Player Matchup

Cthulhu
Cthulhu
Cthulu iG
Cthulhu
Level 17
God Stats
18W - 12L
1,519 SR
Queue Stats
20W - 21L
1,394 Elo+
Party 2
Sun Wukong
Sun Wukong
V9-iiBallistic
Sun Wukong
Level 14
God Stats
4W - 10L
1,500 SR
Queue Stats
198W - 184L
1,488 Elo+
Solo
Persephone
Persephone
Vixnh
Persephone
Level 37
God Stats
13W - 16L
1,412 SR
Queue Stats
120W - 109L
1,396 Elo+
Party 2
Skadi
Skadi
lexy072016
Skadi
Level 29
God Stats
35W - 18L
1,627 SR
Queue Stats
95W - 101L
1,438 Elo+
Solo
Fenrir
Fenrir
wcliff
Fenrir
Level 28
God Stats
1W - 0L
1,736 SR
Queue Stats
47W - 44L
1,408 Elo+
Solo
Team Averages
Level 25
1,559 SR
1,425 Elo+

VS

Team Averages
Level 11
1,432 SR
1,465 Elo+
Sun Wukong
Sun Wukong
HydroVolcano251
Sun Wukong
Level 5
God Stats
1W - 3L
1,382 SR
Queue Stats
1W - 3L
1,281 Elo+
Solo
Cu Chulainn
Cu Chulainn
LO LINK 2009
Cu Chulainn
Level 28
God Stats
0W - 2L
1,276 SR
Queue Stats
74W - 116L
1,237 Elo+
Solo
Ares
Ares
blue_torero
Ares
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Rama
Rama
deleteALLjews
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,654 Elo+
Party 1
Yemoja
Yemoja
vengeaNNc
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulu iG
Cthulhu
16
7 / 0 / 28
14,069
612
10,831
16,279
17,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sun Wukong
V9-iiBallistic
Sun Wukong
17
5 / 2 / 11
12,093
526
7,908
15,455
12,930
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Persephone
Vixnh
Persephone
19
25 / 1 / 12
14,782
643
28,184
13,144
5,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
20
30 / 0 / 21
15,345
667
36,440
10,766
4,522
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
wcliff
Fenrir
18
8 / 3 / 7
12,643
550
6,073
17,861
10,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HydroVolcano251
Sun Wukong
13
0 / 16 / 2
8,824
384
6,215
23,517
8,202
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
LO LINK 2009
Cu Chulainn
12
1 / 13 / 0
8,301
361
9,965
23,774
9,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
1 / 17 / 1
7,690
334
4,277
24,913
21,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 14 / 0
6,794
295
5,976
15,150
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yemoja
vengeaNNc
Yemoja
13
1 / 16 / 1
8,050
350
3,795
20,144
13,657
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
7
75
Kills
3
6
Deaths
76
79
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cthulu iG
Cthulhu
7
0
28
21
L
Sun Wukong
HydroVolcano251
Sun Wukong
0
16
2
0.06
L
Cu Chulainn
LO LINK 2009
Cu Chulainn
1
13
0
0.08
W
Sun Wukong
V9-iiBallistic
Sun Wukong
5
2
11
5.25
W
Persephone
Vixnh
Persephone
25
1
12
31
L
1
17
1
0.09
L
0
14
0
0
W
Skadi
30
0
21
40.5
L
Yemoja
vengeaNNc
Yemoja
1
16
1
0.09
W
Fenrir
wcliff
Fenrir
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,436
Damage
30,228
73,505
Taken
107,498
51,472
Mitigated
55,613
28,432
Healing
4,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cthulu iG
Cthulhu
10,831
2,037
228
5,298
16,279
17,727
880
5,868
10,411
33,260
0
L
Sun Wukong
HydroVolcano251
Sun Wukong
6,215
545
0
871
23,517
8,202
997
12,304
11,213
0
46,939
L
Cu Chulainn
LO LINK 2009
Cu Chulainn
9,965
2,454
0
200
23,774
9,777
588
4,745
19,029
0
42,718
W
Sun Wukong
V9-iiBallistic
Sun Wukong
7,908
2,536
0
3,838
15,455
12,930
339
1,754
13,701
0
58,063
W
Persephone
Vixnh
Persephone
28,184
3,881
0
7,458
13,144
5,391
1,036
1,436
11,707
108,190
0
L
4,277
420
0
827
24,913
21,336
84
7,433
17,480
14,009
0
L
5,976
4,712
0
1,097
15,150
2,641
422
6,052
9,098
0
23,026
W
Skadi
36,440
23,432
0
4,542
10,766
4,522
10,125
2,410
8,356
0
114,510
L
Yemoja
vengeaNNc
Yemoja
3,795
1,294
1,147
217
20,144
13,657
171
8,481
11,663
23,073
0
W
Fenrir
wcliff
Fenrir
6,073
2,087
0
7,068
17,861
10,902
2,914
1,374
16,487
0
81,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,932
Gold Earned
39,659
512
Minions Killed
212
0
Camps Cleared
0
2,032,096
Distance Traveled
1,531,770
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,069
612
47
2
0
400,954
0
L
Sun Wukong
8,824
384
77
3
0
359,962
0
L
Cu Chulainn
8,301
361
68
3
0
326,823
0
W
Sun Wukong
12,093
526
84
4
0
378,381
0
W
Persephone
14,782
643
123
5
0
443,421
0
L
Ares
7,690
334
13
1
0
290,772
5
L
Rama
6,794
295
31
1
0
241,412
2
W
Skadi
15,345
667
153
7
0
392,101
2
L
Yemoja
8,050
350
23
1
0
312,801
2
W
Fenrir
12,643
550
105
5
0
417,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role