Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
FuzzyMop
Jing Wei
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
King Arthur
King Arthur
ScottishSpells
King Arthur
Level 149
God Stats
5W - 5L
1,518 SR
Queue Stats
297W - 292L
1,593 Elo+
Party 2
Sol
Sol
Strike497
Sol
Level 12
God Stats
0W - 3L
1,258 SR
Queue Stats
10W - 7L
1,787 Elo+
Party 2
Team Averages
Level 73
1,455 SR
1,576 Elo+

VS

Team Averages
Level 44
1,723 SR
1,697 Elo+
Merlin
Merlin
Amazīng
Merlin
Level 26
God Stats
12W - 1L
1,853 SR
Queue Stats
161W - 103L
1,673 Elo+
Party 1
Mercury
Mercury
CowOnTree
Mercury
Level 51
God Stats
51W - 10L
1,852 SR
Queue Stats
276W - 106L
1,829 Elo+
Party 1
Ymir
Ymir
Jayy1337
Ymir
Level 17
God Stats
18W - 2L
1,990 SR
Queue Stats
239W - 99L
1,749 Elo+
Party 1
Olorun
Olorun
MisterFlicko
Olorun
Level 88
God Stats
11W - 11L
1,537 SR
Queue Stats
661W - 370L
1,699 Elo+
Party 1
King Arthur
King Arthur
cunningham420
King Arthur
Level 38
God Stats
12W - 19L
1,384 SR
Queue Stats
85W - 93L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
2 / 7 / 3
9,321
518
7,774
15,103
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
 
Ares
11
0 / 8 / 2
7,992
444
5,427
19,768
15,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
FuzzyMop
Jing Wei
12
2 / 8 / 1
8,092
450
4,228
11,852
3,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
ScottishSpells
King Arthur
16
5 / 6 / 2
9,781
543
13,663
19,339
16,337
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 2
7,061
392
2,888
11,302
3,237
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amazīng
Merlin
19
5 / 1 / 12
11,821
657
12,146
8,719
4,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
CowOnTree
Mercury
19
14 / 0 / 7
12,601
700
15,918
8,081
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
1 / 2 / 16
10,016
556
5,390
17,325
24,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
18
13 / 3 / 10
11,778
654
20,825
21,577
12,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
cunningham420
King Arthur
17
2 / 3 / 9
10,752
597
8,834
16,912
19,619
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
89
9
Kills
35
35
Deaths
9
10
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
7
3
0.5
L
Ares
 
Ares
0
8
2
0.13
W
Merlin
Amazīng
Merlin
5
1
12
11
W
Mercury
CowOnTree
Mercury
14
0
7
17.5
L
Jing Wei
FuzzyMop
Jing Wei
2
8
1
0.31
W
Ymir
1
2
16
4.5
W
Olorun
13
3
10
6
L
King Arthur
ScottishSpells
King Arthur
5
6
2
1
L
0
6
2
0.17
W
King Arthur
cunningham420
King Arthur
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,980
Damage
63,113
77,364
Taken
72,614
44,138
Mitigated
64,239
9,015
Healing
26,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,774
4,732
0
1,788
15,103
5,483
0
5,558
9,545
0
51,506
L
Ares
 
Ares
5,427
169
0
750
19,768
15,993
0
12,575
7,193
25,231
0
W
Merlin
Amazīng
Merlin
12,146
941
424
4,893
8,719
4,301
601
2,438
5,936
93,704
0
W
Mercury
CowOnTree
Mercury
15,918
10,477
0
390
8,081
4,241
2,235
682
6,839
0
98,028
L
Jing Wei
FuzzyMop
Jing Wei
4,228
2,306
0
894
11,852
3,088
0
8,342
3,510
0
25,815
W
Ymir
5,390
1,273
0
2,359
17,325
24,038
317
1,916
15,010
24,053
0
W
Olorun
20,825
15,112
1,350
13,361
21,577
12,040
3,916
3,294
17,924
95,880
0
L
King Arthur
ScottishSpells
King Arthur
13,663
2,149
0
2,780
19,339
16,337
0
5,960
13,379
267
59,273
L
2,888
594
0
2,803
11,302
3,237
174
6,307
4,995
31,628
0
W
King Arthur
cunningham420
King Arthur
8,834
1,343
0
3,446
16,912
19,619
626
380
15,931
135
65,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,247
Gold Earned
56,968
366
Minions Killed
600
0
Camps Cleared
0
1,662,412
Distance Traveled
1,759,015
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,321
518
99
6
0
397,143
2
L
Ares
7,992
444
35
2
0
344,420
5
W
Merlin
11,821
657
172
10
0
353,137
2
W
Mercury
12,601
700
146
8
0
436,134
5
L
Jing Wei
8,092
450
61
3
0
334,813
0
W
Ymir
10,016
556
32
2
0
321,607
2
W
Olorun
11,778
654
121
7
0
304,442
2
L
King Arthur
9,781
543
109
6
0
319,947
1
L
Sol
7,061
392
62
3
0
266,089
0
W
King Arthur
10,752
597
129
7
0
343,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role