Player Matchup

Thanatos
Thanatos
Demors
Thanatos
Level 69
God Stats
4W - 6L
1,715 SR
Queue Stats
28W - 43L
1,437 Elo+
Solo
Ymir
Ymir
EliasKilltAlles
Ymir
Level 35
God Stats
23W - 26L
1,582 SR
Queue Stats
51W - 60L
1,447 Elo+
Party 1
Merlin
Merlin
MichiMontanaHD
Merlin
Level 38
God Stats
19W - 39L
1,404 SR
Queue Stats
46W - 71L
1,390 Elo+
Party 1
Team Averages
Level 47
1,567 SR
1,425 Elo+

VS

Team Averages
Level 102
1,431 SR
1,384 Elo+
Sylvanus
Sylvanus
Dante0000
Sylvanus
Level 95
God Stats
4W - 7L
1,335 SR
Queue Stats
216W - 235L
1,449 Elo+
Solo
Zeus
Zeus
Frruis
Zeus
Level 101
God Stats
2W - 3L
1,275 SR
Queue Stats
35W - 57L
1,367 Elo+
Solo
Izanami
Izanami
amiesk
Izanami
Level 109
God Stats
2W - 0L
1,684 SR
Queue Stats
37W - 64L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Demors
Thanatos
10
2 / 8 / 3
7,675
698
6,334
12,570
3,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 4 / 2
7,664
697
2,989
16,456
14,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
3 / 4 / 2
8,191
745
7,737
7,508
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dante0000
Sylvanus
13
4 / 2 / 8
8,719
793
9,218
9,597
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zeus
Frruis
Zeus
12
5 / 3 / 8
8,769
797
11,762
5,514
1,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
amiesk
Izanami
13
7 / 1 / 8
9,205
837
9,942
7,573
2,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
16
16
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Dante0000
Sylvanus
4
2
8
4
L
Thanatos
Demors
Thanatos
2
8
3
0.44
L
1
4
2
0.5
W
Zeus
Frruis
Zeus
5
3
8
3
L
3
4
2
1
W
Izanami
amiesk
Izanami
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,060
Damage
30,922
36,534
Taken
22,684
21,103
Mitigated
8,092
7,404
Healing
7,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Dante0000
Sylvanus
9,218
4,122
1,874
4,328
9,597
4,073
849
4,649
4,662
22,277
4,731
L
Thanatos
Demors
Thanatos
6,334
1,072
0
4,952
12,570
3,736
0
7,681
4,889
0
13,707
L
2,989
252
449
1,706
16,456
14,658
0
8,172
8,284
13,257
0
W
Zeus
Frruis
Zeus
11,762
1,801
0
250
5,514
1,599
544
2,565
2,747
32,830
0
L
7,737
136
0
297
7,508
2,709
484
3,751
3,757
37,683
0
W
Izanami
amiesk
Izanami
9,942
7,019
0
646
7,573
2,420
1,435
2,926
4,549
0
32,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,530
Gold Earned
26,693
106
Minions Killed
129
0
Camps Cleared
0
574,337
Distance Traveled
549,237
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,719
793
43
4
0
170,252
2
L
Thanatos
7,675
698
14
1
0
179,624
2
L
Ymir
7,664
697
22
2
0
203,898
1
W
Zeus
8,769
797
41
4
0
174,499
0
L
Merlin
8,191
745
70
6
0
190,815
3
W
Izanami
9,205
837
45
4
0
204,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role