Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
AggrePolarBearXD
Scylla
Level 20
God Stats
10W - 9L
1,543 SR
Queue Stats
247W - 226L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
pureCapitalism
Danzaburou
Level 124
God Stats
4W - 2L
1,535 SR
Queue Stats
32W - 14L
1,735 Elo+
Party 1
Team Averages
Level 99
1,526 SR
1,559 Elo+

VS

Team Averages
Level 19
1,325 SR
1,105 Elo+
Serqet
Serqet
KabukiNightfall
Serqet
Level 29
God Stats
0W - 1L
1,254 SR
Queue Stats
3W - 17L
1,093 Elo+
Party 2
Cthulhu
Cthulhu
RustedSabre
Cthulhu
Level 16
God Stats
1W - 5L
1,500 SR
Queue Stats
4W - 13L
1,093 Elo+
Party 2
Ra
Ra
jdpfaff
Ra
Level 13
God Stats
1W - 2L
1,221 SR
Queue Stats
3W - 10L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
9 / 2 / 11
9,182
918
10,319
9,570
6,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 2 / 14
8,461
846
5,548
4,103
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Danzaburou
pureCapitalism
Danzaburou
14
11 / 0 / 8
10,079
1,008
10,068
6,581
2,642
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,813
781
2,872
7,992
3,060
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Cthulhu
RustedSabre
Cthulhu
10
0 / 6 / 3
6,720
672
3,717
11,687
8,213
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 10 / 1
6,729
673
1,202
10,459
3,474
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
24
Kills
3
4
Deaths
24
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
9
2
11
7.25
W
4
2
14
5.5
L
2
8
1
0.31
L
Cthulhu
RustedSabre
Cthulhu
0
6
3
0.25
L
1
10
1
0.15
W
Danzaburou
pureCapitalism
Danzaburou
11
0
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,935
Damage
7,791
20,254
Taken
30,138
10,406
Mitigated
14,747
4,075
Healing
667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,319
3,361
0
737
9,570
6,400
354
2,757
6,357
0
21,323
W
5,548
402
0
569
4,103
1,364
571
298
3,805
25,030
0
L
2,872
474
0
14
7,992
3,060
0
1,542
6,450
0
11,062
L
Cthulhu
RustedSabre
Cthulhu
3,717
413
0
97
11,687
8,213
0
2,757
8,930
15,027
0
L
1,202
210
0
556
10,459
3,474
0
1,249
9,210
17,733
0
W
Danzaburou
pureCapitalism
Danzaburou
10,068
4,171
0
2,769
6,581
2,642
935
1,864
4,717
0
44,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,722
Gold Earned
21,262
126
Minions Killed
77
0
Camps Cleared
0
587,385
Distance Traveled
474,819
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,182
918
21
2
0
189,735
0
W
Scylla
8,461
846
27
3
0
192,053
1
L
Serqet
7,813
781
13
1
0
151,448
2
L
Cthulhu
6,720
672
22
2
0
171,629
0
L
Ra
6,729
673
42
4
0
151,742
0
W
Danzaburou
10,079
1,008
78
8
0
205,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role