Player Matchup

Cthulhu
Cthulhu
DRGN Cthulhu
Cthulhu
Level 90
God Stats
26W - 18L
1,478 SR
Queue Stats
28W - 30L
1,475 Elo+
Party 1
Neith
Neith
DRGN Shade
Neith
Level 106
God Stats
1W - 1L
1,865 SR
Queue Stats
145W - 172L
1,425 Elo+
Party 1
Baron Samedi
Baron Samedi
SveltestCone908
Baron Samedi
Level 28
God Stats
4W - 7L
1,495 SR
Queue Stats
23W - 38L
1,259 Elo+
Solo
Team Averages
Level 75
1,613 SR
1,387 Elo+

VS

Team Averages
Level 65
1,666 SR
1,450 Elo+
Freya
Freya
Booj1739
Freya
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,173 Elo+
Solo
Neith
Neith
HeCtOr-AbDiEl
Neith
Level 142
God Stats
14W - 5L
1,777 SR
Queue Stats
233W - 186L
1,677 Elo+
Party 2
Ymir
Ymir
xFoRkYx-PR
Ymir
Level 37
God Stats
3W - 1L
1,721 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DRGN Cthulhu
Cthulhu
14
2 / 7 / 7
10,154
635
12,138
20,078
25,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
15
5 / 4 / 5
11,209
701
11,928
13,890
5,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SveltestCone908
Baron Samedi
13
4 / 9 / 1
9,873
617
9,937
12,907
5,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Booj1739
Freya
15
5 / 6 / 8
11,255
703
8,214
15,690
6,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
15 / 1 / 4
13,174
823
23,879
16,469
6,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 4 / 15
10,203
638
3,839
11,450
10,256
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
11
Kills
20
20
Deaths
11
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Freya
Booj1739
Freya
5
6
8
1.5
L
Cthulhu
DRGN Cthulhu
Cthulhu
2
7
7
0.79
L
Neith
5
4
5
1.88
W
15
1
4
17
L
Baron Samedi
SveltestCone908
Baron Samedi
4
9
1
0.5
W
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,003
Damage
35,932
46,875
Taken
43,609
36,951
Mitigated
22,789
12,175
Healing
9,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Booj1739
Freya
8,214
1,886
325
1,900
15,690
6,250
0
8,377
7,071
28,650
2,068
L
Cthulhu
DRGN Cthulhu
Cthulhu
12,138
761
830
3,296
20,078
25,606
260
4,049
16,029
33,477
0
L
Neith
11,928
2,896
0
3,903
13,890
5,440
860
3,107
10,783
0
35,119
W
23,879
14,758
0
7,401
16,469
6,283
3,082
7,403
8,686
0
71,884
L
Baron Samedi
SveltestCone908
Baron Samedi
9,937
306
2,011
2,135
12,907
5,905
274
4,612
8,295
29,231
0
W
3,839
169
0
260
11,450
10,256
25
5,410
5,777
16,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,236
Gold Earned
34,632
143
Minions Killed
167
0
Camps Cleared
0
769,006
Distance Traveled
763,013
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
11,255
703
34
2
0
236,951
4
L
Cthulhu
10,154
635
43
3
0
279,247
6
L
Neith
11,209
701
74
5
0
265,091
1
W
Neith
13,174
823
103
6
0
272,221
1
L
Baron Samedi
9,873
617
26
2
0
224,668
0
W
Ymir
10,203
638
30
2
0
253,841
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role