Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Cecedy
Gilgamesh
Level 158
God Stats
385W - 26L
2,117 SR
Queue Stats
533W - 77L
1,967 Elo+
Party 1
Hun Batz
Hun Batz
TrixyTinCan
Hun Batz
Level 24
God Stats
5W - 4L
1,466 SR
Queue Stats
128W - 109L
1,480 Elo+
Solo
Team Averages
Level 62
1,694 SR
1,649 Elo+

VS

Team Averages
Level 41
1,535 SR
1,567 Elo+
Bacchus
Bacchus
 
Bacchus
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Burstadc
Sol
Level 17
God Stats
5W - 3L
1,606 SR
Queue Stats
140W - 47L
1,752 Elo+
Party 2
Chernobog
Chernobog
yAusar
Chernobog
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 0 / 8
6,978
698
9,061
7,547
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Cecedy
Gilgamesh
12
5 / 3 / 5
7,692
769
5,938
9,268
4,350
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
TrixyTinCan
Hun Batz
11
7 / 4 / 5
8,295
830
8,210
9,434
5,261
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
3 / 2 / 1
7,051
705
5,633
8,780
7,228
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 4 / 3
7,079
708
7,429
9,379
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chernobog
yAusar
Chernobog
9
2 / 7 / 5
7,011
701
6,510
9,006
2,718
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
7
7
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
0
8
5
L
Bacchus
 
Bacchus
3
2
1
1.75
L
2
4
3
0.88
W
Gilgamesh
Cecedy
Gilgamesh
5
3
5
2.5
W
Hun Batz
TrixyTinCan
Hun Batz
7
4
5
2.38
L
Chernobog
yAusar
Chernobog
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,209
Damage
19,572
26,249
Taken
27,165
14,164
Mitigated
13,097
5,332
Healing
3,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,061
293
0
2,267
7,547
4,553
183
3,854
3,693
25,736
0
L
Bacchus
 
Bacchus
5,633
601
105
605
8,780
7,228
0
2,350
6,091
16,730
0
L
7,429
3,171
0
2,885
9,379
3,151
0
2,475
6,708
22,459
2,541
W
Gilgamesh
Cecedy
Gilgamesh
5,938
1,011
0
280
9,268
4,350
0
2,977
6,291
0
19,834
W
Hun Batz
TrixyTinCan
Hun Batz
8,210
3,793
267
2,518
9,434
5,261
0
5,148
4,286
0
18,289
L
Chernobog
yAusar
Chernobog
6,510
4,971
0
0
9,006
2,718
0
3,472
5,305
0
13,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,965
Gold Earned
21,141
84
Minions Killed
86
0
Camps Cleared
0
581,655
Distance Traveled
513,708
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,978
698
40
4
0
199,973
0
L
Bacchus
7,051
705
21
2
0
184,838
2
L
Sol
7,079
708
47
5
0
174,717
0
W
Gilgamesh
7,692
769
24
2
0
191,940
2
W
Hun Batz
8,295
830
20
2
0
189,742
1
L
Chernobog
7,011
701
18
2
0
154,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role