Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DevilSquid26
Cthulhu
Level 15
God Stats
4W - 3L
1,714 SR
Queue Stats
185W - 237L
1,313 Elo+
Party 1
Ao Kuang
Ao Kuang
PeanutGoneBoom
Ao Kuang
Level 28
God Stats
8W - 12L
1,393 SR
Queue Stats
157W - 182L
1,324 Elo+
Solo
Hera
Hera
violas_violin
Hera
Level 11
God Stats
1W - 7L
1,278 SR
Queue Stats
16W - 30L
1,257 Elo+
Solo
Cupid
Cupid
xChrome1939
Cupid
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,416 Elo+
Party 1
Team Averages
Level 16
1,477 SR
1,362 Elo+

VS

Team Averages
Level 18
1,498 SR
1,328 Elo+
Cthulhu
Cthulhu
ALUCARDKINGVAMP
Cthulhu
Level 17
God Stats
19W - 19L
1,469 SR
Queue Stats
32W - 39L
1,271 Elo+
Solo
Mercury
Mercury
AllM1ght03
Mercury
Level 14
God Stats
18W - 21L
1,471 SR
Queue Stats
147W - 186L
1,338 Elo+
Solo
Loki
Loki
Fr4nc02oo401
Loki
Level 24
God Stats
5W - 6L
1,654 SR
Queue Stats
132W - 177L
1,289 Elo+
Solo
Neith
Neith
Jonnysinss-_-
Neith
Level 6
God Stats
5W - 6L
1,406 SR
Queue Stats
12W - 11L
1,349 Elo+
Solo
Bellona
Bellona
akajy7
Bellona
Level 28
God Stats
6W - 8L
1,489 SR
Queue Stats
53W - 67L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 2 / 1
5,875
452
2,694
7,199
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
DevilSquid26
Cthulhu
7
0 / 3 / 1
5,795
446
2,199
6,901
2,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
9
1 / 1 / 0
6,032
464
2,109
3,565
849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 0
6,400
492
5,291
6,357
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 0 / 0
5,845
450
4,131
5,234
1,507
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
5,162
397
2,300
5,347
2,078
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
AllM1ght03
Mercury
10
2 / 2 / 1
6,592
507
3,331
8,111
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 2 / 0
6,376
490
3,447
6,155
1,859
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 0
5,211
401
4,349
4,520
1,056
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
akajy7
Bellona
12
2 / 0 / 2
6,761
520
3,593
5,411
3,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
13
4
Kills
8
8
Deaths
5
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
1
0.25
W
0
1
2
1
W
Mercury
AllM1ght03
Mercury
2
2
1
1.25
L
Cthulhu
DevilSquid26
Cthulhu
0
3
1
0.17
W
3
2
0
1.5
W
1
0
0
1
L
Ao Kuang
1
1
0
1
W
Bellona
akajy7
Bellona
2
0
2
3
L
2
2
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,424
Damage
17,020
29,256
Taken
29,544
9,451
Mitigated
10,512
6,976
Healing
4,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,694
1,197
0
2,330
7,199
2,324
0
437
6,762
0
24,162
W
2,300
495
0
0
5,347
2,078
0
1,008
4,213
13,067
0
W
Mercury
AllM1ght03
Mercury
3,331
1,438
0
0
8,111
2,290
0
1,777
6,334
0
40,665
L
Cthulhu
DevilSquid26
Cthulhu
2,199
313
0
560
6,901
2,758
88
1,016
5,885
13,463
0
W
3,447
692
186
1,060
6,155
1,859
233
3,507
2,648
0
23,903
W
4,349
1,691
0
418
4,520
1,056
102
774
3,746
0
21,781
L
Ao Kuang
2,109
916
0
1,137
3,565
849
0
0
3,565
16,638
0
W
Bellona
akajy7
Bellona
3,593
1,436
0
2,375
5,411
3,229
429
2,407
3,004
0
29,642
L
5,291
1,521
0
523
6,357
2,013
399
0
6,357
34,789
0
L
4,131
2,268
275
2,151
5,234
1,507
0
847
4,387
0
31,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,947
Gold Earned
30,102
248
Minions Killed
227
0
Camps Cleared
0
1,001,661
Distance Traveled
1,237,513
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,875
452
61
5
0
228,592
1
W
Cthulhu
5,162
397
25
2
0
208,275
0
W
Mercury
6,592
507
70
5
0
286,821
0
L
Cthulhu
5,795
446
23
2
0
205,990
0
W
Loki
6,376
490
44
3
0
279,463
0
W
Neith
5,211
401
28
2
0
217,461
0
L
Ao Kuang
6,032
464
44
3
0
122,426
0
W
Bellona
6,761
520
60
5
0
245,493
3
L
Hera
6,400
492
63
5
0
214,094
0
L
Cupid
5,845
450
57
4
0
230,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role