Player Matchup

Olorun
Olorun
Derpdude2003
Olorun
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 54L
1,647 Elo+
Solo
Sol
Sol
Gresshan
Sol
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 5L
1,913 Elo+
Solo
Artemis
Artemis
Maddyjo992148
Artemis
Level 7
God Stats
4W - 4L
1,481 SR
Queue Stats
29W - 20L
1,674 Elo+
Solo
Erlang Shen
Erlang Shen
MedicEMT911
Erlang Shen
Level 29
God Stats
18W - 10L
1,748 SR
Queue Stats
104W - 97L
1,542 Elo+
Solo
Cthulhu
Cthulhu
SmokeGiugo420
Cthulhu
Level 29
God Stats
2W - 3L
1,708 SR
Queue Stats
54W - 39L
1,591 Elo+
Solo
Team Averages
Level 18
1,587 SR
1,673 Elo+

VS

Team Averages
Level 25
1,549 SR
1,605 Elo+
Terra
Terra
SteenKioo7075
Terra
Level 32
God Stats
11W - 10L
1,628 SR
Queue Stats
260W - 195L
1,611 Elo+
Party 1
Sol
Sol
TrentCosmic
Sol
Level 21
God Stats
6W - 2L
1,500 SR
Queue Stats
203W - 167L
1,582 Elo+
Solo
Cernunnos
Cernunnos
Zing4623
Cernunnos
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 31L
1,681 Elo+
Solo
Bakasura
Bakasura
kabezadebolo19
Bakasura
Level 21
God Stats
12W - 12L
1,533 SR
Queue Stats
182W - 208L
1,569 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sololaneguy
Ah Muzen Cab
Level 24
God Stats
20W - 12L
1,585 SR
Queue Stats
164W - 140L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 4 / 0
4,595
383
1,525
4,514
1,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 0 / 1
6,028
502
4,536
9,087
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
9
0 / 4 / 3
5,449
454
6,140
8,080
1,907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
MedicEMT911
Erlang Shen
9
1 / 4 / 1
5,818
485
3,128
9,490
4,396
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
9
3 / 1 / 1
6,043
504
2,989
11,118
3,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
7,080
590
2,288
5,675
2,609
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
7 / 1 / 0
8,963
747
11,906
7,317
2,566
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Zing4623
Cernunnos
13
5 / 0 / 0
7,602
634
8,749
7,306
2,656
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bakasura
11
1 / 3 / 0
6,535
545
1,870
7,200
2,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
sololaneguy
Ah Muzen Cab
14
0 / 0 / 0
7,640
637
7,222
7,160
3,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
13
13
Deaths
5
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
0
0
L
0
0
1
0.5
L
Artemis
0
4
3
0.38
L
Erlang Shen
MedicEMT911
Erlang Shen
1
4
1
0.38
L
Cthulhu
3
1
1
3.5
W
0
1
6
3
W
7
1
0
7
W
Cernunnos
Zing4623
Cernunnos
5
0
0
5
W
Bakasura
1
3
0
0.33
W
Ah Muzen Cab
sololaneguy
Ah Muzen Cab
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,318
Damage
32,035
42,289
Taken
34,658
15,071
Mitigated
13,163
12,508
Healing
13,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
1,525
639
0
792
4,514
1,416
0
3,530
984
13,859
1,580
L
4,536
1,646
0
5,536
9,087
3,391
192
0
9,087
34,820
4,458
L
Artemis
6,140
3,263
0
250
8,080
1,907
0
2,147
5,883
0
27,922
L
Erlang Shen
MedicEMT911
Erlang Shen
3,128
1,130
0
3,002
9,490
4,396
0
4,724
4,766
0
19,450
L
Cthulhu
2,989
568
488
2,440
11,118
3,961
0
3,793
7,325
14,405
0
W
2,288
434
398
1,019
5,675
2,609
0
561
5,114
13,292
0
W
11,906
4,062
0
1,775
7,317
2,566
812
2,175
5,142
59,160
0
W
Cernunnos
Zing4623
Cernunnos
8,749
4,785
0
4,007
7,306
2,656
2,263
1,034
6,272
0
59,218
W
Bakasura
1,870
1,421
0
1,204
7,200
2,309
0
585
6,615
0
36,659
W
Ah Muzen Cab
sololaneguy
Ah Muzen Cab
7,222
3,491
0
4,620
7,160
3,023
240
4,024
3,136
0
54,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,933
Gold Earned
37,820
235
Minions Killed
439
0
Camps Cleared
0
922,284
Distance Traveled
1,097,120
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,595
383
28
2
0
120,740
0
L
Sol
6,028
502
96
8
0
200,452
0
L
Artemis
5,449
454
51
4
0
164,384
2
L
Erlang Shen
5,818
485
30
3
0
215,057
1
L
Cthulhu
6,043
504
30
3
0
221,651
6
W
Terra
7,080
590
24
2
0
236,609
0
W
Sol
8,963
747
109
9
0
212,603
5
W
Cernunnos
7,602
634
112
9
0
212,643
1
W
Bakasura
6,535
545
84
7
0
253,121
0
W
Ah Muzen Cab
7,640
637
110
9
0
182,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role