Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
CuddleyBunny
Tsukuyomi
Level 62
God Stats
28W - 11L
1,759 SR
Queue Stats
91W - 89L
1,527 Elo+
Party 2
Fafnir
Fafnir
Ginganinja1499
Fafnir
Level 23
God Stats
2W - 0L
1,386 SR
Queue Stats
58W - 67L
1,335 Elo+
Party 2
Heimdallr
Heimdallr
PATO21
Heimdallr
Level 12
God Stats
1W - 0L
1,449 SR
Queue Stats
4W - 7L
1,328 Elo+
Solo
Osiris
Osiris
kidanarky626
Osiris
Level 29
God Stats
12W - 12L
1,606 SR
Queue Stats
43W - 40L
1,524 Elo+
Party 2
Team Averages
Level 27
1,540 SR
1,443 Elo+

VS

Team Averages
Level 21
1,506 SR
1,406 Elo+
Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
GoatjoSensei
Neith
Level 20
God Stats
16W - 18L
1,491 SR
Queue Stats
47W - 47L
1,360 Elo+
Party 1
Awilix
Awilix
LilCottonSwab
Awilix
Level 18
God Stats
4W - 10L
1,491 SR
Queue Stats
56W - 59L
1,400 Elo+
Party 1
Apollo
Apollo
QuantonmoBay
Apollo
Level 17
God Stats
2W - 5L
1,334 SR
Queue Stats
5W - 11L
1,296 Elo+
Party 1
Sun Wukong
Sun Wukong
f4milyguy
Sun Wukong
Level 28
God Stats
1W - 1L
1,716 SR
Queue Stats
11W - 6L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
7 / 0 / 6
9,391
522
10,527
9,709
8,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
CuddleyBunny
Tsukuyomi
18
17 / 5 / 7
11,404
634
17,269
14,867
6,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 7 / 8
9,085
505
7,149
17,691
18,755
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heimdallr
PATO21
Heimdallr
12
5 / 6 / 3
8,097
450
6,618
11,063
4,390
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
14
5 / 4 / 3
8,846
491
14,107
17,307
15,685
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 5 / 10
8,442
469
7,636
11,111
10,338
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 8 / 5
9,688
538
14,728
14,800
4,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
7 / 10 / 4
8,393
466
9,756
15,761
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
12
1 / 8 / 1
7,659
426
5,135
12,575
4,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
f4milyguy
Sun Wukong
14
3 / 4 / 2
8,720
484
12,809
16,896
10,930
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
43
35
Kills
21
22
Deaths
35
27
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
0
6
10
L
Ymir
 
Ymir
3
5
10
1.6
W
Tsukuyomi
CuddleyBunny
Tsukuyomi
17
5
7
4.1
W
1
7
8
0.71
L
7
8
5
1.19
L
7
10
4
0.9
W
Heimdallr
PATO21
Heimdallr
5
6
3
1.08
L
Apollo
1
8
1
0.19
L
Sun Wukong
f4milyguy
Sun Wukong
3
4
2
1
W
Osiris
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,670
Damage
50,064
70,637
Taken
71,143
53,036
Mitigated
35,323
17,935
Healing
10,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,527
2,066
0
3,348
9,709
8,011
560
0
9,709
9,819
33,223
L
Ymir
 
Ymir
7,636
2,697
0
1,270
11,111
10,338
96
4,179
6,932
19,422
0
W
Tsukuyomi
CuddleyBunny
Tsukuyomi
17,269
4,634
0
6,651
14,867
6,195
426
736
14,131
0
74,272
W
7,149
2,462
32
1,883
17,691
18,755
46
4,612
13,079
21,693
0
L
14,728
7,996
0
3,555
14,800
4,371
228
2,626
12,174
0
50,893
L
9,756
5,178
0
384
15,761
5,071
0
1,114
14,394
0
34,391
W
Heimdallr
PATO21
Heimdallr
6,618
3,894
0
1,033
11,063
4,390
734
2,288
8,775
0
29,697
L
Apollo
5,135
3,240
0
2,042
12,575
4,613
712
1,204
11,276
0
32,843
L
Sun Wukong
f4milyguy
Sun Wukong
12,809
3,762
0
3,313
16,896
10,930
0
2,393
13,367
0
52,382
W
Osiris
14,107
4,905
0
4,988
17,307
15,685
856
0
17,307
4,398
41,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,823
Gold Earned
42,902
350
Minions Killed
305
0
Camps Cleared
0
1,695,423
Distance Traveled
1,614,799
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,391
522
83
5
0
395,199
0
L
Ymir
8,442
469
24
1
0
299,084
3
W
Tsukuyomi
11,404
634
112
6
0
399,024
1
W
Fafnir
9,085
505
20
1
0
278,774
3
L
Neith
9,688
538
80
4
0
305,011
0
L
Awilix
8,393
466
45
3
0
347,668
0
W
Heimdallr
8,097
450
57
3
0
245,604
0
L
Apollo
7,659
426
62
3
0
309,404
1
L
Sun Wukong
8,720
484
94
5
0
353,632
0
W
Osiris
8,846
491
78
4
0
376,822
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role