Player Matchup

Janus
Janus
CapitalReeks
Janus
Level 14
God Stats
51W - 48L
1,619 SR
Queue Stats
69W - 71L
1,529 Elo+
Party 2
Ymir
Ymir
JackOldDaniels
Ymir
Level 29
God Stats
7W - 7L
1,562 SR
Queue Stats
465W - 424L
1,495 Elo+
Solo
Scylla
Scylla
Malambito
Scylla
Level 48
God Stats
24W - 20L
1,532 SR
Queue Stats
97W - 116L
1,431 Elo+
Party 2
Mercury
Mercury
So1oGunz
Mercury
Level 29
God Stats
75W - 66L
1,527 SR
Queue Stats
112W - 119L
1,382 Elo+
Party 2
Danzaburou
Danzaburou
ssuunnyD
Danzaburou
Level 29
God Stats
21W - 20L
1,563 SR
Queue Stats
123W - 114L
1,430 Elo+
Solo
Team Averages
Level 30
1,561 SR
1,453 Elo+

VS

Team Averages
Level 15
1,543 SR
1,345 Elo+
Ymir
Ymir
Heateration
Ymir
Level 25
God Stats
17W - 16L
1,492 SR
Queue Stats
97W - 92L
1,454 Elo+
Solo
Nike
Nike
Vlone_Jacob_
Nike
Level 28
God Stats
43W - 20L
1,723 SR
Queue Stats
76W - 60L
1,460 Elo+
Solo
Thor
Thor
blue_torero
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,174 Elo+
Party 1
Artemis
Artemis
deleteALLjews
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,317 Elo+
Party 1
Olorun
Olorun
vengeaNNc
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 16
9,307
582
11,256
5,174
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
10 / 2 / 11
8,810
551
7,436
10,979
4,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Malambito
Scylla
15
3 / 0 / 5
8,648
541
8,380
5,688
2,691
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mercury
So1oGunz
Mercury
14
11 / 2 / 9
8,956
560
8,332
7,875
3,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
ssuunnyD
Danzaburou
16
10 / 3 / 12
10,468
654
15,340
10,624
3,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
8,687
543
7,000
17,677
8,424
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
0 / 4 / 0
7,787
487
3,332
12,601
5,564
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

8
0 / 13 / 3
5,785
362
2,834
12,294
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
9
0 / 10 / 5
6,594
412
5,734
9,450
2,556
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
vengeaNNc
Olorun
11
3 / 10 / 2
7,324
458
6,893
11,197
4,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
19
41
Kills
7
7
Deaths
42
53
Assists
12
Player
Kills
Deaths
Assists
KDA
W
7
0
16
15
L
4
5
2
1
W
10
2
11
7.75
W
Scylla
Malambito
Scylla
3
0
5
5.5
W
Mercury
So1oGunz
Mercury
11
2
9
7.75
L
0
4
0
0
L
0
13
3
0.12
L
Artemis
0
10
5
0.25
W
Danzaburou
ssuunnyD
Danzaburou
10
3
12
5.33
L
Olorun
vengeaNNc
Olorun
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,744
Damage
25,793
40,340
Taken
63,219
15,973
Mitigated
24,217
7,992
Healing
9,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,256
1,114
0
250
5,174
1,750
1,359
2,168
3,006
41,758
0
L
7,000
1,992
732
4,562
17,677
8,424
375
6,778
10,635
32,519
0
W
7,436
888
80
2,218
10,979
4,683
239
4,475
6,504
42,613
0
W
Scylla
Malambito
Scylla
8,380
1,745
145
3,507
5,688
2,691
1,771
207
5,481
49,037
0
W
Mercury
So1oGunz
Mercury
8,332
4,680
0
0
7,875
3,022
597
2,753
5,122
0
43,661
L
3,332
339
0
2,134
12,601
5,564
1,495
6,789
5,711
0
49,244
L
2,834
863
0
87
12,294
3,302
0
4,635
7,552
0
12,462
L
Artemis
5,734
2,334
0
0
9,450
2,556
42
2,811
6,599
0
22,251
W
Danzaburou
ssuunnyD
Danzaburou
15,340
9,944
0
1,792
10,624
3,827
1,878
3,629
6,995
0
73,287
L
Olorun
vengeaNNc
Olorun
6,893
2,862
274
1,266
11,197
4,371
0
5,249
5,650
28,064
2,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,189
Gold Earned
36,177
438
Minions Killed
267
0
Camps Cleared
0
1,534,796
Distance Traveled
1,296,665
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,307
582
79
5
0
339,952
0
L
Ymir
8,687
543
51
3
0
285,637
1
W
Ymir
8,810
551
71
4
0
270,200
2
W
Scylla
8,648
541
103
6
0
302,452
0
W
Mercury
8,956
560
73
5
0
361,187
0
L
Nike
7,787
487
101
6
0
256,552
0
L
Thor
5,785
362
18
1
0
274,760
1
L
Artemis
6,594
412
42
3
0
224,365
0
W
Danzaburou
10,468
654
112
7
0
261,005
5
L
Olorun
7,324
458
55
3
0
255,351
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role