Player Matchup

Ymir
Ymir
Ddoom21
Ymir
Level 102
God Stats
96W - 88L
1,510 SR
Queue Stats
348W - 385L
1,416 Elo+
Solo
Cupid
Cupid
ForeverLive11
Cupid
Level 105
God Stats
7W - 8L
1,568 SR
Queue Stats
377W - 357L
1,364 Elo+
Solo
Arachne
Arachne
deadbelow
Arachne
Level 67
God Stats
8W - 4L
1,598 SR
Queue Stats
115W - 99L
1,435 Elo+
Solo
Kukulkan
Kukulkan
tailandes007
Kukulkan
Level 124
God Stats
4W - 1L
1,656 SR
Queue Stats
487W - 467L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
xUmbralSagex
Sun Wukong
Level 82
God Stats
3W - 2L
1,557 SR
Queue Stats
303W - 350L
1,399 Elo+
Solo
Team Averages
Level 96
1,578 SR
1,403 Elo+

VS

Team Averages
Level 118
1,415 SR
1,435 Elo+
Hachiman
Hachiman
 
Hachiman
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
BastyNastard420
Horus
Level 160
God Stats
7W - 4L
1,555 SR
Queue Stats
918W - 996L
1,473 Elo+
Solo
Janus
Janus
ComplexKittyx2x
Janus
Level 84
God Stats
0W - 2L
1,302 SR
Queue Stats
94W - 98L
1,384 Elo+
Solo
Cerberus
Cerberus
MaraHoochie
Cerberus
Level 69
God Stats
8W - 20L
1,315 SR
Queue Stats
497W - 551L
1,387 Elo+
Solo
Thor
Thor
XMasteRkiil31
Thor
Level 158
God Stats
7W - 12L
1,405 SR
Queue Stats
327W - 353L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ddoom21
Ymir
9
3 / 1 / 2
6,024
602
3,107
7,956
4,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 2
5,856
586
6,068
6,289
1,526
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
deadbelow
Arachne
11
3 / 0 / 0
6,350
635
1,822
5,325
2,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
tailandes007
Kukulkan
10
1 / 0 / 2
5,935
594
4,356
3,350
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
xUmbralSagex
Sun Wukong
11
1 / 3 / 1
6,371
637
4,179
7,740
3,544
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 1 / 0
5,077
508
3,210
5,204
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 0
4,700
470
2,294
7,446
3,447
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

8
0 / 3 / 1
5,127
513
2,699
5,108
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
MaraHoochie
Cerberus
11
3 / 1 / 0
6,562
656
4,224
6,473
6,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 3 / 1
5,131
513
2,182
7,394
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
4
4
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
L
1
3
0
0.33
L
0
3
1
0.17
W
Ymir
Ddoom21
Ymir
3
1
2
4
W
2
0
2
3
L
Cerberus
MaraHoochie
Cerberus
3
1
0
3
L
0
3
1
0.17
W
Arachne
deadbelow
Arachne
3
0
0
3
W
Kukulkan
tailandes007
Kukulkan
1
0
2
2
W
Sun Wukong
xUmbralSagex
Sun Wukong
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,532
Damage
14,609
30,660
Taken
31,625
12,661
Mitigated
14,315
9,895
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,210
1,611
341
812
5,204
1,110
0
795
4,409
0
30,631
L
2,294
1,398
1,047
2,541
7,446
3,447
35
2,536
4,833
0
11,854
L
2,699
45
0
855
5,108
1,278
0
1,902
3,028
24,613
0
W
Ymir
Ddoom21
Ymir
3,107
622
247
473
7,956
4,472
508
829
7,127
14,911
0
W
6,068
4,742
308
2,654
6,289
1,526
945
650
5,639
0
36,366
L
Cerberus
MaraHoochie
Cerberus
4,224
381
0
2,409
6,473
6,516
264
58
6,415
33,861
0
L
2,182
369
0
1,883
7,394
1,964
0
1,998
5,209
0
25,747
W
Arachne
deadbelow
Arachne
1,822
941
0
3,428
5,325
2,087
0
668
4,657
0
38,395
W
Kukulkan
tailandes007
Kukulkan
4,356
580
0
973
3,350
1,032
718
564
2,786
31,988
0
W
Sun Wukong
xUmbralSagex
Sun Wukong
4,179
1,450
0
1,812
7,740
3,544
775
4,275
3,465
0
32,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,536
Gold Earned
26,597
303
Minions Killed
295
0
Camps Cleared
0
981,017
Distance Traveled
909,419
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,077
508
63
6
0
167,656
2
L
Horus
4,700
470
18
2
0
194,791
1
L
Janus
5,127
513
59
6
0
178,403
2
W
Ymir
6,024
602
19
2
0
195,750
0
W
Cupid
5,856
586
72
7
0
165,686
2
L
Cerberus
6,562
656
105
11
0
166,731
4
L
Thor
5,131
513
50
5
0
201,838
3
W
Arachne
6,350
635
72
7
0
242,845
2
W
Kukulkan
5,935
594
66
7
0
194,208
2
W
Sun Wukong
6,371
637
74
7
0
182,528
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role