Player Matchup

Fenrir
Fenrir
InnerNoob5981
Fenrir
Level 29
God Stats
2W - 3L
1,528 SR
Queue Stats
186W - 157L
1,561 Elo+
Solo
Terra
Terra
MirrorIsMyName
Terra
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
121W - 122L
1,516 Elo+
Solo
Chiron
Chiron
PackMyStoogs
Chiron
Level 14
God Stats
2W - 4L
1,570 SR
Queue Stats
120W - 115L
1,617 Elo+
Solo
Hercules
Hercules
Slaterade
Hercules
Level 23
God Stats
41W - 41L
1,566 SR
Queue Stats
294W - 264L
1,530 Elo+
Solo
Ra
Ra
lubu236
Ra
Level 16
God Stats
4W - 2L
1,778 SR
Queue Stats
40W - 28L
1,534 Elo+
Solo
Team Averages
Level 22
1,588 SR
1,551 Elo+

VS

Team Averages
Level 30
1,558 SR
1,636 Elo+
Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Invasion_BRA
Raijin
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 49L
1,677 Elo+
Solo
Horus
Horus
LuckNotSkill902
Horus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,712 Elo+
Party 1
Arachne
Arachne
Ray Rice5149
Arachne
Level 8
God Stats
10W - 1L
1,833 SR
Queue Stats
11W - 4L
1,502 Elo+
Solo
Sol
Sol
Yamaagucci
Sol
Level 29
God Stats
6W - 1L
1,459 SR
Queue Stats
93W - 23L
1,791 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,023
463
4,790
10,280
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 1
5,762
443
1,418
10,697
6,768
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
12
3 / 3 / 2
6,975
537
6,080
8,526
2,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
Slaterade
Hercules
11
0 / 3 / 1
6,471
498
3,799
12,569
5,892
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
2 / 6 / 0
5,940
457
3,080
7,188
2,012
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 5
7,483
576
7,788
5,219
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
14
6 / 2 / 1
8,417
647
8,559
7,351
3,823
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 6
6,839
526
5,230
8,315
4,267
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
Ray Rice5149
Arachne
13
3 / 1 / 4
7,805
600
5,908
8,785
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 0 / 1
9,281
714
10,198
8,584
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
19
19
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
5
5.5
L
0
4
2
0.25
W
Raijin
6
2
1
3.25
W
2
3
6
1.67
L
2
3
1
0.83
L
Chiron
3
3
2
1.33
W
Arachne
Ray Rice5149
Arachne
3
1
4
5
L
Hercules
Slaterade
Hercules
0
3
1
0.17
W
5
0
1
5.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,167
Damage
37,683
49,260
Taken
38,254
19,833
Mitigated
15,983
13,673
Healing
13,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,788
3,112
154
2,840
5,219
1,646
568
972
4,247
0
43,050
L
4,790
473
0
2,528
10,280
3,127
0
3,304
6,976
0
28,050
W
Raijin
8,559
630
0
1,540
7,351
3,823
555
1,071
6,280
54,391
0
W
5,230
2,701
323
1,523
8,315
4,267
96
964
7,351
0
20,013
L
1,418
427
473
1,877
10,697
6,768
0
764
9,721
15,757
0
L
Chiron
6,080
1,635
551
2,204
8,526
2,034
0
2,078
6,394
0
29,871
W
Arachne
Ray Rice5149
Arachne
5,908
4,390
0
2,289
8,785
2,880
51
1,118
7,667
0
48,008
L
Hercules
Slaterade
Hercules
3,799
789
0
4,729
12,569
5,892
0
6,458
6,111
0
33,344
W
10,198
4,608
0
5,142
8,584
3,367
4,086
537
8,047
60,485
7,695
L
3,080
166
44
1,267
7,188
2,012
0
5,068
2,120
18,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,171
Gold Earned
39,825
246
Minions Killed
429
0
Camps Cleared
0
1,139,082
Distance Traveled
1,245,118
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,483
576
74
6
0
235,564
0
L
Fenrir
6,023
463
60
5
0
243,150
1
W
Raijin
8,417
647
109
8
0
233,256
3
W
Horus
6,839
526
36
3
0
258,066
1
L
Terra
5,762
443
18
1
0
259,734
0
L
Chiron
6,975
537
49
4
0
223,327
1
W
Arachne
7,805
600
88
7
0
277,696
3
L
Hercules
6,471
498
85
7
0
262,060
2
W
Sol
9,281
714
122
9
0
240,536
0
L
Ra
5,940
457
34
3
0
150,811
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role