Player Matchup

Ymir
Ymir
Armandogasquett
Ymir
Level 8
God Stats
3W - 3L
1,869 SR
Queue Stats
3W - 5L
1,670 Elo+
Party 1
Gilgamesh
Gilgamesh
Burlicias
Gilgamesh
Level 27
God Stats
10W - 12L
1,452 SR
Queue Stats
35W - 37L
1,400 Elo+
Party 1
Anhur
Anhur
Karuxas
Anhur
Level 8
God Stats
1W - 2L
1,813 SR
Queue Stats
6W - 6L
1,670 Elo+
Party 1
Merlin
Merlin
TundraFizz
Merlin
Level 25
God Stats
1W - 2L
1,787 SR
Queue Stats
64W - 60L
1,425 Elo+
Party 1
Thor
Thor
drigomega
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,500 Elo+
Solo
Team Averages
Level 15
1,684 SR
1,533 Elo+

VS

Team Averages
Level 10
1,495 SR
1,447 Elo+
Ra
Ra
 
Ra
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
AnonimSantci
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,234 Elo+
Solo
Ymir
Ymir
Edche
Ymir
Level 23
God Stats
24W - 21L
1,533 SR
Queue Stats
170W - 169L
1,462 Elo+
Party 2
Ao Kuang
Ao Kuang
Neadekvat0s
Ao Kuang
Level 4
God Stats
2W - 4L
1,500 SR
Queue Stats
63W - 54L
1,606 Elo+
Solo
Zhong Kui
Zhong Kui
PacaShasha
Zhong Kui
Level 9
God Stats
9W - 5L
1,444 SR
Queue Stats
16W - 13L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
8,037
447
2,746
14,027
9,623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
Burlicias
Gilgamesh
14
0 / 4 / 2
8,092
450
5,200
13,396
8,040
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
Karuxas
Anhur
14
3 / 5 / 1
8,571
476
9,754
13,212
4,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
TundraFizz
Merlin
18
6 / 7 / 0
10,564
587
14,188
12,846
5,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
11
1 / 4 / 2
7,314
406
3,351
9,844
3,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
4 / 2 / 7
10,888
605
8,046
11,312
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
7 / 5 / 6
10,318
573
12,300
11,354
2,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Edche
Ymir
14
2 / 0 / 14
10,004
556
4,031
10,063
7,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Neadekvat0s
Ao Kuang
19
14 / 2 / 0
11,775
654
12,915
14,541
5,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
PacaShasha
Zhong Kui
15
1 / 1 / 1
9,199
511
4,519
6,189
5,290
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
56
10
Kills
28
29
Deaths
10
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
2
7
3.75
W
7
5
6
2
L
0
9
1
0.06
L
Gilgamesh
Burlicias
Gilgamesh
0
4
2
0.25
W
Ymir
Edche
Ymir
2
0
14
9
L
Anhur
Karuxas
Anhur
3
5
1
0.7
W
Ao Kuang
Neadekvat0s
Ao Kuang
14
2
0
7
W
Zhong Kui
PacaShasha
Zhong Kui
1
1
1
1.5
L
Merlin
TundraFizz
Merlin
6
7
0
0.86
L
Thor
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,239
Damage
41,811
63,325
Taken
53,459
30,614
Mitigated
23,847
9,967
Healing
20,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,046
317
620
4,417
11,312
3,580
0
7,390
3,922
85,948
0
W
12,300
9,937
0
1,327
11,354
2,454
469
2,649
8,705
0
63,712
L
2,746
341
0
0
14,027
9,623
536
5,072
8,955
24,454
0
L
Gilgamesh
Burlicias
Gilgamesh
5,200
1,313
0
3,020
13,396
8,040
102
9,949
3,447
0
42,170
W
Ymir
Edche
Ymir
4,031
1,273
0
2,044
10,063
7,028
159
2,337
7,726
20,615
0
L
Anhur
Karuxas
Anhur
9,754
3,226
0
3,175
13,212
4,449
585
3,882
9,330
0
54,866
W
Ao Kuang
Neadekvat0s
Ao Kuang
12,915
3,242
0
9,123
14,541
5,495
1,630
3,846
10,634
69,513
0
W
Zhong Kui
PacaShasha
Zhong Kui
4,519
108
14
3,371
6,189
5,290
0
712
5,477
50,031
0
L
Merlin
TundraFizz
Merlin
14,188
567
0
1,708
12,846
5,470
0
6,145
6,701
82,383
0
L
Thor
3,351
1,191
0
2,064
9,844
3,032
0
4,610
5,234
0
32,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,578
Gold Earned
52,184
438
Minions Killed
552
0
Camps Cleared
0
1,539,474
Distance Traveled
1,740,133
4
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,888
605
166
9
0
371,662
9
W
Rama
10,318
573
107
6
0
305,827
4
L
Ymir
8,037
447
26
1
0
309,638
0
L
Gilgamesh
8,092
450
97
5
0
360,792
0
W
Ymir
10,004
556
31
2
0
312,619
4
L
Anhur
8,571
476
104
6
0
309,247
1
W
Ao Kuang
11,775
654
126
7
0
394,169
1
W
Zhong Kui
9,199
511
122
7
0
355,856
9
L
Merlin
10,564
587
151
8
0
310,510
1
L
Thor
7,314
406
60
3
0
249,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role