Player Matchup

Sol
Sol
Covyx123
Sol
Level 7
God Stats
3W - 1L
1,709 SR
Queue Stats
45W - 48L
1,189 Elo+
Party 2
Erlang Shen
Erlang Shen
ElMacacoMexicano
Erlang Shen
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
YuiDust
Jormungandr
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Loki
Loki
hokyaaa
Loki
Level 16
God Stats
7W - 6L
1,444 SR
Queue Stats
26W - 27L
1,344 Elo+
Solo
Rama
Rama
snizoff
Rama
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,500 Elo+
Party 2
Team Averages
Level 18
1,531 SR
1,407 Elo+

VS

Team Averages
Level 14
1,477 SR
1,353 Elo+
Hachiman
Hachiman
Devilx81
Hachiman
Level 30
God Stats
34W - 32L
1,443 SR
Queue Stats
71W - 90L
1,282 Elo+
Solo
Osiris
Osiris
Kicalp
Osiris
Level 15
God Stats
2W - 1L
1,776 SR
Queue Stats
3W - 3L
1,513 Elo+
Solo
Ymir
Ymir
PysTbINya
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Loki
Loki
navyq82020
Loki
Level 8
God Stats
3W - 5L
1,449 SR
Queue Stats
9W - 20L
1,276 Elo+
Solo
He Bo
He Bo
overloxo
He Bo
Level 15
God Stats
2W - 6L
1,219 SR
Queue Stats
18W - 26L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 4
9,899
550
15,191
10,801
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Erlang Shen
ElMacacoMexicano
Erlang Shen
16
1 / 4 / 3
8,742
486
4,559
11,778
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
YuiDust
Jormungandr
13
5 / 0 / 7
9,467
526
8,574
8,005
7,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
hokyaaa
Loki
14
6 / 5 / 5
9,094
505
9,090
12,593
4,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
snizoff
Rama
14
3 / 2 / 6
8,269
459
8,245
10,287
3,881
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Devilx81
Hachiman
11
0 / 1 / 2
6,707
373
4,494
5,873
1,806
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
Kicalp
Osiris
14
6 / 4 / 1
9,407
523
12,511
21,927
14,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
13
2 / 6 / 2
9,209
512
4,377
14,101
10,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 3 / 3
8,761
487
5,653
9,549
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
overloxo
He Bo
12
2 / 6 / 2
7,917
440
6,911
11,551
4,059
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
20
Kills
14
14
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
Hachiman
Devilx81
Hachiman
0
1
2
1
W
Erlang Shen
ElMacacoMexicano
Erlang Shen
1
4
3
0.63
L
Osiris
Kicalp
Osiris
6
4
1
1.63
L
Ymir
2
6
2
0.5
W
Jormungandr
YuiDust
Jormungandr
5
0
7
8.5
W
Loki
hokyaaa
Loki
6
5
5
1.7
L
4
3
3
1.83
L
He Bo
overloxo
He Bo
2
6
2
0.5
W
Rama
snizoff
Rama
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,659
Damage
33,946
53,464
Taken
63,001
25,834
Mitigated
33,658
16,103
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,191
3,737
0
4,797
10,801
4,066
979
4,444
6,357
57,010
0
L
Hachiman
Devilx81
Hachiman
4,494
869
0
609
5,873
1,806
524
2,615
3,138
0
30,670
W
Erlang Shen
ElMacacoMexicano
Erlang Shen
4,559
2,987
0
2,628
11,778
5,191
1,015
119
11,659
0
44,424
L
Osiris
Kicalp
Osiris
12,511
5,337
0
5,967
21,927
14,856
517
7,717
14,014
0
56,658
L
Ymir
4,377
587
0
1,290
14,101
10,102
388
3,188
10,803
28,051
0
W
Jormungandr
YuiDust
Jormungandr
8,574
1,709
0
0
8,005
7,888
228
2,195
5,810
21,979
0
W
Loki
hokyaaa
Loki
9,090
3,299
0
4,205
12,593
4,808
463
2,341
10,252
0
53,868
L
5,653
1,585
0
1,966
9,549
2,835
468
2,343
7,060
0
38,062
L
He Bo
overloxo
He Bo
6,911
434
0
3,963
11,551
4,059
545
6,686
4,221
34,680
0
W
Rama
snizoff
Rama
8,245
7,734
0
4,473
10,287
3,881
962
2,189
8,098
0
43,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,471
Gold Earned
42,001
366
Minions Killed
318
0
Camps Cleared
0
1,577,570
Distance Traveled
1,470,780
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,899
550
100
6
0
327,525
3
L
Hachiman
6,707
373
47
3
0
276,548
3
W
Erlang Shen
8,742
486
84
5
0
353,748
1
L
Osiris
9,407
523
93
5
0
284,145
0
L
Ymir
9,209
512
51
3
0
300,944
5
W
Jormungandr
9,467
526
24
1
0
312,573
2
W
Loki
9,094
505
88
5
0
322,006
0
L
Loki
8,761
487
69
4
0
350,029
1
L
He Bo
7,917
440
58
3
0
259,114
4
W
Rama
8,269
459
70
4
0
261,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role