Player Matchup

Izanami
Izanami
Monuka
Izanami
Level 107
God Stats
2W - 1L
1,537 SR
Queue Stats
129W - 74L
1,677 Elo+
Party 1
Cthulhu
Cthulhu
PiloPu
Cthulhu
Level 126
God Stats
5W - 7L
1,681 SR
Queue Stats
332W - 358L
1,558 Elo+
Solo
He Bo
He Bo
pustiul
He Bo
Level 129
God Stats
0W - 1L
1,581 SR
Queue Stats
142W - 78L
1,664 Elo+
Party 1
Team Averages
Level 121
1,600 SR
1,633 Elo+

VS

Team Averages
Level 97
1,574 SR
1,524 Elo+
Olorun
Olorun
Astraley
Olorun
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
429W - 436L
1,497 Elo+
Solo
Hou Yi
Hou Yi
Dragonite103103
Hou Yi
Level 109
God Stats
9W - 14L
1,464 SR
Queue Stats
162W - 137L
1,530 Elo+
Solo
Ymir
Ymir
ЭльБатонино
Ymir
Level 29
God Stats
1W - 0L
1,759 SR
Queue Stats
17W - 15L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Monuka
Izanami
20
6 / 6 / 5
14,584
694
22,042
17,866
8,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
PiloPu
Cthulhu
20
7 / 4 / 11
16,244
774
22,140
23,044
34,293
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

He Bo
pustiul
He Bo
17
6 / 7 / 7
13,955
665
18,916
17,847
8,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Astraley
Olorun
18
5 / 7 / 8
14,064
670
14,800
23,015
10,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 6 / 5
16,260
774
22,523
24,899
13,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 6 / 6
12,337
587
7,822
28,162
33,344
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
19
Kills
17
17
Deaths
19
23
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
Astraley
Olorun
5
7
8
1.29
W
11
6
5
2.25
L
Izanami
Monuka
Izanami
6
6
5
1.42
L
Cthulhu
PiloPu
Cthulhu
7
4
11
3.13
L
He Bo
pustiul
He Bo
6
7
7
1.36
W
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,098
Damage
45,145
58,757
Taken
76,076
51,443
Mitigated
56,801
7,824
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Astraley
Olorun
14,800
8,825
1,864
7,755
23,015
10,274
1,131
13,796
9,219
62,678
8,872
W
22,523
8,083
0
1,201
24,899
13,183
2,001
14,405
10,494
0
93,717
L
Izanami
Monuka
Izanami
22,042
16,297
0
5,047
17,866
8,432
1,070
7,113
10,753
0
92,040
L
Cthulhu
PiloPu
Cthulhu
22,140
1,953
685
1,110
23,044
34,293
718
8,568
14,476
65,821
0
L
He Bo
pustiul
He Bo
18,916
968
0
982
17,847
8,718
508
5,275
12,572
48,907
0
W
7,822
1,524
149
2,300
28,162
33,344
27
12,855
15,307
24,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,783
Gold Earned
42,661
251
Minions Killed
251
0
Camps Cleared
0
1,118,914
Distance Traveled
1,055,589
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
14,064
670
83
4
0
334,486
4
W
Hou Yi
16,260
774
136
6
0
369,545
3
L
Izanami
14,584
694
130
6
0
356,968
6
L
Cthulhu
16,244
774
71
3
0
413,567
1
L
He Bo
13,955
665
50
2
0
348,379
7
W
Ymir
12,337
587
32
2
0
351,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role