Player Matchup

Ymir
Ymir
 
Ymir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
AlexoRP
Chaac
Level 132
God Stats
0W - 3L
1,233 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Hera
Hera
Catmemes789
Hera
Level 107
God Stats
3W - 5L
1,323 SR
Queue Stats
469W - 450L
1,479 Elo+
Party 2
Bakasura
Bakasura
Johan88
Bakasura
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,637 Elo+
Party 3
Danzaburou
Danzaburou
Mfire1414
Danzaburou
Level 117
God Stats
6W - 5L
1,707 SR
Queue Stats
667W - 631L
1,485 Elo+
Party 2
Team Averages
Level 126
1,453 SR
1,520 Elo+

VS

Team Averages
Level 125
1,604 SR
1,516 Elo+
Geb
Geb
Kamitoru
Geb
Level 126
God Stats
2W - 0L
1,767 SR
Queue Stats
12W - 8L
1,594 Elo+
Party 1
Guan Yu
Guan Yu
Raminnoodle91
Guan Yu
Level 152
God Stats
5W - 1L
1,654 SR
Queue Stats
472W - 462L
1,512 Elo+
Solo
Sol
Sol
Skinskinz1
Sol
Level 84
God Stats
2W - 2L
1,528 SR
Queue Stats
8W - 12L
1,453 Elo+
Party 1
Loki
Loki
kevinlaraz
Loki
Level 117
God Stats
12W - 18L
1,431 SR
Queue Stats
799W - 757L
1,502 Elo+
Solo
Izanami
Izanami
sacrilege
Izanami
Level 146
God Stats
8W - 5L
1,639 SR
Queue Stats
644W - 610L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
6 / 1 / 3
8,871
554
5,822
9,962
8,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
AlexoRP
Chaac
13
0 / 2 / 1
7,802
488
6,918
11,275
7,323
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 1
8,767
548
8,347
7,307
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
Johan88
Bakasura
14
0 / 0 / 4
8,065
504
4,380
14,921
5,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
Mfire1414
Danzaburou
13
1 / 5 / 3
8,203
513
7,599
12,357
4,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,114
507
6,025
11,000
8,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
14
1 / 1 / 2
9,616
601
8,182
11,364
12,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 3
8,783
549
7,771
10,408
3,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 4
8,042
503
5,579
10,942
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
sacrilege
Izanami
14
4 / 2 / 2
8,708
544
9,008
9,092
2,955
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
23
10
Kills
10
10
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
6
1
3
7.5
L
Chaac
AlexoRP
Chaac
0
2
1
0.25
L
3
2
1
1.75
L
Bakasura
Johan88
Bakasura
0
0
4
2
W
2
4
2
0.75
L
Danzaburou
Mfire1414
Danzaburou
1
5
3
0.5
W
Guan Yu
1
1
2
2
W
1
1
3
2.5
W
2
3
4
1.33
W
Izanami
sacrilege
Izanami
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,066
Damage
36,565
55,822
Taken
52,806
28,276
Mitigated
30,745
14,883
Healing
18,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,822
1,769
0
500
9,962
8,834
0
3,066
6,896
27,750
0
L
Chaac
AlexoRP
Chaac
6,918
1,749
0
2,424
11,275
7,323
0
358
10,917
0
48,938
L
8,347
2,418
0
500
7,307
2,336
91
3,994
3,313
64,145
0
L
Bakasura
Johan88
Bakasura
4,380
2,884
0
8,178
14,921
5,691
0
4,066
10,855
0
38,944
W
6,025
1,220
0
500
11,000
8,182
0
2,846
7,854
23,099
0
L
Danzaburou
Mfire1414
Danzaburou
7,599
3,483
0
3,281
12,357
4,092
0
2,515
9,842
0
54,816
W
Guan Yu
8,182
1,675
492
5,236
11,364
12,020
0
1,221
9,794
0
47,436
W
7,771
2,663
0
6,788
10,408
3,901
1,235
4,517
5,567
69,586
0
W
5,579
1,940
0
3,755
10,942
3,687
0
3,759
7,131
0
48,504
W
Izanami
sacrilege
Izanami
9,008
4,972
0
1,597
9,092
2,955
190
1,944
7,013
0
64,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,708
Gold Earned
43,263
468
Minions Killed
483
0
Camps Cleared
0
1,609,747
Distance Traveled
1,603,321
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,871
554
40
3
0
328,299
3
L
Chaac
7,802
488
100
6
0
262,688
0
L
Hera
8,767
548
124
8
0
315,738
1
L
Bakasura
8,065
504
106
7
0
405,921
6
W
Geb
8,114
507
16
1
0
310,886
4
L
Danzaburou
8,203
513
98
6
0
297,101
0
W
Guan Yu
9,616
601
107
7
0
318,689
2
W
Sol
8,783
549
142
9
0
300,700
4
W
Loki
8,042
503
83
5
0
361,486
4
W
Izanami
8,708
544
135
8
0
311,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role