Player Matchup

Artio
Artio
CarlinDKno
Artio
Level 17
God Stats
2W - 4L
1,504 SR
Queue Stats
101W - 142L
1,338 Elo+
Solo
Scylla
Scylla
KDBsan
Scylla
Level 19
God Stats
0W - 2L
1,231 SR
Queue Stats
0W - 5L
942 Elo+
Solo
Artemis
Artemis
Mazcivo
Artemis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,205 Elo+
Solo
Serqet
Serqet
SnipW SluiS
Serqet
Level 28
God Stats
20W - 26L
1,189 SR
Queue Stats
244W - 261L
1,314 Elo+
Solo
Rama
Rama
sehajbir1345
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,385 SR
1,260 Elo+

VS

Team Averages
Level 29
1,419 SR
1,386 Elo+
Zhong Kui
Zhong Kui
Juniorsimon97
Zhong Kui
Level 86
God Stats
9W - 5L
1,506 SR
Queue Stats
108W - 119L
1,373 Elo+
Party 1
Skadi
Skadi
Rasta1450P
Skadi
Level 29
God Stats
65W - 67L
1,503 SR
Queue Stats
330W - 405L
1,318 Elo+
Solo
Hun Batz
Hun Batz
Smn420
Hun Batz
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,641 Elo+
Party 1
Guan Yu
Guan Yu
joaosanpa
Guan Yu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,275 Elo+
Solo
Ymir
Ymir
thechrisnutt
Ymir
Level 16
God Stats
1W - 3L
1,084 SR
Queue Stats
41W - 44L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
0 / 5 / 0
7,374
351
2,435
18,746
12,556
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
KDBsan
Scylla
11
3 / 9 / 4
8,077
385
8,038
18,054
6,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Mazcivo
Artemis
13
2 / 7 / 3
8,423
401
10,472
13,854
4,150
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Serqet
14
5 / 6 / 2
9,382
447
8,003
16,339
5,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 3 / 1
6,117
291
1,448
3,838
1,189
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Juniorsimon97
Zhong Kui
18
22 / 1 / 1
12,746
607
26,899
16,477
11,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
18
1 / 1 / 3
12,038
573
7,696
9,746
4,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Smn420
Hun Batz
16
2 / 5 / 7
10,679
509
7,082
15,937
6,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Guan Yu
joaosanpa
Guan Yu
14
5 / 3 / 6
9,928
473
8,097
10,872
9,324
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
0 / 2 / 8
10,638
507
5,141
16,278
13,994
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
10
Kills
30
30
Deaths
12
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Artio
0
5
0
0
W
Zhong Kui
Juniorsimon97
Zhong Kui
22
1
1
22.5
L
Scylla
KDBsan
Scylla
3
9
4
0.56
L
Artemis
Mazcivo
Artemis
2
7
3
0.5
W
Skadi
1
1
3
2.5
W
Hun Batz
Smn420
Hun Batz
2
5
7
1.1
L
Serqet
5
6
2
1
W
Guan Yu
joaosanpa
Guan Yu
5
3
6
2.67
L
0
3
1
0.17
W
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,396
Damage
54,915
70,831
Taken
69,310
29,403
Mitigated
44,957
14,463
Healing
19,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
2,435
444
160
3,956
18,746
12,556
0
7,387
11,359
20,097
0
W
Zhong Kui
Juniorsimon97
Zhong Kui
26,899
2,555
0
9,364
16,477
11,379
2,467
2,774
12,799
68,835
0
L
Scylla
KDBsan
Scylla
8,038
1,952
72
2,671
18,054
6,202
312
10,485
7,569
22,240
0
L
Artemis
Mazcivo
Artemis
10,472
3,627
0
3,003
13,854
4,150
162
5,572
8,282
0
36,728
W
Skadi
7,696
3,457
0
2,346
9,746
4,198
13,070
1,096
8,362
0
89,762
W
Hun Batz
Smn420
Hun Batz
7,082
1,874
0
4,490
15,937
6,062
1,108
831
14,644
0
64,061
L
Serqet
8,003
734
0
3,908
16,339
5,306
0
6,725
9,614
0
32,463
W
Guan Yu
joaosanpa
Guan Yu
8,097
2,012
917
1,459
10,872
9,324
283
1,990
8,529
0
33,365
L
1,448
1,363
0
693
3,838
1,189
58
1,871
1,967
0
5,770
W
5,141
1,286
60
810
16,278
13,994
711
3,782
12,496
47,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,373
Gold Earned
56,029
181
Minions Killed
490
0
Camps Cleared
0
1,495,987
Distance Traveled
1,921,589
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,374
351
25
1
0
361,627
0
W
Zhong Kui
12,746
607
85
4
0
428,356
2
L
Scylla
8,077
385
31
1
0
298,779
0
L
Artemis
8,423
401
51
2
0
248,943
1
W
Skadi
12,038
573
154
7
0
362,666
0
W
Hun Batz
10,679
509
102
5
0
354,565
2
L
Serqet
9,382
447
62
3
0
472,699
2
W
Guan Yu
9,928
473
62
3
0
356,527
1
L
Rama
6,117
291
12
1
0
113,939
1
W
Ymir
10,638
507
87
4
0
419,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role