Player Matchup

Fenrir
Fenrir
BeatinCheeks981
Fenrir
Level 25
God Stats
24W - 8L
1,869 SR
Queue Stats
293W - 111L
1,690 Elo+
Party 2
Zeus
Zeus
MuzlimBread2
Zeus
Level 22
God Stats
16W - 7L
1,656 SR
Queue Stats
95W - 27L
1,702 Elo+
Solo
Nu Wa
Nu Wa
SahDudeSarcasm
Nu Wa
Level 85
God Stats
78W - 24L
1,765 SR
Queue Stats
352W - 181L
1,688 Elo+
Party 2
Team Averages
Level 44
1,764 SR
1,693 Elo+

VS

Team Averages
Level 80
1,558 SR
1,660 Elo+
Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LordTouchMe57
Baron Samedi
Level 128
God Stats
1W - 3L
1,673 SR
Queue Stats
133W - 108L
1,703 Elo+
Party 1
Artemis
Artemis
XxELAISTHICxX48
Artemis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,777 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 6
8,178
909
6,801
11,462
7,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
7 / 0 / 1
7,563
840
9,648
3,910
1,694
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 2 / 8
7,151
795
7,283
5,486
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 4 / 1
5,773
641
5,114
10,950
7,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
LordTouchMe57
Baron Samedi
9
2 / 6 / 1
6,084
676
4,895
11,092
4,521
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 4 / 1
5,083
565
3,945
4,333
1,305
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
14
Kills
3
3
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
1
0.38
W
5
1
6
8
L
Baron Samedi
LordTouchMe57
Baron Samedi
2
6
1
0.42
W
7
0
1
7.5
W
2
2
8
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,732
Damage
13,954
20,858
Taken
26,375
11,337
Mitigated
13,084
5,485
Healing
8,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,114
1,345
121
3,763
10,950
7,258
0
6,891
4,059
0
12,878
W
6,801
1,912
0
3,756
11,462
7,853
336
1,822
9,640
0
21,551
L
Baron Samedi
LordTouchMe57
Baron Samedi
4,895
808
515
2,983
11,092
4,521
0
7,179
3,913
16,853
0
W
9,648
962
0
1,125
3,910
1,694
846
1,161
2,749
29,264
0
W
7,283
1,277
0
604
5,486
1,790
859
1,912
3,574
23,048
0
L
3,945
1,691
0
706
4,333
1,305
0
2,861
1,472
0
8,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,892
Gold Earned
16,940
112
Minions Killed
54
0
Camps Cleared
0
492,962
Distance Traveled
370,598
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,773
641
25
3
0
161,223
1
W
Fenrir
8,178
909
29
3
0
180,022
4
L
Baron Samedi
6,084
676
21
2
0
118,404
0
W
Zeus
7,563
840
45
5
0
166,236
1
W
Nu Wa
7,151
795
38
4
0
146,704
0
L
Artemis
5,083
565
8
1
0
90,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role