Player Matchup

Odin
Odin
D-Train45
Odin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 168L
1,401 Elo+
Solo
Susano
Susano
FB12_99
Susano
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 50L
1,321 Elo+
Solo
Merlin
Merlin
MerlinorTroll
Merlin
Level 26
God Stats
22W - 9L
1,660 SR
Queue Stats
125W - 83L
1,585 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaLtiEFriEs22
Tsukuyomi
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
321W - 340L
1,493 Elo+
Solo
Medusa
Medusa
Ullrthepro
Medusa
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
113W - 120L
1,618 Elo+
Solo
Team Averages
Level 24
1,532 SR
1,484 Elo+

VS

Team Averages
Level 22
1,513 SR
1,465 Elo+
Sol
Sol
FormidableEnigma
Sol
Level 29
God Stats
12W - 7L
1,708 SR
Queue Stats
138W - 169L
1,514 Elo+
Solo
Tiamat
Tiamat
GrudgingStatue1
Tiamat
Level 26
God Stats
0W - 1L
1,469 SR
Queue Stats
12W - 15L
1,488 Elo+
Solo
Fenrir
Fenrir
Parcivalix
Fenrir
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Ares
Ares
SeverusWar
Ares
Level 29
God Stats
5W - 6L
1,178 SR
Queue Stats
345W - 395L
1,390 Elo+
Solo
Sun Wukong
Sun Wukong
Smash0nSight88
Sun Wukong
Level 22
God Stats
1W - 2L
1,709 SR
Queue Stats
53W - 73L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
4 / 3 / 12
10,811
515
5,139
16,247
5,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Susano
FB12_99
Susano
17
8 / 3 / 14
11,708
558
8,449
11,183
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
21 / 0 / 5
15,008
715
24,305
15,202
6,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
SaLtiEFriEs22
Tsukuyomi
16
6 / 5 / 11
11,687
557
8,895
17,703
6,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Medusa
Ullrthepro
Medusa
20
12 / 2 / 4
13,738
654
20,595
19,749
9,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 1
10,136
483
14,502
18,519
6,433
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 12 / 1
7,604
362
9,345
18,282
8,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Parcivalix
Fenrir
12
0 / 15 / 6
7,729
368
5,755
16,518
4,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 12 / 0
9,721
463
4,920
26,756
21,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Smash0nSight88
Sun Wukong
4
0 / 5 / 0
5,977
285
1,308
4,455
1,903
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
20
51
Kills
12
13
Deaths
52
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Odin
4
3
12
3.33
W
Susano
FB12_99
Susano
8
3
14
5
L
7
8
1
0.94
L
2
12
1
0.21
W
21
0
5
23.5
L
Fenrir
Parcivalix
Fenrir
0
15
6
0.2
W
Tsukuyomi
SaLtiEFriEs22
Tsukuyomi
6
5
11
2.3
L
3
12
0
0.25
L
Sun Wukong
Smash0nSight88
Sun Wukong
0
5
0
0
W
Medusa
Ullrthepro
Medusa
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,383
Damage
35,830
80,084
Taken
84,530
33,005
Mitigated
42,544
32,983
Healing
8,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,139
2,684
0
7,299
16,247
5,996
1,361
4,810
11,335
0
50,222
W
Susano
FB12_99
Susano
8,449
2,760
0
1,569
11,183
4,309
1,393
6,286
4,675
0
43,307
L
14,502
3,955
0
4,773
18,519
6,433
540
7,118
11,401
53,810
0
L
9,345
799
0
2,076
18,282
8,087
50
6,226
12,056
29,872
0
W
24,305
1,025
0
4,325
15,202
6,967
5,346
4,665
10,283
117,321
0
L
Fenrir
Parcivalix
Fenrir
5,755
1,429
0
1,078
16,518
4,693
0
7,005
9,513
0
22,681
W
Tsukuyomi
SaLtiEFriEs22
Tsukuyomi
8,895
3,655
0
9,336
17,703
6,653
312
5,567
11,930
0
62,365
L
4,920
626
0
100
26,756
21,428
0
3,325
23,431
36,964
0
L
Sun Wukong
Smash0nSight88
Sun Wukong
1,308
567
0
0
4,455
1,903
0
631
3,824
0
8,667
W
Medusa
Ullrthepro
Medusa
20,595
10,939
0
10,454
19,749
9,080
4,059
8,773
10,808
0
142,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,952
Gold Earned
41,167
636
Minions Killed
218
0
Camps Cleared
0
2,014,424
Distance Traveled
1,381,368
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,811
515
56
3
0
366,188
0
W
Susano
11,708
558
85
4
0
425,358
0
L
Sol
10,136
483
71
3
0
328,082
7
L
Tiamat
7,604
362
51
2
0
348,018
6
W
Merlin
15,008
715
213
10
0
401,087
0
L
Fenrir
7,729
368
35
2
0
319,214
6
W
Tsukuyomi
11,687
557
95
5
0
465,797
0
L
Ares
9,721
463
49
2
0
275,808
0
L
Sun Wukong
5,977
285
12
1
0
110,246
0
W
Medusa
13,738
654
187
9
0
355,994
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role