Player Matchup

Morgan Le Fay
Morgan Le Fay
Bff iv
Morgan Le Fay
Level 23
God Stats
16W - 14L
1,433 SR
Queue Stats
88W - 101L
1,392 Elo+
Party 2
Ra
Ra
K33ZY007
Ra
Level 37
God Stats
15W - 11L
1,521 SR
Queue Stats
336W - 399L
1,398 Elo+
Solo
Freya
Freya
Kratos_AFOnes
Freya
Level 38
God Stats
8W - 5L
1,487 SR
Queue Stats
40W - 47L
1,420 Elo+
Solo
Agni
Agni
XxVikinGxX22
Agni
Level 47
God Stats
0W - 1L
1,734 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
boo_racer
Neith
Level 57
God Stats
71W - 86L
1,422 SR
Queue Stats
139W - 169L
1,390 Elo+
Party 2
Team Averages
Level 40
1,519 SR
1,420 Elo+

VS

Team Averages
Level 56
1,463 SR
1,434 Elo+
Achilles
Achilles
BigJuicyDogger
Achilles
Level 68
God Stats
14W - 14L
1,357 SR
Queue Stats
248W - 288L
1,397 Elo+
Party 1
Cabrakan
Cabrakan
Dat_Sum_BS
Cabrakan
Level 56
God Stats
8W - 9L
1,580 SR
Queue Stats
403W - 406L
1,416 Elo+
Party 1
Medusa
Medusa
Lawntroll47
Medusa
Level 43
God Stats
3W - 6L
1,433 SR
Queue Stats
18W - 32L
1,421 Elo+
Party 3
Hachiman
Hachiman
MingledDegree6
Hachiman
Level 63
God Stats
7W - 6L
1,442 SR
Queue Stats
71W - 65L
1,480 Elo+
Party 3
Zhong Kui
Zhong Kui
lglira35
Zhong Kui
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bff iv
Morgan Le Fay
18
2 / 3 / 11
11,616
894
20,765
17,887
9,394
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 9 / 6
10,893
838
7,903
17,847
8,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 10 / 11
12,525
963
19,807
28,386
14,853
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
7 / 6 / 7
13,224
1,017
12,223
13,756
5,414
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
boo_racer
Neith
18
2 / 8 / 9
12,001
923
18,265
22,455
9,877
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
9 / 1 / 14
13,147
1,011
15,848
20,948
28,154
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Cabrakan
Dat_Sum_BS
Cabrakan
20
4 / 5 / 17
12,704
977
11,430
21,346
30,596
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
20
7 / 3 / 19
13,224
1,017
17,375
12,767
4,795
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
20
10 / 2 / 15
14,060
1,082
17,282
11,323
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
lglira35
Zhong Kui
20
6 / 5 / 18
13,145
1,011
31,868
17,789
12,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
119
16
Kills
36
36
Deaths
16
44
Assists
83
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Bff iv
Morgan Le Fay
2
3
11
2.5
W
Achilles
9
1
14
16
W
Cabrakan
Dat_Sum_BS
Cabrakan
4
5
17
2.5
L
1
9
6
0.44
L
4
10
11
0.95
W
Medusa
7
3
19
5.5
W
Hachiman
10
2
15
8.75
L
7
6
7
1.75
L
Neith
boo_racer
Neith
2
8
9
0.81
W
Zhong Kui
lglira35
Zhong Kui
6
5
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,963
Damage
93,803
100,331
Taken
84,173
47,898
Mitigated
80,282
10,467
Healing
16,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Bff iv
Morgan Le Fay
20,765
2,536
104
2,230
17,887
9,394
0
6,868
11,019
36,865
0
W
Achilles
15,848
4,800
683
1,279
20,948
28,154
0
14,482
6,466
3,127
26,737
W
Cabrakan
Dat_Sum_BS
Cabrakan
11,430
1,521
1,391
404
21,346
30,596
0
16,114
5,232
24,971
0
L
7,903
989
819
625
17,847
8,360
0
11,172
6,675
24,821
1,506
L
19,807
6,597
0
5,259
28,386
14,853
0
12,118
16,268
38,842
0
W
Medusa
17,375
8,076
0
3,071
12,767
4,795
0
9,715
3,052
0
51,049
W
Hachiman
17,282
8,371
0
3,760
11,323
3,973
0
6,845
4,478
0
49,243
L
12,223
907
0
52
13,756
5,414
0
6,610
7,146
39,501
0
L
Neith
boo_racer
Neith
18,265
8,852
0
1,378
22,455
9,877
0
9,278
13,177
0
43,715
W
Zhong Kui
lglira35
Zhong Kui
31,868
4,018
345
5,627
17,789
12,764
0
13,174
4,615
45,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,259
Gold Earned
66,280
240
Minions Killed
262
4
Camps Cleared
5
1,054,175
Distance Traveled
1,091,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,616
894
32
2
0
223,721
0
W
Achilles
13,147
1,011
16
1
3
256,876
0
W
Cabrakan
12,704
977
49
4
0
201,956
0
L
Ra
10,893
838
38
3
1
206,579
0
L
Freya
12,525
963
34
3
0
202,039
0
W
Medusa
13,224
1,017
87
7
0
203,396
0
W
Hachiman
14,060
1,082
74
6
2
227,510
0
L
Agni
13,224
1,017
77
6
2
210,733
0
L
Neith
12,001
923
59
5
1
211,103
0
W
Zhong Kui
13,145
1,011
36
3
0
201,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role