Player Matchup

King Arthur
King Arthur
Ronnie22
King Arthur
Level 63
God Stats
4W - 9L
1,408 SR
Queue Stats
88W - 110L
1,287 Elo+
Party 2
Hel
Hel
TheJotnar
Hel
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
101W - 139L
1,336 Elo+
Party 2
Kali
Kali
Tututata
Kali
Level 116
God Stats
9W - 3L
1,461 SR
Queue Stats
193W - 210L
1,366 Elo+
Solo
Izanami
Izanami
hallhunter83
Izanami
Level 55
God Stats
3W - 15L
1,414 SR
Queue Stats
52W - 98L
1,086 Elo+
Party 2
Ymir
Ymir
whynot2445
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Team Averages
Level 57
1,457 SR
1,315 Elo+

VS

Team Averages
Level 89
1,414 SR
1,422 Elo+
Kali
Kali
 
Kali
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
GamesHere
Tyr
Level 67
God Stats
5W - 9L
1,446 SR
Queue Stats
389W - 424L
1,426 Elo+
Party 1
Janus
Janus
GeneralNecron
Janus
Level 66
God Stats
2W - 2L
1,123 SR
Queue Stats
34W - 34L
1,360 Elo+
Solo
Ymir
Ymir
SolidifiedChoas
Ymir
Level 85
God Stats
92W - 85L
1,484 SR
Queue Stats
268W - 299L
1,391 Elo+
Party 1
Hachiman
Hachiman
shrimpypibbles
Hachiman
Level 125
God Stats
7W - 8L
1,519 SR
Queue Stats
702W - 757L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ronnie22
King Arthur
10
2 / 4 / 1
6,497
591
7,554
12,253
5,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 6 / 1
5,423
493
2,937
6,878
2,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
10
2 / 2 / 0
5,854
532
3,020
6,299
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
hallhunter83
Izanami
8
0 / 5 / 0
4,860
442
2,724
6,101
1,328
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 0
5,134
467
1,907
6,520
3,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
2 / 4 / 7
6,595
600
3,247
10,140
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 1 / 3
6,451
586
6,110
8,291
3,295
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 1 / 1
6,947
632
6,669
3,895
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 0 / 7
5,609
510
4,181
7,300
4,080
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
10
6 / 0 / 3
6,429
584
6,506
7,016
1,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
19
19
Deaths
6
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
2
4
7
1.38
W
3
1
3
4.5
W
7
1
1
7.5
L
King Arthur
Ronnie22
King Arthur
2
4
1
0.63
W
1
0
7
4.5
L
1
6
1
0.25
L
Kali
2
2
0
1
L
Izanami
hallhunter83
Izanami
0
5
0
0
W
Hachiman
6
0
3
7.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,142
Damage
26,713
38,051
Taken
36,642
15,550
Mitigated
14,156
9,052
Healing
14,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
3,247
1,575
0
3,926
10,140
3,724
55
1,306
8,705
0
30,118
W
6,110
1,344
0
3,537
8,291
3,295
851
0
7,417
0
30,512
W
6,669
843
0
510
3,895
1,095
790
860
2,917
37,519
0
L
King Arthur
Ronnie22
King Arthur
7,554
1,218
0
3,033
12,253
5,922
0
2,260
9,993
0
25,746
W
4,181
1,297
508
2,968
7,300
4,080
583
2,019
5,281
15,164
0
L
2,937
250
609
1,614
6,878
2,150
246
2,661
4,217
22,086
0
L
Kali
3,020
826
0
2,473
6,299
2,548
0
884
5,415
0
28,293
L
Izanami
hallhunter83
Izanami
2,724
1,437
0
433
6,101
1,328
590
1,676
4,425
0
23,135
W
Hachiman
6,506
2,903
0
3,525
7,016
1,962
1,293
659
6,319
0
34,379
L
1,907
176
0
890
6,520
3,602
130
3,369
3,151
6,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,768
Gold Earned
32,031
216
Minions Killed
269
0
Camps Cleared
0
935,779
Distance Traveled
1,017,717
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
6,595
600
66
6
0
226,186
2
W
Tyr
6,451
586
58
5
0
222,262
2
W
Janus
6,947
632
73
7
0
199,426
1
L
King Arthur
6,497
591
51
5
0
226,835
3
W
Ymir
5,609
510
19
2
0
174,230
0
L
Hel
5,423
493
39
4
0
192,708
0
L
Kali
5,854
532
54
5
0
167,166
1
L
Izanami
4,860
442
60
5
0
172,749
0
W
Hachiman
6,429
584
53
5
0
195,613
2
L
Ymir
5,134
467
12
1
0
176,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role