Player Matchup

Scylla
Scylla
DutchSwordMan
Scylla
Level 102
God Stats
44W - 46L
1,591 SR
Queue Stats
193W - 277L
1,358 Elo+
Solo
Kuzenbo
Kuzenbo
Gros_MOIGNON
Kuzenbo
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
453W - 369L
1,595 Elo+
Party 1
Hun Batz
Hun Batz
xl_L3GenDz-_
Hun Batz
Level 105
God Stats
4W - 0L
1,898 SR
Queue Stats
237W - 151L
1,655 Elo+
Party 1
Team Averages
Level 105
1,663 SR
1,536 Elo+

VS

Team Averages
Level 126
1,456 SR
1,576 Elo+
Scylla
Scylla
HrodvitnirWolf
Scylla
Level 124
God Stats
3W - 9L
1,354 SR
Queue Stats
455W - 289L
1,674 Elo+
Party 2
Danzaburou
Danzaburou
SternwardBore1
Danzaburou
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,389 Elo+
Solo
King Arthur
King Arthur
fabricemartine
King Arthur
Level 125
God Stats
1W - 1L
1,514 SR
Queue Stats
420W - 272L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 9
9,134
703
6,973
4,667
1,362
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Gros_MOIGNON
Kuzenbo
14
6 / 4 / 6
9,628
741
8,979
11,636
13,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
xl_L3GenDz-_
Hun Batz
13
4 / 7 / 5
8,967
690
10,215
10,007
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 7
8,942
688
9,167
8,630
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
SternwardBore1
Danzaburou
11
2 / 4 / 8
8,775
675
4,084
7,895
2,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
fabricemartine
King Arthur
12
6 / 4 / 5
9,042
696
9,119
14,380
10,659
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
14
Kills
12
12
Deaths
14
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
9
8.5
W
Kuzenbo
Gros_MOIGNON
Kuzenbo
6
4
6
2.25
L
4
6
7
1.25
L
Danzaburou
SternwardBore1
Danzaburou
2
4
8
1.5
L
King Arthur
fabricemartine
King Arthur
6
4
5
2.13
W
Hun Batz
xl_L3GenDz-_
Hun Batz
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,167
Damage
22,370
26,310
Taken
30,905
18,592
Mitigated
15,394
3,162
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,973
647
0
1,630
4,667
1,362
0
1,171
3,420
31,851
0
W
Kuzenbo
Gros_MOIGNON
Kuzenbo
8,979
2,931
0
500
11,636
13,461
30
3,684
7,667
27,539
0
L
9,167
737
0
743
8,630
2,426
148
4,671
3,959
28,899
0
L
Danzaburou
SternwardBore1
Danzaburou
4,084
1,582
0
961
7,895
2,309
225
4,874
3,021
0
27,340
L
King Arthur
fabricemartine
King Arthur
9,119
1,783
43
1,344
14,380
10,659
0
6,407
7,973
0
24,942
W
Hun Batz
xl_L3GenDz-_
Hun Batz
10,215
2,745
0
1,032
10,007
3,769
0
3,703
6,056
0
24,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,729
Gold Earned
26,759
131
Minions Killed
136
0
Camps Cleared
0
658,610
Distance Traveled
662,206
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,134
703
47
4
0
227,633
0
W
Kuzenbo
9,628
741
34
3
0
215,540
0
L
Scylla
8,942
688
57
4
0
216,933
0
L
Danzaburou
8,775
675
60
5
0
209,447
3
L
King Arthur
9,042
696
19
1
0
235,826
3
W
Hun Batz
8,967
690
50
4
0
215,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role