Player Matchup

Mercury
Mercury
Gold III
GirthyyGarth
Mercury
Gold III
Level 128
God Stats
10W - 4L
1,739 SR
Queue Stats
58W - 35L
1,579 MMR
Party 1
Chiron
Chiron
Bronze III
Per Bang
Chiron
Bronze III
Level 133
God Stats
1W - 0L
1,516 SR
Queue Stats
8W - 11L
1,503 MMR
Solo
Fafnir
Fafnir
Gold V
Recircomcize
Fafnir
Gold V
Level 144
God Stats
3W - 3L
1,410 SR
Queue Stats
64W - 67L
1,385 MMR
Party 1
King Arthur
King Arthur
Gold III
francoucss
King Arthur
Gold III
Level 130
God Stats
3W - 3L
1,525 SR
Queue Stats
190W - 195L
1,413 MMR
Party 2
Hera
Hera
Gold IV
pattroni28
Hera
Gold IV
Level 127
God Stats
2W - 2L
1,736 SR
Queue Stats
28W - 29L
1,535 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,585 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,540 SR
1,483 MMR
Cabrakan
Cabrakan
Bronze III
ColosseumGaming
Cabrakan
Bronze III
Level 144
God Stats
0W - 1L
1,619 SR
Queue Stats
2W - 5L
1,503 MMR
Solo
Achilles
Achilles
Gold II
Kittcat Cat
Achilles
Gold II
Level 114
God Stats
0W - 1L
1,819 SR
Queue Stats
80W - 78L
1,468 MMR
Solo
Cthulhu
Cthulhu
Gold IV
TattedGeek_
Cthulhu
Gold IV
Level 140
God Stats
0W - 1L
1,337 SR
Queue Stats
52W - 46L
1,477 MMR
Solo
Scylla
Scylla
Gold III
clapSmore
Scylla
Gold III
Level 80
God Stats
14W - 15L
1,523 SR
Queue Stats
187W - 192L
1,509 MMR
Solo
Hou Yi
Hou Yi
Gold IV
lidlu
Hou Yi
Gold IV
Level 140
God Stats
2W - 6L
1,400 SR
Queue Stats
333W - 331L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GirthyyGarth
Mercury
20
5 / 4 / 4
15,210
634
8,054
16,641
7,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
Per Bang
Chiron
20
6 / 2 / 8
13,603
567
20,258
16,652
6,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
15
1 / 2 / 8
12,761
532
6,957
19,472
22,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
francoucss
King Arthur
20
6 / 1 / 4
13,924
580
15,019
30,446
27,829
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
5 / 4 / 4
13,872
578
17,364
13,389
6,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Morgan Le FayTiamatGilgameshArachneSet

VS

Bans
AthenaCu ChulainnKaliYmirDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
1 / 6 / 6
11,590
483
10,221
24,490
18,079
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Kittcat Cat
Achilles
18
1 / 3 / 4
11,324
472
11,218
21,514
28,211
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
TattedGeek_
Cthulhu
10
0 / 2 / 2
7,953
331
5,840
11,873
8,551
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
clapSmore
Scylla
20
8 / 6 / 1
13,065
544
21,051
15,693
4,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
lidlu
Hou Yi
18
3 / 6 / 2
11,914
496
9,757
22,963
8,575
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
23
Kills
13
13
Deaths
23
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
1
6
6
0.67
W
Mercury
GirthyyGarth
Mercury
5
4
4
1.75
L
Achilles
Kittcat Cat
Achilles
1
3
4
1
W
Chiron
Per Bang
Chiron
6
2
8
5
W
Fafnir
1
2
8
2.5
L
Cthulhu
TattedGeek_
Cthulhu
0
2
2
0.5
L
Scylla
clapSmore
Scylla
8
6
1
1.42
W
King Arthur
francoucss
King Arthur
6
1
4
8
L
Hou Yi
lidlu
Hou Yi
3
6
2
0.67
W
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,652
Damage
58,087
96,600
Taken
96,533
70,757
Mitigated
68,235
29,657
Healing
22,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
10,221
1,179
0
5,864
24,490
18,079
0
5,719
18,550
72,352
0
W
Mercury
GirthyyGarth
Mercury
8,054
3,695
0
533
16,641
7,317
4,949
4,795
11,846
0
147,427
L
Achilles
Kittcat Cat
Achilles
11,218
3,047
0
3,545
21,514
28,211
462
2,841
18,673
0
68,221
W
Chiron
Per Bang
Chiron
20,258
8,291
1,542
7,784
16,652
6,672
3,913
5,794
10,858
0
100,997
W
Fafnir
6,957
1,029
0
3,659
19,472
22,920
851
11,358
8,114
20,895
0
L
Cthulhu
TattedGeek_
Cthulhu
5,840
499
230
1,025
11,873
8,551
0
4,506
7,171
29,242
0
L
Scylla
clapSmore
Scylla
21,051
1,570
110
2,906
15,693
4,819
0
7,434
8,124
89,942
0
W
King Arthur
francoucss
King Arthur
15,019
1,343
0
12,786
30,446
27,829
215
8,768
21,678
245
80,513
L
Hou Yi
lidlu
Hou Yi
9,757
3,764
0
8,642
22,963
8,575
556
3,866
19,097
0
87,806
W
17,364
4,469
384
2,969
13,389
6,019
1,073
7,390
5,999
99,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,370
Gold Earned
55,846
675
Minions Killed
566
0
Camps Cleared
0
2,367,247
Distance Traveled
1,894,161
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
11,590
483
119
5
0
380,538
4
W
Mercury
15,210
634
236
10
0
499,159
2
L
Achilles
11,324
472
120
5
0
433,401
4
W
Chiron
13,603
567
140
6
0
431,145
5
W
Fafnir
12,761
532
16
1
0
458,851
7
L
Cthulhu
7,953
331
41
2
0
299,889
4
L
Scylla
13,065
544
141
6
0
399,003
2
W
King Arthur
13,924
580
127
5
0
519,802
4
L
Hou Yi
11,914
496
145
6
0
381,330
4
W
Hera
13,872
578
156
7
0
458,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role