Player Matchup

Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Dulce lifi
Arachne
Level 24
God Stats
4W - 3L
1,748 SR
Queue Stats
209W - 186L
1,623 Elo+
Solo
Anubis
Anubis
FaDeSuXs
Anubis
Level 27
God Stats
3W - 4L
1,359 SR
Queue Stats
48W - 61L
1,594 Elo+
Solo
Olorun
Olorun
Turkey_Tackler
Olorun
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,488 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
eclipseapex
Ah Muzen Cab
Level 24
God Stats
22W - 16L
1,446 SR
Queue Stats
263W - 255L
1,541 Elo+
Solo
Team Averages
Level 26
1,510 SR
1,549 Elo+

VS

Team Averages
Level 25
1,568 SR
1,567 Elo+
Ra
Ra
Anon3639
Ra
Level 22
God Stats
10W - 18L
1,516 SR
Queue Stats
106W - 89L
1,539 Elo+
Solo
Hun Batz
Hun Batz
DwNiKo97
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,597 Elo+
Solo
Heimdallr
Heimdallr
Goddki
Heimdallr
Level 29
God Stats
7W - 4L
1,706 SR
Queue Stats
128W - 105L
1,582 Elo+
Solo
Bacchus
Bacchus
Jesse1k
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 25L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
Zwhitty
Zhong Kui
Level 29
God Stats
1W - 2L
1,617 SR
Queue Stats
48W - 38L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 1 / 3
8,111
541
4,353
10,597
7,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Arachne
Dulce lifi
Arachne
16
6 / 1 / 3
9,482
632
10,012
13,812
7,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
FaDeSuXs
Anubis
13
0 / 2 / 3
7,472
498
3,400
4,272
2,042
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 1 / 0
9,523
635
3,550
7,438
2,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
eclipseapex
Ah Muzen Cab
15
4 / 1 / 4
8,910
594
14,277
12,306
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 1
8,346
556
6,811
10,595
4,301
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
DwNiKo97
Hun Batz
13
0 / 3 / 0
7,556
504
6,509
11,974
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Goddki
Heimdallr
11
1 / 2 / 2
6,881
459
5,427
7,616
2,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Jesse1k
Bacchus
10
0 / 2 / 3
6,900
460
2,358
12,184
8,165
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Zwhitty
Zhong Kui
14
0 / 2 / 1
8,326
555
5,681
9,264
7,337
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
6
6
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
1
3
3.5
L
5
5
1
1.1
W
Arachne
Dulce lifi
Arachne
6
1
3
7.5
L
Hun Batz
DwNiKo97
Hun Batz
0
3
0
0
W
Anubis
FaDeSuXs
Anubis
0
2
3
0.75
L
Heimdallr
Goddki
Heimdallr
1
2
2
1
L
Bacchus
Jesse1k
Bacchus
0
2
3
0.75
W
2
1
0
2
L
Zhong Kui
Zwhitty
Zhong Kui
0
2
1
0.25
W
Ah Muzen Cab
eclipseapex
Ah Muzen Cab
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,592
Damage
26,786
48,425
Taken
51,633
24,189
Mitigated
26,168
23,295
Healing
16,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,353
1,614
993
2,240
10,597
7,297
0
2,603
7,948
0
22,481
L
6,811
944
634
4,746
10,595
4,301
0
2,418
8,177
52,167
0
W
Arachne
Dulce lifi
Arachne
10,012
6,394
0
7,008
13,812
7,438
37
3,238
10,574
0
74,464
L
Hun Batz
DwNiKo97
Hun Batz
6,509
1,202
0
4,089
11,974
4,009
0
203
11,771
0
54,389
W
Anubis
FaDeSuXs
Anubis
3,400
174
0
1,874
4,272
2,042
0
2,441
1,831
42,167
0
L
Heimdallr
Goddki
Heimdallr
5,427
3,279
0
1,514
7,616
2,356
0
149
7,467
0
39,284
L
Bacchus
Jesse1k
Bacchus
2,358
293
0
2,140
12,184
8,165
436
630
11,554
17,516
0
W
3,550
1,972
343
3,877
7,438
2,810
2,477
4,694
2,744
67,011
0
L
Zhong Kui
Zwhitty
Zhong Kui
5,681
1,269
0
3,502
9,264
7,337
0
3,550
5,714
57,260
0
W
Ah Muzen Cab
eclipseapex
Ah Muzen Cab
14,277
5,705
0
6,960
12,306
4,602
1,214
1,828
10,478
0
66,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,498
Gold Earned
38,009
489
Minions Killed
477
0
Camps Cleared
0
1,474,731
Distance Traveled
1,438,728
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,111
541
33
2
0
296,024
1
L
Ra
8,346
556
90
6
0
268,551
7
W
Arachne
9,482
632
118
8
0
359,245
0
L
Hun Batz
7,556
504
128
9
0
322,357
3
W
Anubis
7,472
498
81
5
0
295,315
5
L
Heimdallr
6,881
459
96
6
0
281,463
1
L
Bacchus
6,900
460
26
2
0
293,941
0
W
Olorun
9,523
635
135
9
0
230,550
3
L
Zhong Kui
8,326
555
137
9
0
272,416
4
W
Ah Muzen Cab
8,910
594
122
8
0
293,597
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role