
9,152
0
55,632
W
Arachne
Wsoldier
Arachne
8,298
5,211
0
5,221
14,244
6,719
620
3,458
10,786
0
84,392
L
10,154
3,656
0
6,390
16,856
6,131
168
8,647
8,209
59,511
0
L
9,246
708
0
3,230
10,849
3,590
0
5,711
5,138
78,022
0
W
11,526
3,805
0
1,924
9,699
3,248
3,462
5,314
4,385
70,166
0
W
Artemis
15,815
8,960
0
750
11,245
4,462
9,114
1,729
9,516
0
115,388
W
Chang'e
sponge rods
Chang'e
13,499
782
3,337
13,739
17,373
13,088
1,536
7,156
10,217
75,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,673
Gold Earned
62,942
565
Minions Killed
598
0
Camps Cleared
0
1,903,088
Distance Traveled
2,089,681
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,367
517
104
5
0
368,568
5
W
Athena
12,010
546
57
3
0
448,191
4
L
Loki
8,787
399
106
5
0
389,291
4
L
Cupid
9,544
434
104
5
0
414,537
12
W
Arachne
11,852
539
124
6
0
430,415
5
L
Sol
9,265
421
102
5
0
346,328
0
L
Scylla
9,710
441
149
7
0
384,364
8
W
Nu Wa
12,409
564
112
5
0
384,468
0
W
Artemis
13,847
629
176
8
0
387,353
0
W
Chang'e
12,824
583
129
6
0
439,254
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role