Player Matchup

Janus
Janus
dragoneye61
Janus
Level 109
God Stats
2W - 4L
1,071 SR
Queue Stats
73W - 97L
1,357 Elo+
Party 2
Cthulhu
Cthulhu
lStoppingl
Cthulhu
Level 29
God Stats
31W - 30L
1,867 SR
Queue Stats
188W - 196L
1,486 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
psycho ninja88
Ah Muzen Cab
Level 108
God Stats
1W - 0L
1,733 SR
Queue Stats
62W - 70L
1,293 Elo+
Party 2
Team Averages
Level 82
1,557 SR
1,379 Elo+

VS

Team Averages
Level 28
1,350 SR
1,192 Elo+
Vulcan
Vulcan
Disturbed324118
Vulcan
Level 17
God Stats
0W - 2L
1,243 SR
Queue Stats
0W - 3L
1,174 Elo+
Party 1
Tiamat
Tiamat
GroovierSpy97
Tiamat
Level 27
God Stats
0W - 1L
1,516 SR
Queue Stats
0W - 4L
1,133 Elo+
Party 1
Chaac
Chaac
Halfgiant33
Chaac
Level 41
God Stats
0W - 1L
1,291 SR
Queue Stats
1W - 4L
1,269 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 11
12,135
758
12,655
7,559
3,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
lStoppingl
Cthulhu
15
7 / 1 / 16
12,381
774
11,192
14,077
17,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
psycho ninja88
Ah Muzen Cab
15
7 / 0 / 16
11,691
731
13,453
7,923
3,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 9 / 0
9,887
618
6,560
12,111
4,490
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 10 / 0
8,275
517
6,250
14,890
6,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
0 / 7 / 0
8,427
527
4,648
20,492
17,375
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
2
26
Kills
2
2
Deaths
26
43
Assists
0
Player
Kills
Deaths
Assists
KDA
L
2
9
0
0.22
L
0
10
0
0
L
0
7
0
0
W
12
1
11
17.5
W
Cthulhu
lStoppingl
Cthulhu
7
1
16
15
W
Ah Muzen Cab
psycho ninja88
Ah Muzen Cab
7
0
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,300
Damage
17,458
29,559
Taken
47,493
23,824
Mitigated
28,646
13,862
Healing
5,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,560
3,600
0
820
12,111
4,490
0
7,781
4,330
26,357
0
L
6,250
260
80
1,900
14,890
6,781
0
8,486
6,404
30,586
0
L
4,648
1,465
0
3,042
20,492
17,375
0
7,580
12,912
0
27,472
W
12,655
1,018
269
2,439
7,559
3,370
911
3,148
4,411
57,015
0
W
Cthulhu
lStoppingl
Cthulhu
11,192
662
816
4,415
14,077
17,001
587
6,406
7,671
24,271
0
W
Ah Muzen Cab
psycho ninja88
Ah Muzen Cab
13,453
3,973
1,160
4,763
7,923
3,453
684
3,256
4,667
0
45,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,207
Gold Earned
26,589
187
Minions Killed
156
0
Camps Cleared
0
876,858
Distance Traveled
663,841
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,887
618
55
3
0
208,406
0
L
Tiamat
8,275
517
49
3
0
235,966
0
L
Chaac
8,427
527
52
3
0
219,469
0
W
Janus
12,135
758
95
6
0
279,820
1
W
Cthulhu
12,381
774
15
1
0
303,796
0
W
Ah Muzen Cab
11,691
731
77
5
0
293,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role