Player Matchup

Bacchus
Bacchus
Aceinside
Bacchus
Level 25
God Stats
2W - 0L
1,740 SR
Queue Stats
92W - 122L
1,485 Elo+
Solo
Nu Wa
Nu Wa
BossyHades0199
Nu Wa
Level 8
God Stats
2W - 13L
1,129 SR
Queue Stats
11W - 15L
1,281 Elo+
Party 1
Jing Wei
Jing Wei
Hellkaiser1008
Jing Wei
Level 20
God Stats
2W - 5L
1,089 SR
Queue Stats
13W - 21L
1,249 Elo+
Solo
Fenrir
Fenrir
Jeekipro1
Fenrir
Level 7
God Stats
3W - 2L
1,366 SR
Queue Stats
18W - 19L
1,190 Elo+
Solo
Chang'e
Chang'e
RandomMushrooms
Chang'e
Level 38
God Stats
5W - 3L
1,580 SR
Queue Stats
26W - 24L
1,420 Elo+
Party 1
Team Averages
Level 20
1,381 SR
1,325 Elo+

VS

Team Averages
Level 24
1,539 SR
1,441 Elo+
Poseidon
Poseidon
BDIAZ2000
Poseidon
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Bakasura
Bakasura
Elneruda
Bakasura
Level 28
God Stats
4W - 9L
1,526 SR
Queue Stats
88W - 77L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JMind Bender
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,765 SR
Queue Stats
7W - 11L
1,296 Elo+
Solo
Ares
Ares
Papabear5612
Ares
Level 17
God Stats
34W - 43L
1,404 SR
Queue Stats
52W - 57L
1,332 Elo+
Solo
Kukulkan
Kukulkan
Souls world
Kukulkan
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aceinside
Bacchus
20
2 / 2 / 18
13,767
918
19,282
20,450
29,229
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 9 / 13
14,719
981
24,392
20,999
7,345
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
20
4 / 5 / 14
14,156
944
12,166
16,327
5,677
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Jeekipro1
Fenrir
20
6 / 10 / 11
13,980
932
18,884
23,078
11,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
7 / 2 / 14
15,401
1,027
20,926
17,618
6,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

95

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BDIAZ2000
Poseidon
20
7 / 7 / 11
14,897
993
21,669
21,285
7,897
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
Elneruda
Bakasura
20
16 / 7 / 8
17,798
1,187
30,092
32,460
17,199
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
JMind Bender
Morgan Le Fay
18
0 / 1 / 2
10,946
730
1,431
4,032
1,279
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 4 / 18
14,490
966
11,015
25,914
37,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Souls world
Kukulkan
20
3 / 6 / 11
13,494
900
23,185
19,139
7,284
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
78
25
Kills
28
28
Deaths
25
70
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Aceinside
Bacchus
2
2
18
5.5
L
Poseidon
BDIAZ2000
Poseidon
7
7
11
1.79
W
6
9
13
1.39
L
Bakasura
Elneruda
Bakasura
16
7
8
2.86
W
Jing Wei
4
5
14
2.2
L
Morgan Le Fay
JMind Bender
Morgan Le Fay
0
1
2
1
W
Fenrir
Jeekipro1
Fenrir
6
10
11
1.15
L
2
4
18
2.75
W
7
2
14
7
L
Kukulkan
Souls world
Kukulkan
3
6
11
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,650
Damage
87,392
98,472
Taken
102,830
59,859
Mitigated
71,418
25,553
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Aceinside
Bacchus
19,282
3,687
0
0
20,450
29,229
0
10,832
8,536
34,549
0
L
Poseidon
BDIAZ2000
Poseidon
21,669
1,125
0
102
21,285
7,897
0
13,130
8,155
55,761
0
W
24,392
7,596
112
1,989
20,999
7,345
0
12,347
7,972
54,548
0
L
Bakasura
Elneruda
Bakasura
30,092
21,665
0
4,113
32,460
17,199
0
22,048
10,412
0
49,728
W
Jing Wei
12,166
10,444
0
1,654
16,327
5,677
0
9,614
5,983
0
34,896
L
Morgan Le Fay
JMind Bender
Morgan Le Fay
1,431
354
0
0
4,032
1,279
0
3,953
79
5,409
0
W
Fenrir
Jeekipro1
Fenrir
18,884
6,601
0
1,691
23,078
11,168
0
13,647
8,571
0
27,241
L
11,015
1,471
0
0
25,914
37,759
0
13,227
12,687
35,308
0
W
20,926
1,180
12,850
7,257
17,618
6,440
0
10,860
6,088
78,367
0
L
Kukulkan
Souls world
Kukulkan
23,185
2,046
0
1,160
19,139
7,284
0
12,242
6,897
61,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,023
Gold Earned
71,625
300
Minions Killed
275
10
Camps Cleared
9
1,301,335
Distance Traveled
1,118,236
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,767
918
29
2
4
282,209
0
L
Poseidon
14,897
993
75
5
1
233,982
0
W
Nu Wa
14,719
981
89
6
0
203,137
0
L
Bakasura
17,798
1,187
61
4
6
349,349
5
W
Jing Wei
14,156
944
35
2
5
260,332
0
L
Morgan Le Fay
10,946
730
6
0
1
41,532
0
W
Fenrir
13,980
932
16
1
0
247,240
1
L
Ares
14,490
966
45
3
1
265,262
0
W
Chang'e
15,401
1,027
131
9
1
308,417
0
L
Kukulkan
13,494
900
88
6
0
228,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role