Player Matchup

Bastet
Bastet
HEZTYR
Bastet
Level 88
God Stats
2W - 2L
1,636 SR
Queue Stats
17W - 6L
1,646 Elo+
Solo
Apollo
Apollo
Jocçao
Apollo
Level 106
God Stats
40W - 56L
1,462 SR
Queue Stats
555W - 578L
1,571 Elo+
Solo
Ymir
Ymir
JoeFrench123
Ymir
Level 88
God Stats
4W - 2L
1,495 SR
Queue Stats
53W - 49L
1,537 Elo+
Party 2
Hou Yi
Hou Yi
ProperlyNorthern
Hou Yi
Level 149
God Stats
2W - 6L
1,555 SR
Queue Stats
536W - 514L
1,606 Elo+
Party 2
Nu Wa
Nu Wa
citcim124
Nu Wa
Level 125
God Stats
2W - 2L
1,743 SR
Queue Stats
63W - 55L
1,620 Elo+
Solo
Team Averages
Level 111
1,578 SR
1,596 Elo+

VS

Team Averages
Level 137
1,439 SR
1,581 Elo+
Cerberus
Cerberus
Decadenze
Cerberus
Level 143
God Stats
0W - 2L
1,500 SR
Queue Stats
232W - 196L
1,633 Elo+
Party 1
Sol
Sol
J4HR
Sol
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,523 Elo+
Party 1
Guan Yu
Guan Yu
NinjaAngè
Guan Yu
Level 159
God Stats
3W - 7L
1,400 SR
Queue Stats
185W - 147L
1,578 Elo+
Party 1
Artemis
Artemis
Sithik
Artemis
Level 145
God Stats
0W - 1L
1,290 SR
Queue Stats
99W - 85L
1,594 Elo+
Party 1
Da Ji
Da Ji
TrueNooB93
Da Ji
Level 130
God Stats
1W - 2L
1,504 SR
Queue Stats
157W - 138L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
HEZTYR
Bastet
12
1 / 3 / 0
6,661
512
5,273
10,264
3,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Apollo
Jocçao
Apollo
12
1 / 1 / 3
6,813
524
2,216
5,035
1,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 8
6,739
518
2,232
10,054
6,873
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
12 / 1 / 2
8,887
684
14,031
8,682
2,842
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
citcim124
Nu Wa
13
4 / 0 / 4
7,606
585
8,558
3,347
842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Decadenze
Cerberus
8
0 / 6 / 2
6,263
482
3,269
14,960
4,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
J4HR
Sol
11
0 / 2 / 0
6,499
500
3,368
6,965
2,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
NinjaAngè
Guan Yu
13
3 / 1 / 2
7,670
590
6,538
8,826
6,162
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Sithik
Artemis
10
1 / 6 / 1
6,641
511
4,215
8,805
2,203
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
11
3 / 3 / 1
7,073
544
5,888
9,099
3,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
18
Kills
7
7
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Decadenze
Cerberus
0
6
2
0.17
W
Bastet
HEZTYR
Bastet
1
3
0
0.33
L
Sol
J4HR
Sol
0
2
0
0
W
Apollo
Jocçao
Apollo
1
1
3
2.5
W
0
2
8
2
L
Guan Yu
NinjaAngè
Guan Yu
3
1
2
4
W
12
1
2
13
L
Artemis
Sithik
Artemis
1
6
1
0.25
L
Da Ji
3
3
1
1.17
W
Nu Wa
citcim124
Nu Wa
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,310
Damage
23,278
37,382
Taken
48,655
16,451
Mitigated
18,655
9,913
Healing
11,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Decadenze
Cerberus
3,269
257
0
3,010
14,960
4,777
0
3,760
11,074
20,430
0
W
Bastet
HEZTYR
Bastet
5,273
1,388
0
4,008
10,264
3,979
27
742
9,522
0
34,967
L
Sol
J4HR
Sol
3,368
615
0
2,169
6,965
2,069
467
1,874
4,939
48,170
0
W
Apollo
Jocçao
Apollo
2,216
1,067
0
1,207
5,035
1,915
81
417
4,618
0
45,208
W
2,232
517
0
720
10,054
6,873
0
3,462
6,592
14,211
0
L
Guan Yu
NinjaAngè
Guan Yu
6,538
703
35
2,622
8,826
6,162
0
769
7,439
9,503
36,659
W
14,031
9,908
0
3,663
8,682
2,842
930
2,146
6,536
0
60,632
L
Artemis
Sithik
Artemis
4,215
1,817
0
1,466
8,805
2,203
0
1,332
7,419
0
39,338
L
Da Ji
5,888
1,281
0
1,945
9,099
3,444
0
2,762
6,175
0
38,162
W
Nu Wa
citcim124
Nu Wa
8,558
1,982
0
315
3,347
842
0
667
2,680
53,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,706
Gold Earned
34,146
414
Minions Killed
368
0
Camps Cleared
0
1,267,532
Distance Traveled
1,234,907
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,263
482
46
4
0
231,734
6
W
Bastet
6,661
512
87
7
0
252,124
4
L
Sol
6,499
500
87
7
0
231,589
3
W
Apollo
6,813
524
100
8
0
272,816
5
W
Ymir
6,739
518
19
1
0
242,242
3
L
Guan Yu
7,670
590
85
7
0
281,066
0
W
Hou Yi
8,887
684
106
8
0
244,293
4
L
Artemis
6,641
511
82
6
0
227,901
4
L
Da Ji
7,073
544
68
5
0
262,617
2
W
Nu Wa
7,606
585
102
8
0
256,057
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role