Player Matchup

Geb
Geb
DRFFLO
Geb
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,336 Elo+
Party 2
Sol
Sol
RL76370
Sol
Level 16
God Stats
5W - 2L
1,752 SR
Queue Stats
22W - 21L
1,405 Elo+
Party 2
Izanami
Izanami
VC-NeonLyte
Izanami
Level 29
God Stats
22W - 33L
1,463 SR
Queue Stats
127W - 149L
1,389 Elo+
Solo
Tsukuyomi
Tsukuyomi
filouille
Tsukuyomi
Level 23
God Stats
34W - 24L
1,628 SR
Queue Stats
187W - 208L
1,337 Elo+
Solo
Ymir
Ymir
l_0rd-G4m3r
Ymir
Level 20
God Stats
3W - 1L
1,533 SR
Queue Stats
34W - 31L
1,364 Elo+
Solo
Team Averages
Level 22
1,575 SR
1,366 Elo+

VS

Team Averages
Level 16
1,580 SR
1,479 Elo+
Tsukuyomi
Tsukuyomi
CopingBasil1166
Tsukuyomi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Loki
Loki
Cra2ySarugami
Loki
Level 14
God Stats
4W - 4L
1,473 SR
Queue Stats
23W - 29L
1,296 Elo+
Party 1
Sylvanus
Sylvanus
Cra2yenenra
Sylvanus
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Olorun
Olorun
Dark_Strangerr
Olorun
Level 30
God Stats
2W - 2L
1,731 SR
Queue Stats
200W - 253L
1,342 Elo+
Solo
Khepri
Khepri
TheCook1eMaster
Khepri
Level 29
God Stats
7W - 10L
1,694 SR
Queue Stats
132W - 98L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
DRFFLO
Geb
17
12 / 6 / 16
14,959
623
17,830
18,083
6,694
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
20
22 / 2 / 11
14,829
618
37,099
23,001
8,761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
VC-NeonLyte
Izanami
18
3 / 4 / 11
12,335
514
12,551
16,276
5,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
filouille
Tsukuyomi
20
14 / 3 / 13
14,041
585
14,620
18,070
10,862
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 7 / 11
11,908
496
8,129
16,470
11,836
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
CopingBasil1166
Tsukuyomi
14
1 / 18 / 4
9,454
394
8,504
23,703
9,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 11 / 3
9,505
396
10,750
19,964
7,424
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Cra2yenenra
Sylvanus
15
3 / 16 / 3
11,233
468
7,663
29,368
29,955
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

4
0 / 4 / 1
6,724
280
0
2,706
500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

18
12 / 5 / 2
13,326
555
15,949
30,333
24,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
32
53
Kills
19
22
Deaths
54
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
CopingBasil1166
Tsukuyomi
1
18
4
0.17
L
3
11
3
0.41
L
Sylvanus
Cra2yenenra
Sylvanus
3
16
3
0.28
W
Geb
DRFFLO
Geb
12
6
16
3.33
L
0
4
1
0.13
W
Sol
22
2
11
13.75
L
12
5
2
2.6
W
Izanami
VC-NeonLyte
Izanami
3
4
11
2.13
W
Tsukuyomi
filouille
Tsukuyomi
14
3
13
6.83
W
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,229
Damage
42,866
91,900
Taken
106,074
43,781
Mitigated
72,036
38,954
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
CopingBasil1166
Tsukuyomi
8,504
1,642
0
1,252
23,703
9,211
296
12,105
11,598
0
35,511
L
10,750
2,323
0
500
19,964
7,424
154
12,711
7,253
0
34,272
L
Sylvanus
Cra2yenenra
Sylvanus
7,663
3,059
723
2,426
29,368
29,955
52
18,948
10,420
28,671
0
W
Geb
DRFFLO
Geb
17,830
4,909
0
2,661
18,083
6,694
1,630
3,451
13,912
46,178
0
L
0
0
0
0
2,706
500
33
1,071
1,635
71
0
W
Sol
37,099
16,107
705
16,072
23,001
8,761
2,706
7,043
15,958
111,705
0
L
15,949
260
285
5,357
30,333
24,946
0
18,223
12,110
58,469
0
W
Izanami
VC-NeonLyte
Izanami
12,551
9,597
830
8,071
16,276
5,628
3,904
4,218
12,058
0
98,093
W
Tsukuyomi
filouille
Tsukuyomi
14,620
8,137
0
7,978
18,070
10,862
517
4,322
13,748
0
93,425
W
8,129
2,038
585
2,052
16,470
11,836
914
7,197
9,273
43,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,072
Gold Earned
50,242
502
Minions Killed
187
0
Camps Cleared
0
2,076,319
Distance Traveled
1,515,921
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,454
394
55
2
0
337,109
0
L
Loki
9,505
396
56
2
0
415,045
0
L
Sylvanus
11,233
468
31
1
0
329,346
0
W
Geb
14,959
623
51
2
0
428,421
0
L
Olorun
6,724
280
1
0
0
38,458
0
W
Sol
14,829
618
144
6
0
430,304
3
L
Khepri
13,326
555
44
2
0
395,963
0
W
Izanami
12,335
514
112
5
0
388,062
3
W
Tsukuyomi
14,041
585
125
5
0
402,223
0
W
Ymir
11,908
496
70
3
0
427,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role