Player Matchup

Merlin
Merlin
Busted169
Merlin
Level 7
God Stats
3W - 4L
1,564 SR
Queue Stats
9W - 20L
1,444 Elo+
Solo
Cerberus
Cerberus
CloakedAuto2001
Cerberus
Level 3
God Stats
0W - 2L
1,240 SR
Queue Stats
0W - 2L
1,009 Elo+
Party 2
Bellona
Bellona
MOSHUH
Bellona
Level 18
God Stats
0W - 3L
1,378 SR
Queue Stats
13W - 20L
1,374 Elo+
Solo
Sylvanus
Sylvanus
Shooter2413
Sylvanus
Level 113
God Stats
4W - 4L
1,607 SR
Queue Stats
109W - 92L
1,575 Elo+
Party 2
Ratatoskr
Ratatoskr
lcoward2002
Ratatoskr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 30
1,458 SR
1,381 Elo+

VS

Team Averages
Level 24
1,516 SR
1,379 Elo+
Ullr
Ullr
DampCapybara17
Ullr
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 65L
1,365 Elo+
Solo
Ymir
Ymir
DecidedSneeze71
Ymir
Level 16
God Stats
9W - 13L
1,347 SR
Queue Stats
9W - 13L
1,271 Elo+
Solo
Thanatos
Thanatos
ElegantNutSack
Thanatos
Level 29
God Stats
8W - 5L
1,916 SR
Queue Stats
103W - 104L
1,427 Elo+
Party 1
Bellona
Bellona
bearcatnation93
Bellona
Level 29
God Stats
10W - 5L
1,541 SR
Queue Stats
62W - 72L
1,404 Elo+
Party 1
Sol
Sol
rockstarreese13
Sol
Level 28
God Stats
1W - 1L
1,275 SR
Queue Stats
229W - 256L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Busted169
Merlin
13
2 / 4 / 0
8,211
456
6,128
8,515
2,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
8
1 / 6 / 2
6,487
360
2,785
11,202
5,294
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
MOSHUH
Bellona
5
0 / 0 / 0
5,476
304
376
1,886
662
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
Shooter2413
Sylvanus
12
1 / 2 / 1
8,843
491
9,956
16,066
16,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
lcoward2002
Ratatoskr
8
0 / 4 / 2
6,385
355
3,459
8,667
2,606
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
8,267
459
4,700
8,395
2,741
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 3
8,294
461
3,577
9,681
7,563
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
15
6 / 2 / 4
9,909
551
9,453
13,224
4,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 3
9,730
541
7,183
11,912
8,642
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
3 / 0 / 1
10,198
567
5,340
5,934
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
16
16
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Busted169
Merlin
2
4
0
0.5
L
Cerberus
1
6
2
0.33
W
2
1
2
3
W
1
1
3
2.5
W
Thanatos
6
2
4
4
L
Bellona
MOSHUH
Bellona
0
0
0
0
L
Sylvanus
Shooter2413
Sylvanus
1
2
1
0.75
W
4
1
3
5.5
L
Ratatoskr
lcoward2002
Ratatoskr
0
4
2
0.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,704
Damage
30,253
46,336
Taken
49,146
27,959
Mitigated
26,231
13,879
Healing
19,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Busted169
Merlin
6,128
142
118
1,676
8,515
2,851
968
1,099
7,416
42,510
0
L
Cerberus
2,785
512
0
1,872
11,202
5,294
0
1,302
9,900
13,008
0
W
4,700
2,638
0
470
8,395
2,741
2,167
3,213
5,182
0
37,524
W
3,577
1,571
0
0
9,681
7,563
511
2,388
7,258
38,439
0
W
Thanatos
9,453
2,910
0
12,611
13,224
4,777
479
5,102
7,946
0
63,726
L
Bellona
MOSHUH
Bellona
376
0
0
122
1,886
662
38
203
1,683
0
5,840
L
Sylvanus
Shooter2413
Sylvanus
9,956
3,495
1,470
7,297
16,066
16,546
365
5,013
11,053
40,281
0
W
7,183
1,926
108
3,813
11,912
8,642
1,865
6,174
5,424
0
51,739
L
Ratatoskr
lcoward2002
Ratatoskr
3,459
1,297
0
1,324
8,667
2,606
430
1,066
7,601
0
20,003
W
5,340
1,385
0
2,309
5,934
2,508
2,842
1,338
4,432
74,006
7,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,402
Gold Earned
46,398
234
Minions Killed
468
0
Camps Cleared
0
1,299,765
Distance Traveled
1,604,614
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,211
456
74
4
0
288,200
3
L
Cerberus
6,487
360
41
2
0
273,528
0
W
Ullr
8,267
459
75
4
0
323,009
10
W
Ymir
8,294
461
57
3
0
315,176
0
W
Thanatos
9,909
551
108
6
0
327,467
0
L
Bellona
5,476
304
12
1
0
151,815
0
L
Sylvanus
8,843
491
74
4
0
285,310
2
W
Bellona
9,730
541
93
5
0
303,225
0
L
Ratatoskr
6,385
355
33
2
0
300,912
0
W
Sol
10,198
567
135
8
0
335,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role