Player Matchup

Sobek
Sobek
Arsyna
Sobek
Level 110
God Stats
3W - 1L
1,648 SR
Queue Stats
47W - 38L
1,529 Elo+
Party 2
Olorun
Olorun
Dallaren
Olorun
Level 49
God Stats
56W - 48L
1,494 SR
Queue Stats
305W - 326L
1,463 Elo+
Solo
Cupid
Cupid
Eurynomos
Cupid
Level 142
God Stats
4W - 3L
1,389 SR
Queue Stats
117W - 129L
1,444 Elo+
Party 2
Cerberus
Cerberus
Xardasis
Cerberus
Level 127
God Stats
13W - 21L
1,499 SR
Queue Stats
398W - 400L
1,492 Elo+
Party 2
Da Ji
Da Ji
kikswicia
Da Ji
Level 114
God Stats
22W - 23L
1,466 SR
Queue Stats
271W - 278L
1,473 Elo+
Party 2
Team Averages
Level 108
1,499 SR
1,480 Elo+

VS

Team Averages
Level 74
1,435 SR
1,477 Elo+
Olorun
Olorun
BierschissDeluxe
Olorun
Level 107
God Stats
0W - 3L
1,234 SR
Queue Stats
276W - 258L
1,513 Elo+
Party 1
Scylla
Scylla
FluffyMochxi
Scylla
Level 148
God Stats
0W - 2L
1,481 SR
Queue Stats
4W - 5L
1,443 Elo+
Solo
Sobek
Sobek
TaylorSnifft
Sobek
Level 27
God Stats
10W - 7L
1,654 SR
Queue Stats
29W - 29L
1,507 Elo+
Party 1
Gilgamesh
Gilgamesh
TheSensational
Gilgamesh
Level 40
God Stats
2W - 2L
1,560 SR
Queue Stats
11W - 15L
1,445 Elo+
Solo
Da Ji
Da Ji
gylfi96z
Da Ji
Level 46
God Stats
0W - 3L
1,246 SR
Queue Stats
271W - 281L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Arsyna
Sobek
8
0 / 1 / 5
5,145
515
1,688
6,698
3,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
Dallaren
Olorun
12
5 / 0 / 1
6,733
673
4,391
3,430
1,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
Eurynomos
Cupid
8
1 / 0 / 6
5,241
524
3,185
2,819
717
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
Xardasis
Cerberus
11
3 / 0 / 0
6,072
607
2,038
4,087
3,314
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
kikswicia
Da Ji
10
5 / 1 / 3
6,079
608
4,551
6,491
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,479
448
2,921
5,174
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Scylla
9
0 / 2 / 1
4,900
490
1,087
3,593
1,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
1 / 2 / 0
4,525
453
1,765
5,625
4,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gilgamesh
TheSensational
Gilgamesh
7
1 / 3 / 0
4,764
476
2,992
5,798
2,695
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
gylfi96z
Da Ji
8
0 / 4 / 0
4,880
488
2,123
7,261
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
2
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
Arsyna
Sobek
0
1
5
2.5
L
0
3
1
0.17
W
Olorun
Dallaren
Olorun
5
0
1
5.5
W
Cupid
Eurynomos
Cupid
1
0
6
4
L
Scylla
0
2
1
0.25
L
1
2
0
0.5
L
Gilgamesh
TheSensational
Gilgamesh
1
3
0
0.33
W
Cerberus
Xardasis
Cerberus
3
0
0
3
L
Da Ji
gylfi96z
Da Ji
0
4
0
0
W
Da Ji
kikswicia
Da Ji
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,853
Damage
10,888
23,525
Taken
27,451
10,527
Mitigated
11,413
10,149
Healing
7,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Arsyna
Sobek
1,688
57
0
2,235
6,698
3,393
0
2,496
4,202
12,241
0
L
2,921
1,295
256
1,817
5,174
1,203
390
1,731
3,443
25,191
0
W
Olorun
Dallaren
Olorun
4,391
2,553
0
2,513
3,430
1,226
186
1,246
2,184
42,350
0
W
Cupid
Eurynomos
Cupid
3,185
1,548
630
1,725
2,819
717
0
1,147
1,672
0
15,630
L
Scylla
1,087
0
0
192
3,593
1,008
0
2,077
1,472
24,067
0
L
1,765
321
223
2,213
5,625
4,483
69
1,070
4,555
3,915
0
L
Gilgamesh
TheSensational
Gilgamesh
2,992
789
0
440
5,798
2,695
269
1,749
3,883
0
16,309
W
Cerberus
Xardasis
Cerberus
2,038
75
0
1,907
4,087
3,314
124
0
4,087
29,562
0
L
Da Ji
gylfi96z
Da Ji
2,123
572
0
2,573
7,261
2,024
0
1,280
5,981
0
27,236
W
Da Ji
kikswicia
Da Ji
4,551
1,269
0
1,139
6,491
1,877
0
884
5,607
0
33,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,270
Gold Earned
23,548
282
Minions Killed
202
0
Camps Cleared
0
938,796
Distance Traveled
827,741
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,145
515
17
2
0
200,599
5
L
Olorun
4,479
448
50
5
0
127,675
2
W
Olorun
6,733
673
70
7
0
189,545
2
W
Cupid
5,241
524
46
5
0
187,406
0
L
Scylla
4,900
490
50
5
0
159,973
5
L
Sobek
4,525
453
5
1
0
168,812
2
L
Gilgamesh
4,764
476
35
4
0
178,996
4
W
Cerberus
6,072
607
88
9
0
181,995
2
L
Da Ji
4,880
488
62
6
0
192,285
0
W
Da Ji
6,079
608
61
6
0
179,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role