Player Matchup

Xing Tian
Xing Tian
Gold V
Enfeebling
Xing Tian
Gold V
Level 97
God Stats
13W - 12L
1,460 SR
Queue Stats
165W - 174L
1,301 MMR
Solo
Apollo
Apollo
Gold V
IW0K
Apollo
Gold V
Level 99
God Stats
0W - 1L
1,498 SR
Queue Stats
20W - 21L
1,397 MMR
Solo
Anubis
Anubis
Silver V
Zicaa_7
Anubis
Silver V
Level 68
God Stats
2W - 1L
1,416 SR
Queue Stats
8W - 9L
1,232 MMR
Solo
Horus
Horus
Gold III
crazykiller911
Horus
Gold III
Level 141
God Stats
5W - 5L
1,687 SR
Queue Stats
136W - 123L
1,409 MMR
Solo
Skadi
Skadi
Silver I
its_AHole_Epik
Skadi
Silver I
Level 105
God Stats
8W - 3L
1,959 SR
Queue Stats
827W - 839L
1,285 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 102
1,604 SR
1,325 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,431 SR
1,326 MMR
Cernunnos
Cernunnos
Silver II
A Flakey Dog
Cernunnos
Silver II
Level 157
God Stats
4W - 5L
1,217 SR
Queue Stats
93W - 109L
1,208 MMR
Solo
Terra
Terra
Gold II
DualGalaxy8651
Terra
Gold II
Level 84
God Stats
10W - 17L
1,336 SR
Queue Stats
250W - 237L
1,388 MMR
Solo
Chaac
Chaac
Gold IV
OBM2LVC
Chaac
Gold IV
Level 154
God Stats
5W - 7L
1,436 SR
Queue Stats
307W - 293L
1,186 MMR
Solo
Bakasura
Bakasura
Bronze III
TBERGH
Bakasura
Bronze III
Level 101
God Stats
1W - 2L
1,260 SR
Queue Stats
5W - 10L
1,449 MMR
Solo
Sol
Sol
Gold IV
Ykora
Sol
Gold IV
Level 121
God Stats
3W - 0L
1,907 SR
Queue Stats
18W - 18L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Enfeebling
Xing Tian
20
0 / 3 / 19
15,056
502
12,626
33,561
49,080
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
IW0K
Apollo
20
12 / 4 / 7
17,582
586
38,221
27,943
15,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Zicaa_7
Anubis
20
7 / 7 / 9
15,180
506
24,079
26,654
16,714
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
0 / 2 / 0
10,565
352
4,005
12,940
8,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
7 / 8 / 12
14,862
495
28,177
23,251
12,328
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
GilgameshArachneMorgan Le FayIzanamiAthena

VS

Bans
YmirNemesisCu ChulainnThanatosCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
A Flakey Dog
Cernunnos
20
1 / 3 / 2
15,942
531
9,896
19,941
8,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
1 / 6 / 10
15,310
510
9,656
36,367
32,886
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
OBM2LVC
Chaac
20
7 / 1 / 11
17,197
573
27,635
37,469
68,773
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bakasura
TBERGH
Bakasura
20
5 / 8 / 7
14,985
500
12,167
31,021
14,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
Ykora
Sol
20
10 / 8 / 5
16,471
549
29,593
23,366
9,255
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
59
26
Kills
24
24
Deaths
26
47
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
A Flakey Dog
Cernunnos
1
3
2
0.67
W
1
6
10
1
L
Xing Tian
Enfeebling
Xing Tian
0
3
19
3.17
L
Apollo
IW0K
Apollo
12
4
7
3.88
W
Chaac
OBM2LVC
Chaac
7
1
11
12.5
W
Bakasura
TBERGH
Bakasura
5
8
7
1.06
W
Sol
Ykora
Sol
10
8
5
1.56
L
Anubis
Zicaa_7
Anubis
7
7
9
1.64
L
0
2
0
0
L
7
8
12
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,108
Damage
88,947
124,349
Taken
148,164
102,255
Mitigated
133,980
37,586
Healing
49,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
A Flakey Dog
Cernunnos
9,896
4,081
0
5,079
19,941
8,652
5,754
2,092
17,849
0
144,134
W
9,656
468
3,198
7,314
36,367
32,886
243
9,016
27,351
59,965
0
L
Xing Tian
Enfeebling
Xing Tian
12,626
1,591
0
3,012
33,561
49,080
38
9,838
23,369
42,980
0
L
Apollo
IW0K
Apollo
38,221
25,370
0
6,578
27,943
15,246
3,044
7,775
19,758
0
175,555
W
Chaac
OBM2LVC
Chaac
27,635
3,082
0
13,707
37,469
68,773
1,440
11,373
26,096
0
116,757
W
Bakasura
TBERGH
Bakasura
12,167
8,585
0
12,486
31,021
14,414
1,687
6,328
24,693
0
93,899
W
Sol
Ykora
Sol
29,593
10,344
0
7,475
23,366
9,255
5,495
8,041
15,325
92,390
6,505
L
Anubis
Zicaa_7
Anubis
24,079
516
1,528
12,964
26,654
16,714
228
12,371
13,813
122,109
0
L
4,005
2,004
1,410
5,886
12,940
8,887
0
1,513
11,017
0
38,662
L
28,177
13,771
0
6,208
23,251
12,328
256
5,995
16,626
0
142,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,245
Gold Earned
79,905
679
Minions Killed
787
0
Camps Cleared
0
2,542,056
Distance Traveled
2,729,530
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
15,942
531
238
8
0
460,957
8
W
Terra
15,310
510
67
2
0
524,705
1
L
Xing Tian
15,056
502
38
1
0
606,969
4
L
Apollo
17,582
586
229
8
0
580,591
5
W
Chaac
17,197
573
195
7
0
625,733
3
W
Bakasura
14,985
500
159
5
0
605,654
3
W
Sol
16,471
549
128
4
0
512,481
1
L
Anubis
15,180
506
164
5
0
499,836
3
L
Horus
10,565
352
85
3
0
334,551
2
L
Skadi
14,862
495
163
5
0
520,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role