Player Matchup

Mulan
Mulan
 
Mulan
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Mrcocobr
Neith
Level 17
God Stats
1W - 3L
1,236 SR
Queue Stats
9W - 10L
1,321 Elo+
Party 1
Ra
Ra
Where 2pac at
Ra
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 16L
1,443 Elo+
Party 2
Gilgamesh
Gilgamesh
WhereTupacAt
Gilgamesh
Level 38
God Stats
22W - 16L
1,582 SR
Queue Stats
151W - 167L
1,449 Elo+
Party 2
Ymir
Ymir
feliipepachon08
Ymir
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Team Averages
Level 22
1,464 SR
1,442 Elo+

VS

Team Averages
Level 19
1,552 SR
1,412 Elo+
Sun Wukong
Sun Wukong
Kalthizar
Sun Wukong
Level 18
God Stats
4W - 9L
1,460 SR
Queue Stats
25W - 28L
1,407 Elo+
Solo
Sylvanus
Sylvanus
KingxMeliodas2
Sylvanus
Level 28
God Stats
13W - 16L
1,693 SR
Queue Stats
159W - 159L
1,551 Elo+
Solo
Danzaburou
Danzaburou
Leeds89
Danzaburou
Level 18
God Stats
25W - 22L
1,556 SR
Queue Stats
57W - 69L
1,309 Elo+
Solo
Ra
Ra
Skylinefranc
Ra
Level 7
God Stats
1W - 3L
1,557 SR
Queue Stats
17W - 12L
1,412 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheFrenchPenguin
Tsukuyomi
Level 26
God Stats
6W - 4L
1,492 SR
Queue Stats
62W - 51L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
20
10 / 2 / 3
12,441
592
13,892
15,183
18,153
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Mrcocobr
Neith
16
2 / 3 / 5
9,422
449
7,246
9,966
3,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
6 / 9 / 5
10,897
519
9,786
14,539
5,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
WhereTupacAt
Gilgamesh
16
8 / 3 / 7
11,209
534
16,341
14,756
7,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 2 / 6
11,048
526
4,576
14,451
6,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kalthizar
Sun Wukong
15
2 / 7 / 2
9,618
458
7,240
15,543
14,322
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
15
2 / 6 / 8
9,736
464
15,021
20,717
28,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
Leeds89
Danzaburou
3
1 / 1 / 2
6,032
287
1,087
944
181
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 8 / 8
10,849
517
13,186
16,058
6,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
17
9 / 8 / 2
10,514
501
13,639
16,595
6,460
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
41
29
Kills
19
19
Deaths
30
26
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
10
2
3
5.75
L
Sun Wukong
Kalthizar
Sun Wukong
2
7
2
0.43
L
Sylvanus
2
6
8
1
L
Danzaburou
Leeds89
Danzaburou
1
1
2
2
W
Neith
Mrcocobr
Neith
2
3
5
1.5
L
5
8
8
1.13
L
Tsukuyomi
9
8
2
1.25
W
6
9
5
0.94
W
Gilgamesh
WhereTupacAt
Gilgamesh
8
3
7
3.83
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,841
Damage
50,173
68,895
Taken
69,857
40,889
Mitigated
55,863
14,095
Healing
17,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,892
2,775
0
4,994
15,183
18,153
1,602
3,108
11,927
0
69,909
L
Sun Wukong
Kalthizar
Sun Wukong
7,240
3,640
0
2,112
15,543
14,322
524
250
15,293
364
54,027
L
Sylvanus
15,021
4,420
1,608
6,279
20,717
28,407
1,185
6,692
14,025
47,432
9,138
L
Danzaburou
Leeds89
Danzaburou
1,087
736
0
49
944
181
27
68
876
0
2,531
W
Neith
Mrcocobr
Neith
7,246
3,143
0
3,114
9,966
3,366
2,364
5,165
4,763
0
44,201
L
13,186
1,879
1,601
3,563
16,058
6,493
608
5,058
11,000
66,510
0
L
Tsukuyomi
13,639
3,738
0
2,714
16,595
6,460
66
2,294
14,301
0
62,946
W
9,786
1,672
457
2,399
14,539
5,349
1,408
7,144
7,123
58,174
0
W
Gilgamesh
WhereTupacAt
Gilgamesh
16,341
4,696
0
1,003
14,756
7,406
19
6,382
8,226
0
63,821
W
4,576
830
0
2,128
14,451
6,615
99
4,748
9,672
33,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,017
Gold Earned
46,749
446
Minions Killed
376
0
Camps Cleared
0
1,850,642
Distance Traveled
1,415,867
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,441
592
139
7
0
344,103
6
L
Sun Wukong
9,618
458
99
5
0
314,003
0
L
Sylvanus
9,736
464
66
3
0
291,758
0
L
Danzaburou
6,032
287
2
0
0
47,019
1
W
Neith
9,422
449
76
4
0
360,934
0
L
Ra
10,849
517
131
6
0
384,042
5
L
Tsukuyomi
10,514
501
78
4
0
379,045
4
W
Ra
10,897
519
105
5
0
366,260
3
W
Gilgamesh
11,209
534
78
4
0
390,013
1
W
Ymir
11,048
526
48
2
0
389,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role