Player Matchup

Cthulhu
Cthulhu
Kabuki_Kitsune
Cthulhu
Level 67
God Stats
9W - 18L
1,379 SR
Queue Stats
75W - 121L
1,334 Elo+
Party 1
Nu Wa
Nu Wa
Neizumii
Nu Wa
Level 45
God Stats
5W - 7L
1,399 SR
Queue Stats
169W - 254L
1,272 Elo+
Party 1
Anhur
Anhur
Player-One-K9
Anhur
Level 89
God Stats
2W - 4L
1,389 SR
Queue Stats
154W - 234L
1,320 Elo+
Party 1
Team Averages
Level 67
1,389 SR
1,309 Elo+

VS

Team Averages
Level 100
1,385 SR
1,356 Elo+
Fenrir
Fenrir
DoomSlayer07918
Fenrir
Level 62
God Stats
8W - 15L
1,404 SR
Queue Stats
93W - 146L
1,334 Elo+
Solo
Ymir
Ymir
MerkMuffin
Ymir
Level 129
God Stats
2W - 1L
1,339 SR
Queue Stats
94W - 94L
1,383 Elo+
Solo
Scylla
Scylla
Morenodfuego529
Scylla
Level 109
God Stats
4W - 2L
1,413 SR
Queue Stats
44W - 67L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,755
576
3,896
7,867
3,960
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Neizumii
Nu Wa
8
0 / 5 / 0
5,672
567
3,991
6,419
2,095
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 7 / 0
5,838
584
4,565
9,032
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 11
7,552
755
5,357
9,128
5,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
6 / 0 / 9
7,994
799
8,051
8,342
5,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 0 / 9
7,900
790
6,365
3,106
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
15
15
Deaths
0
0
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
0
3
0
0
W
6
0
9
10.5
W
5
0
9
9.5
L
Nu Wa
Neizumii
Nu Wa
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,452
Damage
19,773
23,318
Taken
20,576
8,813
Mitigated
12,619
1,603
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,357
906
0
3,364
9,128
5,755
775
3,105
6,023
0
11,351
L
3,896
0
352
850
7,867
3,960
104
4,072
3,373
14,823
0
W
8,051
1,217
486
1,387
8,342
5,782
295
2,906
5,436
33,412
0
W
6,365
487
0
67
3,106
1,082
725
1,876
1,230
29,170
0
L
Nu Wa
Neizumii
Nu Wa
3,991
1,274
0
125
6,419
2,095
315
5,156
1,130
13,676
0
L
4,565
2,156
0
276
9,032
2,758
500
4,732
3,900
0
20,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,265
Gold Earned
23,446
76
Minions Killed
123
0
Camps Cleared
0
481,349
Distance Traveled
542,208
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,552
755
17
2
0
199,978
0
L
Cthulhu
5,755
576
20
2
0
194,187
0
W
Ymir
7,994
799
52
5
0
178,986
0
W
Scylla
7,900
790
54
5
0
163,244
0
L
Nu Wa
5,672
567
26
3
0
136,647
0
L
Anhur
5,838
584
30
3
0
150,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role