Player Matchup

Jing Wei
Jing Wei
Akamekillss
Jing Wei
Level 27
God Stats
9W - 10L
1,326 SR
Queue Stats
54W - 47L
1,303 Elo+
Solo
Izanami
Izanami
KawaiiBoobles
Izanami
Level 4
God Stats
1W - 2L
1,240 SR
Queue Stats
1W - 2L
1,053 Elo+
Party 1
Skadi
Skadi
Nagihiko8087
Skadi
Level 11
God Stats
3W - 4L
1,413 SR
Queue Stats
5W - 11L
1,187 Elo+
Party 1
Anhur
Anhur
SergeantPrimus
Anhur
Level 26
God Stats
3W - 4L
1,483 SR
Queue Stats
75W - 83L
1,361 Elo+
Solo
Yemoja
Yemoja
wackyWILLARD
Yemoja
Level 19
God Stats
2W - 1L
1,484 SR
Queue Stats
5W - 10L
1,187 Elo+
Party 1
Team Averages
Level 17
1,389 SR
1,218 Elo+

VS

Team Averages
Level 13
1,520 SR
1,202 Elo+
The Morrigan
The Morrigan
KallxxMeixxHaN
The Morrigan
Level 13
God Stats
2W - 5L
1,317 SR
Queue Stats
15W - 22L
1,182 Elo+
Solo
Sol
Sol
NovaFire_LucasYt
Sol
Level 15
God Stats
1W - 1L
1,672 SR
Queue Stats
1W - 5L
1,237 Elo+
Solo
Neith
Neith
PaternalRug3424
Neith
Level 27
God Stats
28W - 41L
1,393 SR
Queue Stats
63W - 81L
1,289 Elo+
Solo
Thor
Thor
TheDingyPickle
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,045 Elo+
Solo
Hera
Hera
TresorZinker669
Hera
Level 8
God Stats
1W - 1L
1,718 SR
Queue Stats
141W - 132L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Akamekillss
Jing Wei
14
4 / 0 / 3
9,275
580
5,336
5,908
2,338
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
13
3 / 3 / 1
7,979
499
3,363
7,224
2,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
9 / 2 / 0
9,326
583
6,464
9,361
3,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 2 / 3
9,725
608
5,264
8,951
2,925
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
14
1 / 1 / 7
7,937
496
4,925
8,285
3,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
KallxxMeixxHaN
The Morrigan
12
0 / 4 / 0
7,044
440
2,500
5,382
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 8 / 0
6,109
382
3,369
8,280
1,984
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 4 / 3
8,207
513
9,274
12,189
4,156
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

3
1 / 1 / 0
5,031
314
355
1,032
175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 9 / 0
8,290
518
7,581
9,720
2,871
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
26
Kills
8
8
Deaths
26
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Akamekillss
Jing Wei
4
0
3
5.5
L
The Morrigan
KallxxMeixxHaN
The Morrigan
0
4
0
0
W
Izanami
3
3
1
1.17
W
9
2
0
4.5
L
1
8
0
0.13
L
3
4
3
1.13
W
9
2
3
5.25
L
1
1
0
1
L
3
9
0
0.33
W
Yemoja
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,352
Damage
23,079
39,729
Taken
36,603
15,089
Mitigated
10,872
12,663
Healing
4,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Akamekillss
Jing Wei
5,336
2,227
0
0
5,908
2,338
1,185
3,936
1,972
0
44,963
L
The Morrigan
KallxxMeixxHaN
The Morrigan
2,500
1,052
0
0
5,382
1,686
353
181
5,201
41,224
2,884
W
Izanami
3,363
2,215
0
1,240
7,224
2,563
2,673
373
6,851
0
34,460
W
6,464
3,731
0
2,413
9,361
3,648
4,940
6,416
2,945
0
50,998
L
3,369
1,676
102
609
8,280
1,984
1,264
362
7,918
24,205
0
L
9,274
3,900
0
3,766
12,189
4,156
664
3,607
8,582
0
50,106
W
5,264
1,719
0
5,384
8,951
2,925
72
511
8,440
0
56,466
L
355
207
0
191
1,032
175
0
0
1,032
0
1,955
L
7,581
2,787
0
0
9,720
2,871
688
775
8,945
40,412
0
W
Yemoja
4,925
1,069
1,153
2,473
8,285
3,615
2,258
1,228
7,057
37,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,242
Gold Earned
34,681
428
Minions Killed
306
0
Camps Cleared
0
1,457,337
Distance Traveled
1,057,511
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,275
580
89
6
0
291,540
7
L
The Morrigan
7,044
440
97
6
0
276,794
0
W
Izanami
7,979
499
82
5
0
292,724
0
W
Skadi
9,326
583
93
6
0
261,331
0
L
Sol
6,109
382
39
2
0
212,669
0
L
Neith
8,207
513
83
5
0
269,014
0
W
Anhur
9,725
608
100
6
0
320,337
2
L
Thor
5,031
314
7
0
0
53,139
1
L
Hera
8,290
518
80
5
0
245,895
0
W
Yemoja
7,937
496
64
4
0
291,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role