Player Matchup

Ra
Ra
MelonMia
Ra
Level 149
God Stats
4W - 5L
1,423 SR
Queue Stats
317W - 311L
1,604 Elo+
Solo
Tsukuyomi
Tsukuyomi
NauticalLev
Tsukuyomi
Level 122
God Stats
27W - 9L
1,786 SR
Queue Stats
801W - 808L
1,560 Elo+
Party 1
Merlin
Merlin
RuslanSK
Merlin
Level 147
God Stats
2W - 5L
1,208 SR
Queue Stats
504W - 540L
1,535 Elo+
Solo
Chiron
Chiron
Souupe
Chiron
Level 108
God Stats
2W - 1L
1,758 SR
Queue Stats
227W - 233L
1,591 Elo+
Solo
Zhong Kui
Zhong Kui
x_Tensei
Zhong Kui
Level 123
God Stats
11W - 13L
1,484 SR
Queue Stats
733W - 758L
1,558 Elo+
Party 1
Team Averages
Level 130
1,532 SR
1,570 Elo+

VS

Team Averages
Level 119
1,489 SR
1,568 Elo+
Hades
Hades
 
Hades
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Anknov
Baron Samedi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 46L
1,802 Elo+
Party 2
Amaterasu
Amaterasu
David395
Amaterasu
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,571 Elo+
Solo
Persephone
Persephone
SirMorris
Persephone
Level 125
God Stats
3W - 2L
1,555 SR
Queue Stats
176W - 177L
1,482 Elo+
Solo
Chiron
Chiron
tenebrie
Chiron
Level 149
God Stats
5W - 8L
1,391 SR
Queue Stats
379W - 390L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 7
11,151
620
12,843
17,778
12,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
NauticalLev
Tsukuyomi
19
7 / 5 / 9
11,360
631
14,890
22,242
31,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
RuslanSK
Merlin
18
0 / 4 / 14
10,635
591
22,358
16,398
7,338
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Souupe
Chiron
20
9 / 4 / 6
12,780
710
20,400
17,866
7,860
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
x_Tensei
Zhong Kui
18
0 / 7 / 10
10,538
585
14,882
22,646
35,748
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
19
3 / 5 / 14
12,134
674
12,522
26,514
29,716
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
Anknov
Baron Samedi
20
4 / 5 / 15
12,533
696
12,071
19,161
13,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
David395
Amaterasu
19
1 / 3 / 21
12,020
668
8,620
23,306
29,574
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Persephone
SirMorris
Persephone
20
12 / 4 / 11
15,281
849
38,527
19,117
9,045
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
tenebrie
Chiron
20
7 / 3 / 9
14,708
817
18,362
20,781
10,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
97
20
Kills
27
27
Deaths
20
46
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
5
14
2
W
Baron Samedi
Anknov
Baron Samedi
4
5
15
2.3
W
Amaterasu
David395
Amaterasu
1
3
21
3.83
L
4
7
7
1.07
L
Tsukuyomi
NauticalLev
Tsukuyomi
7
5
9
2.3
L
Merlin
RuslanSK
Merlin
0
4
14
1.75
W
Persephone
SirMorris
Persephone
12
4
11
4.38
L
Chiron
Souupe
Chiron
9
4
6
3
W
Chiron
tenebrie
Chiron
7
3
9
3.83
L
Zhong Kui
x_Tensei
Zhong Kui
0
7
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,373
Damage
90,102
96,930
Taken
108,879
95,371
Mitigated
92,647
42,869
Healing
45,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
12,522
648
2,564
6,522
26,514
29,716
813
12,664
13,850
27,286
0
W
Baron Samedi
Anknov
Baron Samedi
12,071
1,490
5,723
5,080
19,161
13,604
261
10,002
9,159
30,717
0
W
Amaterasu
David395
Amaterasu
8,620
1,892
1,223
7,803
23,306
29,574
671
9,629
13,677
0
16,434
L
12,843
638
19,409
5,629
17,778
12,494
0
14,572
3,206
24,572
0
L
Tsukuyomi
NauticalLev
Tsukuyomi
14,890
2,833
408
1,491
22,242
31,931
193
12,242
10,000
0
28,981
L
Merlin
RuslanSK
Merlin
22,358
1,608
2,319
955
16,398
7,338
114
10,853
5,545
43,139
0
W
Persephone
SirMorris
Persephone
38,527
1,322
1,740
4,141
19,117
9,045
1,177
7,995
11,118
76,062
0
L
Chiron
Souupe
Chiron
20,400
6,831
2,869
5,737
17,866
7,860
0
13,014
4,852
0
41,228
W
Chiron
tenebrie
Chiron
18,362
8,081
5,457
5,177
20,781
10,708
3,333
9,792
10,989
0
42,095
L
Zhong Kui
x_Tensei
Zhong Kui
14,882
631
950
3,102
22,646
35,748
0
12,439
10,207
32,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,464
Gold Earned
66,676
180
Minions Killed
199
0
Camps Cleared
0
1,533,306
Distance Traveled
1,768,215
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,134
674
35
2
0
357,021
5
W
Baron Samedi
12,533
696
39
2
0
355,366
0
W
Amaterasu
12,020
668
12
1
0
405,132
1
L
Ra
11,151
620
28
2
0
294,052
5
L
Tsukuyomi
11,360
631
15
1
0
302,050
1
L
Merlin
10,635
591
42
2
0
305,096
5
W
Persephone
15,281
849
69
4
0
346,107
0
L
Chiron
12,780
710
50
3
0
326,933
5
W
Chiron
14,708
817
44
2
0
304,589
1
L
Zhong Kui
10,538
585
45
3
0
305,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role