Player Matchup

Izanami
Izanami
JFults24
Izanami
Level 29
God Stats
10W - 12L
1,509 SR
Queue Stats
77W - 92L
1,291 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kingsroyal999
Morgan Le Fay
Level 22
God Stats
9W - 4L
1,605 SR
Queue Stats
83W - 106L
1,335 Elo+
Solo
Set
Set
nicken_chugget17
Set
Level 24
God Stats
47W - 47L
1,340 SR
Queue Stats
135W - 163L
1,240 Elo+
Solo
Bellona
Bellona
punanddone696969
Bellona
Level 13
God Stats
4W - 5L
1,500 SR
Queue Stats
20W - 26L
1,267 Elo+
Solo
Fenrir
Fenrir
xfrost99
Fenrir
Level 21
God Stats
8W - 4L
1,662 SR
Queue Stats
139W - 167L
1,393 Elo+
Solo
Team Averages
Level 22
1,523 SR
1,305 Elo+

VS

Team Averages
Level 11
1,503 SR
1,421 Elo+
Skadi
Skadi
IrwinAssassin
Skadi
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Olorun
Olorun
NYE77PIE
Olorun
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 124L
1,313 Elo+
Party 2
Guan Yu
Guan Yu
RoomyThunder260
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
TTVMolymongo
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
jcksndvs
Bakasura
Level 15
God Stats
37W - 23L
1,514 SR
Queue Stats
106W - 99L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JFults24
Izanami
17
12 / 0 / 11
11,167
558
16,515
15,322
5,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Kingsroyal999
Morgan Le Fay
12
0 / 4 / 14
8,288
414
6,850
16,801
5,678
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
11 / 2 / 12
11,430
572
16,419
17,141
6,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 2 / 14
9,739
487
5,201
13,207
8,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
xfrost99
Fenrir
15
13 / 5 / 9
10,443
522
10,917
11,633
5,817
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 7
7,577
379
11,911
10,729
2,719
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
NYE77PIE
Olorun
12
3 / 6 / 4
8,076
404
14,080
12,334
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
0 / 14 / 3
6,305
315
2,050
16,843
6,114
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
TTVMolymongo
Cerberus
8
0 / 11 / 7
7,014
351
5,859
15,966
11,470
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
jcksndvs
Bakasura
17
9 / 3 / 1
11,229
561
14,767
19,775
9,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
35
39
Kills
13
13
Deaths
41
60
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
7
7
0.64
W
Izanami
JFults24
Izanami
12
0
11
17.5
W
Morgan Le Fay
Kingsroyal999
Morgan Le Fay
0
4
14
1.75
L
Olorun
NYE77PIE
Olorun
3
6
4
0.83
L
0
14
3
0.11
L
Cerberus
TTVMolymongo
Cerberus
0
11
7
0.32
L
Bakasura
jcksndvs
Bakasura
9
3
1
3.17
W
11
2
12
8.5
W
3
2
14
5
W
Fenrir
xfrost99
Fenrir
13
5
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,902
Damage
48,667
74,104
Taken
75,647
32,420
Mitigated
34,606
24,476
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,911
8,837
0
269
10,729
2,719
389
2,309
8,420
0
36,430
W
Izanami
JFults24
Izanami
16,515
13,787
0
9,805
15,322
5,495
3,636
2,372
12,315
0
97,607
W
Morgan Le Fay
Kingsroyal999
Morgan Le Fay
6,850
1,351
0
3,680
16,801
5,678
881
5,690
10,743
28,492
0
L
Olorun
NYE77PIE
Olorun
14,080
4,698
390
2,281
12,334
5,124
79
2,119
10,215
41,456
3,548
L
2,050
777
550
999
16,843
6,114
143
1,044
15,799
0
14,153
L
Cerberus
TTVMolymongo
Cerberus
5,859
892
0
2,243
15,966
11,470
115
2,026
13,940
17,748
0
L
Bakasura
jcksndvs
Bakasura
14,767
10,448
0
3,279
19,775
9,179
0
551
19,224
0
73,814
W
16,419
9,837
0
4,313
17,141
6,498
2,893
2,457
13,144
0
80,809
W
5,201
599
0
4,820
13,207
8,932
263
5,555
7,393
8,354
30,715
W
Fenrir
xfrost99
Fenrir
10,917
3,222
567
1,291
11,633
5,817
2,396
2,948
8,349
0
25,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,067
Gold Earned
40,201
402
Minions Killed
326
0
Camps Cleared
0
1,828,375
Distance Traveled
1,746,827
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,577
379
55
3
0
327,566
0
W
Izanami
11,167
558
155
8
0
351,177
0
W
Morgan Le Fay
8,288
414
39
2
0
333,553
4
L
Olorun
8,076
404
72
4
0
326,600
0
L
Guan Yu
6,305
315
13
1
0
313,032
5
L
Cerberus
7,014
351
27
1
0
355,340
0
L
Bakasura
11,229
561
159
8
0
424,289
0
W
Set
11,430
572
113
6
0
393,836
0
W
Bellona
9,739
487
63
3
0
382,872
1
W
Fenrir
10,443
522
32
2
0
366,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role