Player Matchup

Rama
Rama
 
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Akoliam
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,054 Elo+
Solo
Hun Batz
Hun Batz
Dizy49
Hun Batz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 101L
1,360 Elo+
Solo
Ra
Ra
Мidir
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,383 Elo+

VS

Team Averages
Level 20
1,497 SR
1,391 Elo+
Rama
Rama
Chinglan
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,229 Elo+
Solo
Osiris
Osiris
blacklotys
Osiris
Level 30
God Stats
1W - 2L
1,557 SR
Queue Stats
132W - 177L
1,425 Elo+
Party 1
Ymir
Ymir
kaaarets
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xpiza
Morgan Le Fay
Level 29
God Stats
1W - 5L
1,204 SR
Queue Stats
86W - 118L
1,326 Elo+
Solo
Arachne
Arachne
шарик3
Arachne
Level 14
God Stats
1W - 1L
1,726 SR
Queue Stats
27W - 46L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
4 / 1 / 0
5,471
547
4,973
4,446
1,020
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
 
Sylvanus
8
1 / 0 / 3
5,455
546
1,586
5,976
3,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
Akoliam
Guan Yu
9
1 / 4 / 1
5,114
511
2,318
6,357
3,578
Breastplate

Breastplate

+20
Physical Protection

Hun Batz
Dizy49
Hun Batz
10
1 / 2 / 3
5,456
546
1,936
6,571
1,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
13
10 / 0 / 0
7,898
790
7,428
4,540
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
9
1 / 1 / 0
5,473
547
4,603
4,013
972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Osiris
blacklotys
Osiris
9
5 / 4 / 1
6,062
606
6,224
7,613
6,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
6
0 / 3 / 1
4,770
477
946
7,051
2,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
xpiza
Morgan Le Fay
8
0 / 6 / 0
4,694
469
1,782
6,941
2,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
шарик3
Arachne
7
1 / 3 / 1
5,077
508
2,465
5,483
1,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
17
Kills
7
7
Deaths
17
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
1
0
4
W
Sylvanus
 
Sylvanus
1
0
3
2.5
W
Guan Yu
Akoliam
Guan Yu
1
4
1
0.38
L
Rama
1
1
0
1
W
Hun Batz
Dizy49
Hun Batz
1
2
3
1.25
L
Osiris
blacklotys
Osiris
5
4
1
1.38
L
Ymir
0
3
1
0.17
L
Morgan Le Fay
xpiza
Morgan Le Fay
0
6
0
0
W
Ra
10
0
0
10
L
Arachne
шарик3
Arachne
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,241
Damage
16,020
27,890
Taken
31,101
11,225
Mitigated
14,001
8,812
Healing
5,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,973
4,572
0
1,640
4,446
1,020
72
34
4,412
0
26,311
W
Sylvanus
 
Sylvanus
1,586
922
999
1,608
5,976
3,310
46
912
5,064
14,311
0
W
Guan Yu
Akoliam
Guan Yu
2,318
352
0
784
6,357
3,578
0
655
5,362
0
17,335
L
Rama
4,603
3,966
0
853
4,013
972
240
601
3,412
0
32,303
W
Hun Batz
Dizy49
Hun Batz
1,936
543
0
1,611
6,571
1,785
0
599
5,813
0
27,230
L
Osiris
blacklotys
Osiris
6,224
1,567
0
661
7,613
6,175
0
1,489
5,960
5,366
17,380
L
Ymir
946
286
0
1,425
7,051
2,808
0
850
6,201
5,169
0
L
Morgan Le Fay
xpiza
Morgan Le Fay
1,782
71
0
1,258
6,941
2,194
192
4,666
2,008
21,501
0
W
Ra
7,428
904
54
2,116
4,540
1,532
1,299
1,537
2,834
48,794
0
L
Arachne
шарик3
Arachne
2,465
1,408
0
1,341
5,483
1,852
0
937
4,506
0
20,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,394
Gold Earned
26,076
290
Minions Killed
220
0
Camps Cleared
0
920,614
Distance Traveled
891,387
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,471
547
43
4
0
155,643
3
W
Sylvanus
5,455
546
33
3
0
165,495
0
W
Guan Yu
5,114
511
42
4
0
160,410
0
L
Rama
5,473
547
80
8
0
173,446
0
W
Hun Batz
5,456
546
53
5
0
216,341
0
L
Osiris
6,062
606
52
5
0
169,427
0
L
Ymir
4,770
477
10
1
0
170,199
0
L
Morgan Le Fay
4,694
469
33
3
0
174,647
1
W
Ra
7,898
790
119
12
0
222,725
4
L
Arachne
5,077
508
45
5
0
203,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role