Player Matchup

Hou Yi
Hou Yi
B0Kk
Hou Yi
Level 158
God Stats
6W - 11L
1,550 SR
Queue Stats
730W - 720L
1,550 Elo+
Party 2
Xing Tian
Xing Tian
Birdmqn
Xing Tian
Level 123
God Stats
4W - 3L
1,607 SR
Queue Stats
209W - 226L
1,607 Elo+
Solo
Horus
Horus
Tarnips
Horus
Level 87
God Stats
6W - 4L
1,451 SR
Queue Stats
277W - 278L
1,533 Elo+
Party 2
Anubis
Anubis
Twadermelon
Anubis
Level 150
God Stats
1W - 1L
1,379 SR
Queue Stats
112W - 119L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
xGTSxUsukaTagome
Gilgamesh
Level 155
God Stats
9W - 5L
1,521 SR
Queue Stats
482W - 550L
1,526 Elo+
Solo
Team Averages
Level 135
1,502 SR
1,560 Elo+

VS

Team Averages
Level 131
1,403 SR
1,530 Elo+
Tiamat
Tiamat
Xx1-800DrThunder
Tiamat
Level 84
God Stats
3W - 3L
1,481 SR
Queue Stats
125W - 147L
1,470 Elo+
Party 1
Yemoja
Yemoja
ZeroCarry
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 95L
1,551 Elo+
Solo
King Arthur
King Arthur
gaudigab
King Arthur
Level 155
God Stats
0W - 3L
1,290 SR
Queue Stats
311W - 320L
1,590 Elo+
Solo
Da Ji
Da Ji
sully161
Da Ji
Level 137
God Stats
0W - 4L
1,153 SR
Queue Stats
579W - 604L
1,565 Elo+
Solo
Ullr
Ullr
x_xSKGx_x
Ullr
Level 151
God Stats
2W - 3L
1,589 SR
Queue Stats
87W - 110L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
B0Kk
Hou Yi
20
16 / 2 / 15
13,455
791
38,334
17,632
9,746
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Xing Tian
Birdmqn
Xing Tian
19
5 / 3 / 24
11,757
692
11,217
22,640
35,356
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
Tarnips
Horus
18
2 / 2 / 27
11,112
654
8,163
18,695
25,929
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
20
9 / 2 / 20
13,418
789
27,530
21,245
15,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
19
3 / 4 / 28
12,090
711
14,940
21,124
23,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 6
10,889
641
29,519
14,445
11,216
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
ZeroCarry
Yemoja
16
0 / 6 / 4
10,044
591
7,763
18,430
18,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
gaudigab
King Arthur
18
1 / 7 / 8
10,980
646
9,038
32,107
21,626
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
sully161
Da Ji
18
5 / 11 / 6
11,711
689
14,937
19,685
25,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
20
5 / 7 / 7
12,002
706
16,578
24,674
9,547
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
44
35
Kills
13
13
Deaths
35
114
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
B0Kk
Hou Yi
16
2
15
11.75
W
Xing Tian
Birdmqn
Xing Tian
5
3
24
5.67
W
Horus
Tarnips
Horus
2
2
27
7.75
W
Anubis
9
2
20
9.5
L
2
4
6
1.25
L
Yemoja
ZeroCarry
Yemoja
0
6
4
0.33
L
King Arthur
gaudigab
King Arthur
1
7
8
0.71
L
Da Ji
sully161
Da Ji
5
11
6
0.73
W
Gilgamesh
3
4
28
4.25
L
Ullr
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,184
Damage
77,835
101,336
Taken
109,341
109,920
Mitigated
85,754
53,144
Healing
38,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
B0Kk
Hou Yi
38,334
20,082
19
3,189
17,632
9,746
2,801
6,823
10,381
0
56,630
W
Xing Tian
Birdmqn
Xing Tian
11,217
884
1,845
1,987
22,640
35,356
340
8,083
13,985
22,552
0
W
Horus
Tarnips
Horus
8,163
3,018
15,933
9,602
18,695
25,929
326
7,249
10,964
0
11,335
W
Anubis
27,530
2,401
1,464
10,806
21,245
15,781
1,534
7,164
13,715
71,916
0
L
29,519
972
962
2,913
14,445
11,216
1,110
5,925
8,520
43,358
0
L
Yemoja
ZeroCarry
Yemoja
7,763
1,599
9,279
4,542
18,430
18,267
0
6,815
11,615
15,136
0
L
King Arthur
gaudigab
King Arthur
9,038
774
981
10,333
32,107
21,626
229
8,476
23,631
0
23,711
L
Da Ji
sully161
Da Ji
14,937
1,791
726
1,490
19,685
25,098
0
5,702
13,983
0
23,430
W
Gilgamesh
14,940
4,172
4,843
3,456
21,124
23,108
959
5,495
15,009
0
22,919
L
Ullr
16,578
7,603
1,626
5,405
24,674
9,547
1,466
11,829
12,845
0
42,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,832
Gold Earned
55,626
205
Minions Killed
144
0
Camps Cleared
0
1,570,079
Distance Traveled
1,343,190
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,455
791
57
3
0
298,656
0
W
Xing Tian
11,757
692
19
1
0
306,021
3
W
Horus
11,112
654
4
0
0
345,235
1
W
Anubis
13,418
789
97
6
0
297,288
1
L
Tiamat
10,889
641
41
2
0
289,569
0
L
Yemoja
10,044
591
11
1
0
280,825
2
L
King Arthur
10,980
646
35
2
0
270,228
0
L
Da Ji
11,711
689
11
1
0
239,794
0
W
Gilgamesh
12,090
711
28
2
0
322,879
2
L
Ullr
12,002
706
46
3
0
262,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role