Player Matchup

Ra
Ra
R3TR0BR007
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Youtube_joakito
Fenrir
Level 26
God Stats
23W - 35L
1,400 SR
Queue Stats
94W - 168L
1,286 Elo+
Solo
Set
Set
jhiler_art14
Set
Level 23
God Stats
16W - 12L
1,596 SR
Queue Stats
79W - 69L
1,465 Elo+
Solo
Baron Samedi
Baron Samedi
lucasleal3030
Baron Samedi
Level 26
God Stats
30W - 39L
1,390 SR
Queue Stats
82W - 90L
1,345 Elo+
Solo
Guan Yu
Guan Yu
thalisonfox2
Guan Yu
Level 7
God Stats
0W - 6L
1,044 SR
Queue Stats
30W - 39L
979 Elo+
Solo
Team Averages
Level 17
1,386 SR
1,315 Elo+

VS

Team Averages
Level 17
1,406 SR
1,299 Elo+
Sobek
Sobek
Nahu156
Sobek
Level 12
God Stats
2W - 1L
1,285 SR
Queue Stats
20W - 26L
1,191 Elo+
Solo
Erlang Shen
Erlang Shen
Rabachi
Erlang Shen
Level 25
God Stats
1W - 1L
1,295 SR
Queue Stats
28W - 25L
1,375 Elo+
Solo
He Bo
He Bo
droneroner
He Bo
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
vestido-federado
Ao Kuang
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,115 Elo+
Solo
Xbalanque
Xbalanque
yDashGoD_
Xbalanque
Level 24
God Stats
19W - 24L
1,452 SR
Queue Stats
236W - 330L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 5
7,306
457
4,559
7,538
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 2
8,121
508
4,524
7,580
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 4 / 3
8,717
545
9,573
10,917
5,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
lucasleal3030
Baron Samedi
14
8 / 3 / 1
8,821
551
9,418
8,795
5,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Guan Yu
thalisonfox2
Guan Yu
6
0 / 3 / 1
5,467
342
613
4,308
1,119

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Nahu156
Sobek
12
3 / 3 / 5
8,677
542
2,880
9,981
7,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
Rabachi
Erlang Shen
16
7 / 2 / 3
9,529
596
7,951
13,655
7,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

He Bo
11
3 / 7 / 0
7,061
441
4,646
8,694
2,275
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 3 / 2
7,342
459
3,692
10,369
3,029
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xbalanque
yDashGoD_
Xbalanque
12
3 / 4 / 0
7,637
477
4,792
9,167
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
27
19
Kills
17
18
Deaths
19
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
Nahu156
Sobek
3
3
5
1.83
L
2
6
5
0.75
W
Erlang Shen
Rabachi
Erlang Shen
7
2
3
4.25
L
3
2
2
2
W
He Bo
3
7
0
0.43
L
6
4
3
1.88
L
Baron Samedi
lucasleal3030
Baron Samedi
8
3
1
2.83
L
Guan Yu
thalisonfox2
Guan Yu
0
3
1
0.17
W
1
3
2
0.67
W
Xbalanque
yDashGoD_
Xbalanque
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,687
Damage
23,961
39,138
Taken
51,866
17,026
Mitigated
24,142
9,673
Healing
13,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Nahu156
Sobek
2,880
160
0
2,692
9,981
7,899
574
1,720
7,979
16,765
0
L
4,559
801
207
828
7,538
2,324
399
2,262
5,276
27,031
0
W
Erlang Shen
Rabachi
Erlang Shen
7,951
4,811
0
6,645
13,655
7,934
360
3,592
9,832
0
68,406
L
4,524
1,134
0
2,110
7,580
2,541
2,158
2,404
5,176
0
27,631
W
He Bo
4,646
491
0
830
8,694
2,275
668
1,941
6,570
23,539
0
L
9,573
5,332
0
962
10,917
5,796
0
4,991
5,926
0
51,836
L
Baron Samedi
lucasleal3030
Baron Samedi
9,418
731
326
3,392
8,795
5,246
183
529
8,266
22,662
0
L
Guan Yu
thalisonfox2
Guan Yu
613
168
164
1,684
4,308
1,119
35
1,032
3,276
0
5,743
W
3,692
1,257
0
1,728
10,369
3,029
629
1,233
9,016
26,291
0
W
Xbalanque
yDashGoD_
Xbalanque
4,792
1,896
0
1,888
9,167
3,005
1,705
4,208
4,332
0
42,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,432
Gold Earned
40,246
229
Minions Killed
307
0
Camps Cleared
0
1,179,944
Distance Traveled
1,373,809
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,677
542
18
1
0
309,216
1
L
Ra
7,306
457
43
3
0
218,652
2
W
Erlang Shen
9,529
596
114
7
0
285,620
0
L
Fenrir
8,121
508
51
3
0
268,400
0
W
He Bo
7,061
441
45
3
0
241,182
0
L
Set
8,717
545
87
5
0
315,535
1
L
Baron Samedi
8,821
551
35
2
0
239,008
4
L
Guan Yu
5,467
342
13
1
0
138,349
0
W
Ao Kuang
7,342
459
53
3
0
272,825
6
W
Xbalanque
7,637
477
77
5
0
264,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role